Thursday October 11 2018 16: 03

Workshop: Challenges, production management and quality control in Assassin's Creed Odyssey - Pablo Toscano

Paul Toscano 2018

► Workshop by Pablo Toscano, Image Campus Graduate and Animation Technical Director of Ubisoft Quebec, present at the 2018 Core Event!

Days: 19 October 2018 Friday
Schedule: 17: 00 hs.
Location: Image Campus Auditorium
DESCRIPTION

During this workshop, participants will have the opportunity to learn about the different challenges faced by the production team of Assassin's Creed Odyssey and the concepts of management and quality control used during the development of this episode of the acclaimed saga.
Pablo Toscano will present this workshop in a simple language and with examples that will allow its application in demo reels of students as well as in animation productions 3D and videogames.
Do not miss this unique opportunity to learn the production logic of one of the most acclaimed 2018 titles.

Registration

Admission is free and requires prior registration. Limited Quotas.
RESERVE YOUR PLACE HERE

CHRONOGRAM 2018

Assassin's Creed Odyssey
Assassin's Creed Odyssey
Pablo Toscano: BRIEF PROFESSIONAL REVIEW

Image Campus graduate and Animation Technical Director, Ubisoft Quebec
He was born in Argentina at 1974. From his youth he discovered his passion for design, architecture and computers.Paul Toscano Image Campus graduate and current professor of artist career 3D of CEGEP de Limoilou in Quebec City, Pablo has his first contact with the production of videogames, working for the 3D department of "elsitio.com".
In the 2003 year and already established in the province of Quebec in Canada, he joined a young Canadian company called Frima Studio, in which he will occupy the position of team leader of the production department 3D.
In this study, among other productions, he will carry out projects for the BBC, the Harry Potter license and for the Cartoon Network channel.
In the 2005 year, taking advantage of the opening of a new Ubisoft studio in Quebec City, he decided to join this company, in the post of team leader of the 3D animation department. Pablo will participate in the production of video games such as Splinter Cell Double Agent, Open Season (Sony Pictures Animation) and TMNT (Imagi Animation Studios).
Finally in the 2008 year, he is promoted to the post of animation technical director, for the wii version of the Prince of Persia license. Throughout his more than ten years of experience as an animation technical director, he has participated in different productions such as Brotherhood, 3, Black Flag, Syndicate and Odyssey of the acclaimed Assassin's Creed license.
Game Credits:
Assassin's Creed: Odyssey (2018) (Technical Directors Ubisoft Quebec)
Assassin's Creed: Syndicate (2015) (Animation Technical Director - Gameplay)
Assassin's Creed: Unity (2014) (Technical Directors Ubisoft Quebec)
Assassin's Creed IV: Black Flag (2013) (Animation Technical Directors)
Assassin's Creed IV: Black Flag - Freedom Cry (2013) (Animation Technical Directors)
Assassin's Creed III (2012) (Animation Technical Director)
Assassin's Creed: Revelations - The Lost Archive (2012) (Additional Technical Animators Ubisoft Québec)
Assassin's Creed: Brotherhood (2011) (Technical Lead Animator)
Assassin's Creed: Revelations (2011) (Additional Technical Animator Ubisoft Québec)
Assassin's Creed: Brotherhood (2010) (Technical Lead Animator)
Prince of Persia: The Forgotten Sands (2010) (Technical Director)
Prince of Persia: The Forgotten Sands (2010) (Technical Animator)
TMNT (2007) (3D Animation Lead)
Tom Clancy's Splinter Cell: Double Agent (2006) (Animators)

Limited space. Requires pre-registration

To attend this Conference it is necessary to be registered.
Register here

Assassin's Creed Odyssey
Assassin's Creed Odyssey

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