3D workflow

Modeling, Lighting, Materials, Animation and Rendering 3D from scratch to Render with Cinema 4d

Training path

Duration: Classes 24 - 96 hs
Start Date: 13 of June 2020
Days and hours of study: Saturday 14: 00 to 18: 00 hs.
tentative completion: December 05 2020.

3D workflow

Modeling, Lighting, Materials, Animation and Rendering 3D from scratch to Render with Cinema 4d

Training path

Duration: Classes 32 - 128 hs
Start Date: 13 of June 2020
Days and hours of study: Saturday 14: 00 to 18: 00 hs.
tentative completion: December 05 2020.
The advanced training that will allow you to start from scratch to the final render using Cinema 4D.
The course offers a complete and comprehensive training for those who want to immerse themselves in the world of 3D productions, using Cinema 4D as a tool.
With contents and tools oriented according to the diverse needs of the advertising market, the route offers the opportunity to know all the stages of modeling, created of materials and textures, lighting, animation, dynamic simulations, handling of the procedural animation tools of Mograph and render .
Always oriented towards the production of practical exercises, this path will allow you to build an attractive delay in the eyes of the industry.

What do you learn ?

Workflow of an 3D production.

3D Modeling: Polygonal modeling techniques, parametric, box modeling, poly by poly, surface modeling, use of deformators.

Materials: Properties of materials, photorealistic materials such as metals, plastics, wood, industrial materials. Created from cartoon and Cell Shading materials. Uvs mapping.

Lighting: 3D photographic lighting techniques, types of lights and their main configurations, types of shadows, direct and indirect lighting, lighting effects. Studio lighting
Animation: Fundamental principles of animation. Interpolation and smoothing of movements through the use of graphics and animation curves. Cyclical animations and loop loops. Paths Created, configuration and animation of cameras.

Mograph: Clones. Effectors Motext Created from ruptures through Voronoi Fracture.

Dynamic Simulations of Rigid Objects.

Render and final composition.
Requirements: Have completed and approved the Professional Training Course of Design, Retouching and Composition of Images, or have basic knowledge of Adobe Photoshop and Adobe Illustrator.
Software to Use
Cinema 4D, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Adobe Encoder, Various Pluggins.

Send us your question

Please enter the value of the required field.
Please enter the value of the required field.
Please enter the value of the required field.
Please enter the value of the required field.
Please enter the value of the required field.
Please enter the value of the required field.
Please enter the value of the required field.

Graduate Profile

Studying the Vocational Training Course in WORKFLOW 3D with Cinema 4D: Modeling, lighting, materials, animation and 3d rendering, you will have comprehensive training in the various areas of the audiovisual market. It will give you the versatile professional profile that the needs of various sectors of the 3D production industry require.

You can work both in small, medium and large size video producers, advertising agencies and audiovisual content producers, as well as in own projects, performing tasks such as:

  • Designer of advertising campaigns for different media such as: printing, campaigns for social media and preproduction of audiovisual campaigns.
  • Comprehensive 3D content producer, for advertising and cinema
  • 3D Modeler
  • Game Artist
  • Illuminator / Look Developer
  • entertainer 3D
  • Motion Grapher
  • Freelance Freelance
  • Among other tasks
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.



  • Workflow in an 3D production.
  • User interfaces: Viewing the scenarios and handling in the viewport.
  • Basic camera movements.
  • Created in primitive forms and its different basic parameters.
  • Basic transformations of primitive forms (position, rotation, scale).
  • Created from groups (hierarchies with Null Objects).
  • Object panel options (hide in viewport, hide in render).
  • Advanced parameters of primitive forms.
  • Snap tools.
  • Splines construction tools (vector curves) within Cinema 4D Pen Tool, Sketch, Spline Smooth, Spline Arc Tool.
  • Analysis of the different primitive forms of Splines and their parameters.
  • Boolean operations with Splines (union, add, substract, intersect).
  • Subdivision Surface, Extrude, Lathe, Loft, Sweep, Bezier.
  • Modeling Elements (Modelers): Array, Spline Mask, Metaball, Atom Array, Connect, Symmetry, Boole, Instance, Volume Builder + Volume Mesher.
  • Make Editable / Current State to Object.
  • Components of a polygon (Faces, Edges, Vertex).
  • Performing transformations directly on the components.
  • Repositioning the anchor point in an editable way (Axis Tool + Snap).
  • Basic polygonal modeling tools: Extrude, Extrude Inner, Line Cut, Loop / Path Cut Tool, Dissolve.
  • Vertices optimization.
  • Bridge, Close Poligon Hole, Weld, Slide, Stitch and Sew.
  • Deformers: Bend, Twist, Melt, Correction, Displacer, Bevel, Bulge, FFD, Spline Wrap, Taper, Squash & Stretch, Etc

Materials, Lighting and UV Mapping

  • Introduction to the study of materials: Types of materials.
  • Material properties: Color, Diffusion, Luminance, Transparency, Reflectance (intro), Environment, Bump, Normal, Alpha, Glow, Displacement, Editor.
  • Advanced Properties of the Reflectance Channel.
  • Study of specific Shaders: Noise, Gradient, Wood, Checkerboard, Marbel, Rust, Metal, Nikel, Surfaces and Effects Study: Layer, Fusion, etc.
  • Lighting concepts: Types of Lights (Point, Spot, Target, Area, Infinite, Sun, PBR, IEL).
  • Basic properties of the lights: Intensity, Color, Temperature, Ambient Illumination.
  • Positioning of lights.
  • Types of Shadows
  • Advanced properties of the lights: Details tab of the lights, Fallof (fading), type of visible light and volumetric light, Noise.
  • Basic properties of the Render Settings.
  • Lighting and Arming Techniques of Study Set.
  • Elements of Environments (Floor, Sky, Background).
  • Ambient Occlusion, Global Illumination.
  • HDRI lighting.
  • Infinite Funds.
  • Compositing Tag (infinity background fake).
  • Studio lighting plug-ins.
  • Opening concept of UV maps ..
  • Standard Projections (Frontal, Spherical, Cylindrical, Box, Flat).
  • BP Uv Mapping interface, UV Commands, Optimal Mapping, Relax, Textures created in Adobe Photoshop.

Animation and Mograph

  • Workflow in an 3D production.
  • Introduction to animation in Cinema 4D. Analysis of Examples
  • Concept of keyframes, poses and interpolation.
  • Creating Keyframes in object parameters, in their materials, in deformers, etc.
  • Introduction to the F-Curve and the Dope Sheet.
  • Control animation curves.
  • Smoothing of movements.
  • Cyclic animations (curve behavior "After" and "Before".
  • Introduction to the Cloner Object: Types of cloning (linear, radial, grid array, HoneyComb).
  • Advanced properties of the Cloners: Transform, Color, Cloner of the Object Type.
  • Introduction to the Effectors: Plane, Random, Delay.
  • Fields
  • Combining effectors.
  • Particular study of Advanced Effectors: Push Apart, Time, Target, Formula, Step, Spline, Volume, Shader, Sound.
  • Motext
  • Fracture.
  • Voronoi Fracture.
  • Tracer
  • Camera concepts.
  • Physical cameras: Wide angle and tele objective setting.
  • Stage, Morph Camera and Motion Camera.

Dynamic Simulations

  • Rigid Body, Collider, Dynamics parameters.
  • Trigger, Bouce, Friction, Follow Position, Follow Rotation, Linear / Angular Damping.
  • Emission of particles.
  • Force Fields: Attractor, Destroyer, Turbulence, Wind, Rotation, etc.

Render and Composition

  • Advanced Parameters of Render Settings.
  • Standard Render VS Physical Render.
  • Multi-Pass
  • Cineware
  • Import sequences of render steps in After Effects.
  • Composition and final export.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Diego Mendel

Designer and audiovisual producer in Huella Digital (Co-founder). Certified by Adobe as ACE (Adobe CertifiedExpert) and ACI (Adobe Certified Instructor) in After Effects and Premiere. Certified by Autodesk as Autodesk Certified Professional, in Autodesk Maya. Between 2008 and 2013, he worked as professor and academic coordinator at the SAGA institute, at the headquarters of Salvador-Bahia and Belo Horizonte-Minas Gerais, Brazil. Serves producers in Argentina and Brazil as a freelancer in the Motion Graphics area. In Image Campus he works from 2014 as content coordinator and teacher in the Multimedia Production Career, Motion Graphics Vocational Training Course and as Image Campus consulting professor for business training.
REEL DEMO: https://vimeo.com/266530555

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

© 2019 Image Campus. All rights reserved