3D workflow with Cinema 4D

Learn Modeling, Animation, Lighting, Materials and 3D Rendering with Cinema 4D


100% Online


24 classes
96 hs


June 2021


14 p.m. to 18 p.m.


December 2021


Have completed and passed the professional training course in image design, retouching and composition or have basic knowledge of Adobe Photoshop and Adobe Illustrator.

Advanced training will allow you to start from scratch to the final render using Cinema 4D.
The course offers a complete and comprehensive training for those who want to immerse themselves in the world of 3D productions, using Cinema 4D as a tool.
With content and tools oriented according to the various needs of the advertising market, the route offers the opportunity to learn about all the stages of modeling, creation of materials and textures, lighting, animation, dynamic simulations, handling of Mograph procedural animation tools and rendering. .
Always oriented towards the production of practical exercises, this path will allow you to build an attractive delay in the eyes of the industry.

What do you learn?

  • Workflow of an 3D production.
  • 3D Modeling: Polygonal modeling techniques, parametric, box modeling, poly by poly, surface modeling, use of deformators.
  • Materials: Material properties, photorealistic materials such as metals, plastics, woods, industrial materials. Creation of cartoon and cell shading materials. Uvs mapping.
  • Lighting: 3D lighting photographic techniques, types of lights and their main configurations, types of shadows, direct and indirect lighting, lighting effects. Studio lighting.
  • Animation: Fundamental principles of animation. Interpolation and smoothing of movements through the use of graphics and animation curves. Cyclical animations and looping. Trajectories. Creation, configuration and animation of cameras.
  • Mograph: Cloners. Effectors. Motext. Creation of breaks through Voronoi Fracture.
  • Dynamic simulations of rigid objects.
  • Render and final composition.

Image Campus Distance Education Live Learning Concept

It is not simply a recorded video.
It's you, your colleagues and your teacher live!

We bring the classroom experience to your home with Classes via streaming in real time.

All classes taught are recorded and we give you permanent access, so you can see it as many times as you want.

We encourage interaction between students and teachers by digital meansBecause we know how important networking is to your profession.

Why is our Live Streaming Distance Education system better than a simple online course?

Image Live Learning Other courses
100% Full Streaming (live classes) Previously recorded videos
Active participation in class with personalized feedback.
Si Does not have
Analysis and creative process of projects.
Si Does not have
Practical exercises with personalized feedback and corrections from the teacher
Si Does not have
Method of solving real cases
Si Does not have
Interaction and exchange with other students
Si Does not have
Access to community of Image Campus professionals
Si Does not have
Access to the exclusive employment center for Image Campus students
Si Does not have

Main software to use

Maxon Cinema 4D 3d modeling software icon
Adobe Photoshop icon software editing pixels
Adobe Illustrator icon program software vector
After Effects Adobe, software icon
Adobe Media Encoder icon
Plugins for video editing icon

Send us your question

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    Graduate Profile

    Studying the professional training path in Workflow 3D with Cinema 4D with 3D modeling, lighting, materials, animation and rendering, you will have comprehensive training in the various areas of the audiovisual market. It will give you the versatile professional profile required by the needs of various sectors of the 3D production industry.

    You will be able to work both in small, medium and large video production companies, advertising agencies and audiovisual content producers, as well as in your own projects, performing tasks such as:

    • Designer of advertising campaigns for different media such as: printing, social media campaigns and pre-production of audiovisual campaigns
    • Comprehensive 3D content producer, for advertising and cinema
    • 3D Modeler
    • Game artist
    • Illuminator / Look developer
    • entertainer 3D
    • Motion grapher
    • Freelance Freelance
    • Among other tasks

    YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

    Join the Image Community

    Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry. Image is the ideal space to generate opportunities and relationships that enhance your professional future.

    Companies are looking for you

    Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of the Image community and apply to your next challenge.


    1st Module


    • Workflow in an 3D production.
    • User interfaces: Viewing the scenarios and handling in the viewport.
    • Basic camera movements.
    • Creation of primitive shapes and their different basic parameters.
    • Basic transformations of primitive forms (position, rotation, scale).
    • Creation of groups (hierarchies with null objects).
    • Object panel options (hide in viewport, hide in render).
    • Advanced parameters of primitive forms.
    • Snap tools.
    • Spline construction tools (vector curves) within Cinema 4D: pen tool, sketch, spline smooth, spline arc tool.
    • Analysis of the different primitive forms of splines and their parameters.
    • Boolean operations with splines (union, add, substract, intersect).
    • Subdivision surface, extrude, lathe, loft, sweep, bezier.
    • Modeling elements (modelers): array, spline mask, metaball, atom array, connect, symmetry, boole, instance, volume builder + volume mesher.
    • Make editable / Current state to object.
    • Components of a polygon (faces, edges, vertex).
    • Performing transformations directly on the components.
    • Repositioning the anchor point in an editable way (axis tool + snap).
    • Basic polygon modeling tools: extrude, extrude inner, line cut, loop / path cut tool, dissolve.
    • Vertex optimization.
    • Bridge, close poligon hole, weld, slide, stitch and sew.
    • Deformers: bend, twist, melt, correction, displacer, bevel, bulge, FFD, spline wrap, taper, squash & stretch, etc.

    2st Module

    Materials, Lighting and UV Mapping

    • Introduction to the study of materials: Types of materials.
    • Material properties: color, diffusion, luminance, transparency, reflectance (intro), environment, bump, normal, alpha, glow, displacement, editor.
    • Advanced reflectance channel properties.
    • Study of specific shaders: noise, gradient, wood, checkerboard, marble, rust, metal, nickel, study of surfaces and effects: layer, fusion, etc.
    • Lighting concepts: Types of Lights (point, spot, target, area, infinite, sun, PBR, IEL).
    • Basic properties of lights: intensity, color, temperature, ambient illumination.
    • Positioning of lights.
    • Types of shadows.
    • Advanced light properties: Lights details tab, fallof, type of visible light and volumetric light, noise.
    • Basic properties of render settings.
    • Lighting techniques and assembly of studio set.
    • Environmental elements (floor, sky, background).
    • Ambient occlusion, global illumination.
    • HDRI lighting.
    • Infinite backgrounds.
    • Compositing tag (fake infinite background).
    • Studio lighting plugins.
    • UV map opening concept.
    • Standard projections (frontal, spherical, cylindrical, box, flat).
    • BP UV Mapping interface, UV Commands, optimal mapping, relax, textures creation in Adobe Photoshop.

    3st Module

    Animation and Mograph

    • Workflow in an 3D production.
    • Introduction to animation in Cinema 4D. Analysis of Examples
    • Keyframes, poses and interpolation concept.
    • Creating keyframes in object parameters, in its materials, in deformers, etc.
    • Introduction to the F-Curve and the dope sheet.
    • Control of animation curves.
    • Smoothing of movements.
    • Cyclical animations (behavior of the “After” and “Before” curve.
    • Introduction to the cloner object: Types of cloning (linear, radial, grid array, HoneyComb).
    • Advanced properties of cloners: transform, color, object type cloner.
    • Introduction to effectors: plane, random, delay.
    • fields.
    • Combining effectors.
    • Particular study of advanced effectors: push apart, time, target, formula, step, spline, volume, shader, sound.
    • Motext
    • Fracture.
    • Voronoi fracture.
    • Tracer
    • Camera concepts.
    • Physical cameras: Wide angle and tele objective setting.
    • Stage, morph camera and motion camera.

    4st Module

    Dynamic Simulations

    • Rigid body, collider, Dynamics parameters.
    • Trigger, bouce, friction, follow position, follow rotation, linear / angular damping.
    • Emission of particles.
    • Force fields: attractor, destructor, turbulence, wind, rotation, etc.

    5st Module

    Render and Composition

    • Advanced render settings parameters.
    • Standard render VS physical render.
    • Multi-Pass
    • Cineware
    • Import sequences of render steps in After Effects.
    • Composition and final export.

    Design Content

    Area Educational Campus Image Management
    Our study plans, developed in collaboration with leading companies and professionals from the main creative industries, are the most recognized in the areas of Design, 2D and 3D Animation, Videogames, Programming and Applied Development.

    Professionals who collaborated in the design of the study plan

    Diego Mendel. professor of image campus, Designer and audiovisual producer at Huella Digital (Co-founder). Certified by Adobe as ACE (Adobe Certified Expert) and ACI (Adobe Certified Instructor) in After Effects and Premiere

    Diego Mendel
    Designer and audiovisual producer at Huella Digital (co-founder). Certified by Adobe as ACE (Adobe Certified Expert) and ACI (Adobe Certified Instructor) in After Effects and Premiere. Certified as an Autodesk Certified Professional in Autodesk Maya. Between 2008 and 2013 he worked as a professor and academic coordinator at the SAGA institute, at the Salvador and Belo Horizonte, Brazil campuses. Serves production companies in Argentina and Brazil as a freelancer in the motion graphics area. At Image Campus he has worked since 2014 as content coordinator and teacher in the Multimedia Production career, the motion graphics professional training path and as an Image Campus consultant professor for training companies.

    Infrastructure and Technological Resources of Image Campus

    Infrastructure and Technological Resources

    In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

    What do our graduates think

    Gastón Carballal, graduate of Image Campus
    Gastón Carballal

    I always wanted to work on the motion graphics part and I came to study Image Campus. Always excellence above all, human quality, it is a highly recommended place to come to study.

    Luciana Bertot, graduate of image campus
    Luciana Bertot

    The advantage of studying in Image is that it opens the doors to the world of work. Recently there was an internship agreement where you can deliver your portfolio, which is exclusively for Image Campus students.

    Pedro Aira, graduate of image campus
    Pedro Aira

    Image Campus gave me security and confidence in myself to create video games on my own. Also all the necessary knowledge to grow in the industry. Today I work as Lead Game designer at Pixowl creating Mobile games like Peanuts Snoopy Town Tale, Goosebumps horrortown, Sandbox evolution y Wonderpark Magic Rides among other projects.

    Alexis Fioretti, professor at image campus
    Alexis Fioretti

    Being able to teach at Image Campus is a very good experience for me. Imagine, coming from the interior, studying a career in videogames ... It was already very difficult to explain to my family that I wanted to dedicate myself to making videogames ... It is one thing that they see it as a hobby, with what I had fun as a child and another thing is to tell them Look, I want to spend the rest of my life making video games!