Using Unreal Engine in the studio

(Martín López Funes and Gabriel Paiva Harwat)


MALDITOMAUS ANIMATION & VFX tell us how several artists work collaboratively on the same project.

Day:

Saturday October 24, 2020

Schedule:

14:00 p.m. to 14:30 p.m. - ARG

Modality:

100% online - Via Zoom

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Martín López Funes

Co-founder and executive producer at Malditomaus, an Argentine company dedicated to the creation of visual effects (VFX), animation and development of immersive experiences (virtual reality).
He has participated in his role as a producer of visual effects and animation in more than 40 international films from 2005 to date.
IMDB: http://www.imdb.com/name/nm2203666/?ref_=nv_sr_1
LinkeIn; https://www.linkedin.com/in/martin-lopez-funes-3a65187
Malditomaus is a company part of ANIMAR (Argentine Animation Cluster of the ICBC bank foundation program).

Gabriel Paiva Harwat

Technical Director at Malditomaus. 3D generalist with more than 20 years of experience in film and television with tools such as Maya, Modo, ZBrush, Substance Painter, Nuke and After Effects. Shading supervisor and rendering techniques in engines like Arnold and Redshift. 3D tracking, Camera Solving and Layout for cinema. Technical Director in development of new immersive VR and AR technologies for more than 5 years. I develop workflows in Open Source tools such as Unreal Engine and Blender on Linux platforms. Certified Epic Games Trainer Partner for Unreal Engine. Teaching and Training in Unreal Engine for institutions such as Escuela Da Vinci, Image Campus, Artear and Turner International Argentina.
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