for Visualization

Training path
Duration: 12 classes.
Start date: February 2021.
Days: Monday and Thursday.
Timetable: 19: 00 22 to: 00 hours.
tentative completion: April 2021.

Unreal Engine 4 for Architectural Visualization

Training path
Duration: 12 classes.
Start date: February 2021.
Days: Monday and Thursday.
Timetable: 19: 00 22 to: 00 hours.
tentative completion: April 2021.
The continuous advancement of virtual reality peripherals or graphic cards opens up endless new possibilities when it comes to pre-visualizing projects. The difference between being a spectator or feeling and interacting in an environment, marks a new standard in the market.
Unreal Engine is, par excellence, the most used graphic engine in the world, allowing to integrate quality, interactivity and immersion in real time in equal parts, redefining a new concept for the perception of architectural spaces.

What do you learn ?

Preparing and importing a scene from a 3D program to Unreal Engine 4.0.

Limitations and considerations of an engine in real time.

Creation of shaders PBR (Physically based rendering).

Indoor and outdoor stage lighting using Bake, Dynamic light and Ray Tracing.
Manipulation of the appearance of a scene through post process.

Creation of kinematics.

Creation of a virtual tour that allows free movement and interaction with the stage.

Connection with the most modern immersion systems through HTC.
Requirements: Have knowledge of polygonal modeling in 3D Studio Max.
Software to Use
Autodesk 3ds Max, Unreal Engine 4.

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Required fields

Student Work

Graduate Profile

Studying Unreal Engine 4 for Architectural Visualization in Image Campus, you can work in ArchViz's studies, urban planning, interior design, real estate development, or assembling scenographies through the following tasks:

  • Creation of scenes with Unreal Engine.
  • Materialization, lighting and systems optimization in real-time.
  • Generation of high quality virtual tours with possibility of execution with virtual reality glasses.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry and with a system of INTERNSHIP in companies, aimed at the most advanced students of careers.

Exodos - Picture

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Alexis Fioretti

Teacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Manager and 3D artist, he developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at Nimble Giant Entertainment working in video games. As a teacher and professional in such a specific field, she remains at the forefront of the latest trends to drive and incentivize the growth of this industry. Specialties: Teaching and research in 3D art.
View Portfolio online
Reference Study

Exodos - Picture

Architectural training at the University of Buenos Aires, three of the four conformers of the study, have combined their technical and artistic knowledge with the new tools of digital representation. The fourth member, a theoretical and technical of the Cartesian axes and geometric operations, is a graduate career at Image Campus Director 3D. Over the years 2006 to 2008 were part of the study of archviz Archpartners, who stomped on these services in real estate markets in New York and Boston, arriving to make images for Jean Nouvel, A studio, Moshe Safdie, Gwathmey & Siegel, Sasaki , Asymptote, and Elkus Manfredi, among others; and major real estate developers Shvo and Corcoran Sunshine Group. In 2008, Dutto, Sanchez Sosa and Tomasone begin their autonomous enterprise, working locally with architectural firms as EV + PP, Del Puerto-Sardin, Enrique Cordeyro, etc; other international and Martin Gomez and Paul Katz; and devising strategic alliances with other studies such as the same archviz Archpartners, Arx Solutions, Acusourcing, Craft CG, and as many more. Exodos image has the satisfaction of having been participants in creating images for architectural firms that have won international architectural competitions as the remodeling of Rivadavia Hospital and Golden Gate Barranquilla EV + PP and Orjin Bodrum in Turkey, 2013, the arch. Lucas Tomasone represent Exodos as speaker in the UY! CG Meeting in the auditorium in Montevideo Antel receiving the post of the first and last edition exposed by John Altieri. Today remain strong in the office of the Architectural Visualization and undertaking new horizons with the new technologies of Augmented Reality, Real Time, 3d and printing.

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

Payment Methods:



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Buenos Aires, Argentina


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