Art, Animation and Video Games
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Unreal Engine 4 for Architectural Visualization

Training path

I learned to generate high quality, interactive and immersive virtual tours in a real-time environment.


The continuous advancement of virtual reality peripherals or graphic cards opens up endless new possibilities when it comes to pre-visualizing projects. The difference between being a spectator or feeling and interacting in an environment, marks a new standard in the market.

Unreal Engine is, par excellence, the most used graphic engine in the world, allowing to integrate quality, interactivity and immersion in real time in equal parts, redefining a new concept for the perception of architectural spaces.

What do you learn?

What do you learn

  • Preparation and best practices when migrating a scene from 3DMax to Unreal Engine
  • Limitations and considerations of a real-time engine
  • Creation of PBR shaders (Physically based rendering)
  • Types of lighting (Real time or Baked)
  • Post processes
  • Creation of kinematics
  • Creation of a virtual tour that allows free movement and interaction with the scenario
  • Connection with the most modern immersion systems using Oculus Rift
Software to Use
Autodesk 3ds Max, Unreal Engine 4.


Have knowledge of polygonal modeling in 3D Studio Max.

Graduate Profile

Graduate Profile

Studying Unreal Engine 4 for Architectural Visualization in Image Campus, you can work in ArchViz's studies, urban planning, interior design, real estate development, or assembling scenographies through the following tasks:

  • Creation of scenes with Unreal Engine.
  • Materialization, lighting and systems optimization in real-time.
  • Generation of high quality virtual tours with possibility of execution with virtual reality glasses.
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: February 2020
Duration: 12 classes
Submitted or days and times: Monday and Thursday from 19: 00 22 to: 00 hours.
tentative completion: April 2020

Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Alexis Fioretti
Alexis FiorettiTeacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Responsible and artist 3D developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at NGD Studios working on videogames. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of this industry. Specialties: Teaching and research in art 3D.
View Portfolio online.
Exodos - Picture
Exodos image Architectural training at the University of Buenos Aires, three of the four conformers of the study, have combined their technical and artistic knowledge with the new tools of digital representation. The fourth member, a theoretical and technical of the Cartesian axes and geometric operations, is a graduate career at Image Campus Director 3D. Over the years 2006 to 2008 were part of the study of archviz Archpartners, who stomped on these services in real estate markets in New York and Boston, arriving to make images for Jean Nouvel, A studio, Moshe Safdie, Gwathmey & Siegel, Sasaki , Asymptote, and Elkus Manfredi, among others; and major real estate developers Shvo and Corcoran Sunshine Group. In 2008, Dutto, Sanchez Sosa and Tomasone begin their autonomous enterprise, working locally with architectural firms as EV + PP, Del Puerto-Sardin, Enrique Cordeyro, etc; other international and Martin Gomez and Paul Katz; and devising strategic alliances with other studies such as the same archviz Archpartners, Arx Solutions, Acusourcing, Craft CG, and as many more. Exodos image has the satisfaction of having been participants in creating images for architectural firms that have won international architectural competitions as the remodeling of Rivadavia Hospital and Golden Gate Barranquilla EV + PP and Orjin Bodrum in Turkey, 2013, the arch. Lucas Tomasone represent Exodos as speaker in the UY! CG Meeting in the auditorium in Montevideo Antel receiving the post of the first and last edition exposed by John Altieri. Today remain strong in the office of the Architectural Visualization and undertaking new horizons with the new technologies of Augmented Reality, Real Time, 3d and printing.
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