UNREAL CONNECTORS

Virtual Production for Storytelling

Type

100% Live Online
Practices in studio Face-to-face (optional)

Home

June 2022

Duration

32 classes + Internships and Mentoring

Cursada

Wednesday 19:22 p.m. to 10:15 p.m. and Saturday XNUMX:XNUMX a.m. to XNUMX:XNUMX p.m.

Requirements

Basic knowledge of Unreal Engine and any 3D or video post production software

Unreal-Engine-Connector-Partner-Logo

Unreal's Connectors program is an evolution of the Unreal Fellowship, accessible to a wider audience. It is taught and accredited at select institutions around the world, offering a diverse view of storytelling in the audiovisual field. Image Campus is the first Authorized Training Center in Latin America


TOP 25 of the best Animation Schools in the World, according to Animation Career Review

What do you learn?

Unreal Connectors is an intensive specialization path aimed at professionals, artists or people interested in working in studios with cutting-edge technology. Its main objective is to provide you with the knowledge with which Epic Games revolutionized the audiovisual industry around the world. You will learn new Virtual Production tools with Unreal Engine to make a high-quality animated short film with a focus on Storytelling in a few weeks.
At the end of the course you will make your own demo reel, up to the demands of the national and international industry.

Unreal Connectors
(video reel)

Agenda

Introduction to Unreal Engine 5.0

Develop the first project in Unreal Engine. Import fbx. Learn the use of Quixel Bridge and the new possibilities offered by Nanite. First steps in the creation of materials and scenarios for Virtual Production.

Introduction to animation and lighting

Unreal Engine lighting and animation tools. Build scenes in Sequencer. Introduction to creating Blueprints for Virtual Production. Lead a live Motion Capture session and learn how to animate with Control Rig.

Armed scenes and Livelink

Cinematic techniques in a new workflow, in real time, using Sequencer and CineCamera. Create advanced materials for scenes and crowd animations with retargeting options. Take recorder to record facial motion capture in dialogues and movement from virtual cameras via cell phone or tablet with LiveLink.

Illumination with Lumen

Lighting basics in Unreal Engine 5.0 with Lumen for realism in scenes. Understand how to analyze and optimize a scene to know where performance is lacking and how to fix it.

Post Production and Final Rendering

Optimize the final look of the scene through Post-Process and learn how to export it in the best quality, with Movie Render Queue.

Who is it for?

  • Film, TV or event producers
  • Visual Effects Supervisors
  • 3D Artists
  • Cinematographers
  • Post coordinators
  • Directors of artistic development
  • VFX Composers
  • engine programmers
  • Creative Directors and Producers
  • Art directors
  • Multimedia writers

Main tools and software to use

Unreal Engine
Quixel Logo
Quixel Bridge
Vcam - Logo
cam
Live Link Face Logo
Live Link Face
Reality Scan - Logo
reality scan

Integration with 3DS MAX or Maya or Blender or Cinema 4D: Optional depending on the tool handled by the student

Program coordinator

Ignacio Pol
Ignacio Pol

Authorized Unreal Instructor. VFX & Virtual Production Supervisor.

Instructors & Mentors

Pablo Accame, profesor de Image Campus
Pablo Accame

Coordination Assistant in Virtual Production and Narrative.

Javier Carreras
Javier Carreras

Instructor in Virtual Production and Environment

Pablo Toscano, Egresado de Image Campus y Director Técnico de Animación, Ubisoft Quebec
Paul Toscano

Animation and Postproduction Mentor

Martin Aprile, Docente y profesional con más de 10 años de experiencia en la industria, egresado del Trayecto de Formación Profesional de Game Art
Martin April

Instructor of Fundamentals, Materials and Lighting

Lucio Anselmi
Lucio Anselmi

Virtual Reality and 3D Modeling Instructor

Luciano Martín Cabrera, Docente de Image Campus, Estudiante de Licenciatura en Artes Electrónicas orientación Sonido. Diseñador Sonoro en SoundInWords y Músico profesional
Luciano Cabrera

Instructor in Immersive Audio and Connectors Alumni

Nazareno Rivero
Nazarene Rivero

QA instructor and team coaching

Nicolás Mazzitelli
Nicholas Mazzitelli

Fundamentals and Programming Instructor

Areas where our graduates work

animation 3D

Real Time Composition

Lighting

Virtual Production Supervision

Motion Capture Monitoring (MOCAP)

Our Address

Join the Image community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of this community and apply to your next challenge.

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Infraestructura y Recursos Tecnológicos de Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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