Testing and Technical QA

Training path
Duration: Classes 16 - 64 hours.
Start Date: 29 2020 August
Days and hours of study: Saturday 13: 30 18 to: 00 hs
tentative completion: December 12 2020.
Watch the informative talk

Testing and Technical QA

Training path
Duration: Classes 16 - 64 hours.
Start Date: 29 2020 August
Days and hours of study: Saturday 13: 30 18 to: 00 hs
tentative completion: December 12 2020.
Watch the informative talk
The Technical QA is the one that elaborates the test cases of the videogames, evaluates the different instances of the processes implemented during the development, measures and documents their tests, prevents failures in the process and recommends improvements that ensure the quality of the final product.

What do you learn ?

Understand the logical structure of video games from the point of view of QA.

Understand the operation of the game development, team and project management circuit.

Practice the creation of test cases and testing plan.

Relate the work of game design with the work of QA: preproduction and initial brainstorming, production and functional documentation, unit test cases and execution.

Generate validation mechanisms in each of the stages of the process.

Understand the requirements of the industry to ensure the quality of a video game in each of its stages.

Understand the requirements of each project to accompany and facilitate the work of the development team.
Understand the logical process of search and deconstruction of bugs and problems in projects.

Document optimization and improvement processes of cordio (creation of scripts and white box).

Understand and perform acceptance tests, system tests and component tests.

Test a videogame from the point of view of the player according to his playing experience (playtesting).

Understand the psychology of the player and the link with UX - UI.

Test a complete video game using Jira or Mantis to report the bugs found.

Basic logic of creation and application of scripts for automation of tests and stress tests.

Concrete practices with real case testing in full development.
Requirements: No requirements
Software to Use
Office package, Trello, Hacknplan, Slack, Jira, Mantis, Testlink, Zephyr-Jira.

TTN - Bring your Notebook!

To study this program you must attend with your notebook / netbook / tablet.

Send us your question

Student Work

Graduate Profile

By studying Testing and QA in Image Campus you can play as:

  • QA Analyst (Quality Assurance Analyst)
  • QA tester
  • Testing Analyst
  • Tester QA
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Fernando Puig

Information Systems Engineer (UTN) and one of the owners of Dedalord Games Video game enthusiast since he has memory, QA for twelve years and screenwriter since he received from CIEVYC in the 2013. His trade began in Gameloft in the prehistory of mobile, before the appearance of smart phones. He continued his career doing experiences with mobile, consoles and PCs in Sabarasa, TinyCo and NGD Studios. Today he works at Pixowl.

Germán H. Beneditto

Psychologist specializing in Videogames, Educational Technology and Technoaddictions. He has given talks, courses and exhibitions on videogames, human resources and leadership. He is the author of publications on positive aspects and addictions in video games, and investigated the identity of the player in online role-playing games.

Pablo Palacios

Pablo is a student of playfulness; having taken courses at MIT and Iversity; Ludologo and Ludotecario. Today he works teaching Image Campus and as General Director of the Coliseo journalism media, dedicated to gaming and subculture in general, interests shared by those who form the body.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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