Art, Animation and Video Games
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Testing and Technical QA

Training path


The Technical QA is the one who elaborates the test cases of the videogames, evaluates the different instances of the processes implemented during the development, measures and documents their tests, prevents failures in the process and recommends improvements that ensure the quality of the final product.

What do you learn?

What do you learn

  • Understand the logical structure of videogames from the point of view of QA
  • Understand the operation of the game development, team and project management circuit.
  • Practice the creation of test cases and testing plan
  • Relate the work of game design with the work of QA: preproduction and initial brainstorming, production and functional documentation, unit test cases and execution.
  • Generate validation mechanisms in each of the stages of the process.
  • Understand the requirements of the industry to ensure the quality of a video game in each of its stages.
  • Understand the requirements of each project to accompany and facilitate the work of the development team.
  • Understand the logical process of search and deconstruction of bugs and problems in projects.
  • Document optimization and cordio improvement processes (creation of scripts and white box)
  • Understand and perform acceptance tests, system tests and component tests.
  • Test a videogame from the point of view of the player according to his playing experience (playtesting).
  • Understand the psychology of the player and the link with UX - UI
  • Test a complete video game using Jira or Mantis to report the bugs found
  • Basic logic of creation and application of scripts for automation of tests and stress tests.
  • Concrete practices with real case testing in full development.
Software to Use
Office package, Trello, Hacknplan, Slack, Jira, Mantis, Testlink, Zephyr-Jira.


No requirements

Graduate Profile

Graduate Profile

By studying Testing and QA in Image Campus you can play as:

  • QA Analyst (Quality Assurance Analyst)
  • QA tester
  • Testing Analyst
  • Tester QA
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: August 2020
Duration: Classes 16 - 64 hours.
Days and Hours: Saturday 13: 30 to 18: 00 hs.
tentative completion: December 2020

TTN - Bring your Notebook!

To study this program you must attend with your notebook / netbook.

Continuing Education

If you want to formalize your knowledge about videogame programming, we recommend you INTRODUCTION TO PROGRAMMING FOR GAMES.
If you are interested in consolidating your knowledge of Unity and develop games with this tool, continue with DEVELOPMENT OF VIDEO GAMES WITH UNITY
If what attracts you is the conceptual design of the video game for the creation of its content, mechanics or script, continue your training with GAME DESIGN

Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Pablo Palacios
Paul is a student of playful, having taken courses at MIT and iversity; Ludologo and toy librarian.
Nowadays he works teaching on Image Campus and as General Director of the Coliseo newspaper,
dedicated to gaming and subculture in general, interests that share who make up the body of it.

Fernando Puig
Fernando Puig
Video game enthusiast since he has memory, QA for twelve years and screenwriter since he was received from the CIEVYC in the 2013. His trade began in Gameloft in the prehistory of mobile, before the appearance of smart phones. He continued his career making experiences with mobile, consoles and PC in Sabarasa, TinyCo and NGD Studios. Today he works at Pixowl.

Germán H. Beneditto
Germán H. Beneditto
Psychologist specialized in Videogames, Educational Technology and Technoadications.
He has given talks, courses and exhibitions about videogames, human resources and leadership.
He is the author of publications on positive aspects and addictions in video games, and investigated the identity of the player in online role-playing games

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