Game Quality Analyst (Game QA)

Become a Quality Analyst in the video game industry with notions in Jira,
Programming, Game Design, Game Testing and 3D Art.

credits: Estrella D´Alessandro, Hernán Díaz, Ignacio Carrizo, Juan Pablo Kavulakian.


100% Online


6 August


32 classes


Wednesday 19:22 p.m. to 10:13 p.m. and Saturday XNUMX:XNUMX a.m. to XNUMX:XNUMX p.m.


English language management.


In gaming there are several ways to perform in the role of QA: related to a component, to a platform, as a leader, in the role of bug reviewer, technical tester, art specialist, UI, stability, BE / FE, or any area of ​​a project that is open to testing.
A Game Quality Analyst proposes the strategies for testing game modes, entire games or mechanics, designs and executes testing tools, knows about all the components of a video game and their impact in order to identify defects and carries out meticulous processes that require concentration, time management and technical knowledge.
In addition to these skills, he is trained to be able to evaluate the game feel and balance, being a role that encompasses the fundamentals of all areas to be promoted.
Game QA teams are essential in making the difference between an iconic game and one to be forgotten, as well as a key area of ​​the game development process.


Performing quality control of a video game is not the same as testing traditional software applications. The games are designed to convey a particular feeling, in addition to focusing on technical aspects that applications do not have, such as 3D, artificial intelligence, game design, among others.
This path will give you the necessary skills to become a solid quality analyst, knowing each component of a video game, understanding all the technologies involved, how to test them and what tasks are necessary to polish your experience to the maximum.
You will acquire knowledge and exchanges identical to those used in the AAA video game industry.
Throughout the course you will carry out various practical exercises plus an Integrating Final, which will allow you to create a professional demo reel that meets the demands of the national and international market. You will work individually and in multidisciplinary teams together with students from other areas (Programming, Game Art, Game Design) developing original video games that will be published.


Game QA
  • Beginnings and foundations of quality in video games
  • Projects, dynamics, organization and industry cycles
  • How a Game Quality Analyst thinks and works
  • common tools
  • Test Types
  • Types of tasks in a project being Game QA
Gaming Components
  • You will know the fundamental areas that make up a video game team in order to consolidate your work as Game QA. Among them: Programming, Engines, Game Design, 3D Art, Audio and others.
  • Dynamics of Game QA teams in interaction with students from various disciplines.
  • At the end of different modules of Game QA and Gaming Components, you will have to do common exercises.

Main tools and software to use in Game QA

Unreal Engine
Jira - Logo Software
Discord - Icono de software
Trello, logo icono de software programa
Microdoft Excel, logo icono de software programa
Gitub, logo icono de software programa
Visual studio para desarrollo de videojuegos
Autodesk 3DS Max icono de software
Wwise software de audio profesional para videojuegos


Nazareno Rivero
Nazarene Rivero

Reference professor of Game QA at Image Campus. Expert in AAA video game quality with more than 10 years of experience in the gaming industry. He has worked at Electronic Arts (NHL 17, UFC 3, UFC 4), Warner Bros Games (Back 4 Blood), Epic Games (Fortnite) as QA, Senior QA, QA Lead and QA Manager. He developed tools to test code and designed strategies to test game feel in games that reach millions. He is currently a Game QA Subject Matter Expert at Globant, integrating gaming technologies into quality strategies at Epic Games and Warner Bros Games.

Lucia Patetta
Lucia Patetta

He is a Software Tester since 2008. He built and coordinated Quality, Art and Development teams in local and US video game companies, specializing in mobile technologies, casual games and content management. He participated in the construction of at least 20 video games. Over the years he has been part of development teams in various industries such as digital banks, computer security and software factories.

Tomas Taitz
Thomas Taitz

With a university education in Telecommunications, experience in software development and Game Design, Tomás stood out as a Game Designer, Economy Designer and Level Designer in the projects of The Sandbox and The Sandbox Evolution, by Pixowl, His participation in the Electronic Arts series , NHL, gave him experience in the processes and production of an AAA video game, standing out in the planning of pre-productions.

Eugenio Taboada
Eugenio Taboada

Sound Designer, Artist and Teacher. Co-founder of “Estudio i Latina”. He trained in sound direction at ENERC / INCAA, Bachelor of Audiovisual Arts at UNA, and audio recording and post-production at TECSON, in addition to various artistic courses. He worked in the world of audio for media such as: Cinema and audiovisuals, sound and electronic art, among others, and for years has specialized in the specific sound treatment required by the non-linear and interactive world of video games and virtual reality.

Some companies where our graduates work

Pixoul, empresas donde trabajan egresados de Image Campus
Globant, empresas donde trabajan egresados de Image Campus
Jamcity, empresas donde trabajan egresados de Image Campus
Dedalord, empresas donde trabajan egresados de Image Campus
nimble giant entertainment logo

Student Tested Games

Video games developed at Image Campus

Feed The Madness

Feed The Madness

Development / art / audio credits: Mauro Leonel Mendoza, Sebastian Martinez, Matias Leguizamo Boan, Juan Ignacio Ranedo.
QA Credits: Gabriel Manrique, Ignacio Carrizo, Tomas Hirsch.

View / Try game

Nancy McGoohan - Spy Conflict

Nancy McGoohan: Spy Conflict

Development / art / audio credits: Ruffo Maximiliano, Coccia Lautaro, Mar del Valle, Santiago Andrés Ruiz, Christian B. Quiroga – Sound Designer, Matías Diehl.
QA Credits: Lucas Liendro, Matias Rodriguez, Joaquin Pacheco Solari.

View / Try game



Development / art / audio credits: Guillermina Manzano, Julian Aguirre, Juan Brond Spinelli, Nicole Casaux, Nicolás Navarrete, Federico Mariano Franco.
QA Credits: Juan Pablo Kavulakian, Estrella D'Alessandro, Ian Leguizamon, Julian Accotto, Jose Cassini

View / Try game

The Project Preservation

Project Preservation

Development / art / audio credits: Gaius, Andres Pluda, Juan Rodriguez Giles, Walter Sanchez.
QA Credits: Juan Fraga, Hernan Diaz, Jazmin Franchi, Juan Cruz Mendez.

View / Try game

Video games not developed at Image Campus

Knight Pre-Alpha

Knight Pre-Alpha

credits: Atlas Games Studio.
Games from other studios tested by students.

View / Try game

Hello Neighbor Pre-Alpha

Hello Neighbor Pre-Alpha

credits: Dynamic Pixels, tinyBuild.
Games from other studios tested by students.

View / Try game

Toru - Demo

Toru – Demo

credits: Vaddim.
Games from other studios tested by students.

View / Try game

What our graduates have to say

Leonardo Fernández, estudiante y egresado de Image Campus
Leonardo Fernandez
QA Manual in Pixowl

I always wanted to be in the video game industry and thanks to the teachers and Image I am in the area today. The courses resemble a work experience, which helps when entering a related position for the first time.

Martín German Schroeder, estudiante y egresado de Image Campus
Martin Schoroeder
QA Tester at Globant

I was already working as a QA in gaming but making the journey I learned more, it helped me to deepen issues and improve my security as a professional. It also allowed me to make improvements in the ways I work and be more productive.

Mario Hinostroza, estudiante y egresado de Image Campus
Mario hinostroza
QA Tester Freelance

The course is solid and focused on gaming and helps you understand the questions in order to be one step ahead as a professional. I currently work as a teacher in technological innovation where I apply this knowledge for my students and all kinds of development.

Tomás Pereyra, estudiante y egresado de Image Campus
Thomas Pereyra
QActions Functional Tester

The course went straight to the practical, without going around. This gave me the necessary tools to apply for job opportunities as soon as I graduated.

Areas where our graduates work

QA Tester

Game QA
(Manual for Platforms)

Game QA
(Oriented to Game Design / Art / Other component)

Game Designer

5 Key concepts to work as a Video Game Tester

Test types by component, area and platform.
Incident report focused on terminology and technologies of a game project.
Being able to define if the game works and if the game feels good.
Plan and develop strategies and test cases.
Guarantee the quality of a video game knowing how the gaming development cycle works.



To profiles passionate about gaming and quality control, whether or not they have previous experience in the area, who want to develop a career in it, obtaining solid foundations.


It includes any component that integrates a video game: Art, UI/UX, Programming, Game Design, among others.


Yes, both in Latin America and in the world, the role of Game QA is in growing demand and is a good gateway to the video game industry.

Join the Image community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of this community and apply to your next challenge.

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infraestructura y Recursos Tecnológicos de Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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