Game Quality Analyst (Game QA)

Become a Quality Analyst in the video game industry with notions in Jira,
Programming, Game Design, Game Testing and 3D Art.

Credits: Estrella D´Alessandro, Hernán Díaz, Ignacio Carrizo, Juan Pablo Kavulakian.


100% online


50 classes


May 23


Monday and Thursday
from 19 a.m. to 22 p.m.



academic requirements

  • Good command of the English language (mandatory). Availability of 4 hours per week outside of course hours for exercise work (multidisciplinary practical work). Basic knowledge of the internet and PC management (Windows). Take a leveling test.

Technical requirements

  • Operating system: Windows 10 64-bit or higher.
  • Processor: Intel i5 or higher.
  • Memory: 6GB RAM or higher.
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD or higher – DirectX: Version 11 or 12.
  • Storage: 500 GB to 1 TB of available space.
  • Sound card: Stereo (with the integrated sound card is enough).
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More information

What is it to be a Game Quality Analyst?

A Game Quality Analyst performs the following tasks and more, accompanied by transversal skills, throughout the development of a video game:

Objective – Does the game work?
  • Test components (Art, UI, Audio, Game Design, etc)
  • Types of tests of Smoke, Regression, Ad-Hoc, Performance, etc.
  • Manage development platforms (Sony, Microsoft, Nintendo, PC)
  • Quality Strategies from Game Modes, Entire Games or Mechanics
  • Design and execute tools for testing
  • Know the impact of the changes made in the development of a game
Subjective – Does the game feel good?
  • Difficulty balance, levels, items
  • Game feel: response, control and polish
  • Playtest and experience feedback
  • Compare features, sub features, game modes or entire games with the competition 
  • Analyze art, sound, gameplay and experience in relation to immersion 
  • It's fun? Visually appealing? Do you understand what is happening?
Transversal skills
  • Empathy and respect for quality as well as for all other areas
  • Effective communication and legible writing
  • Attention to detail in processes, day by day and in the game
  • Time management being able to distinguish the urgent from the important
  • Team work and collaboration
  • Adaptability and frustration management
  • Commitment and responsibility for the tasks to be carried out
  • Leadership: Delegating, Organizing, Prioritizing, Resolving Conflict, Planning

What do you learn along the way?

In this specialization we consider the role of Game QA as 'T-Shape', which involves the fundamentals of quality in videogames along with knowledge of most of its areas. You will learn about these criteria without losing sight of transversal skills.

What is the dynamic of the Game QA specialization path like?

You will work individually and in multidisciplinary teams together with students from other areas (Programming, Game Art, Game Audio) such as Game QA, developing original video games that will be published. You can: 

  • Form teams having different common roles in the industry, from Referent to Bug Reviewer
  • Plan weekly team meetings, tasks and priorities
  • Use common industry software to communicate with your team and others
  • Create, update and manage documentation created on the videogames developed at Image Campus


Game QA

Beginnings and foundations of quality in video games
Projects, dynamics, organization and industry cycles
How a Game Quality Analyst thinks and works
common tools
Test Types
Types of tasks in a project being Game QA

Gaming Components

You will know the fundamental areas that make up a video game team in order to consolidate your work as Game QA. Among them: Programming, Engines, Game Design, 3D Art, Audio and others.


Dynamics of Game QA teams in interaction with students from various disciplines.


At the end of different modules of Game QA and Gaming Components, you will have to do common exercises.

5 Key concepts to work as a Game Quality Analyst

Test types by component, area and platform.
Incident report focused on terminology and technologies of a game project.
Being able to define if the game works and if the game feels good.
Plan and develop strategies and test cases.
Guarantee the quality of a video game knowing how the gaming development cycle works.


Nazarene Rivero
Nazarene Rivero
Coordinator and Professor


Lucia Patetta


Main tools and software to use in Game QA

Unreal Engine
Jira - Logo Software
Discord - Software Icon
Trello, software program icon logo
Microdoft Excel, program software icon logo
Gitub, software program icon logo
Visual studio for game development
Autodesk 3DS Max software icon
Wwise professional audio software for video games
slack logo
Google doc Logo

Some companies where our graduates work

Pixoul, companies where Image Campus graduates work
Globant, companies where Image Campus graduates work
Jamcity, companies where Image Campus graduates work
Dedalord, companies where Image Campus graduates work
nimble giant entertainment logo

Areas where our graduates work

QA Tester

Game QA
(Manual for Platforms)

Game QA
(Oriented to Game Design / Art / Other component)

Game Designer

Student Tested Games

Video games developed at Image Campus

crazy as hell

crazy as hell

Development / art / audio credits: Monti Matias – Pich Lucas – Angelico Engelhardt Martina – Fainberg Rocchi Olivia – Carrión Agustín – Saenz Manuel – Shimizukawa Ryosho.
QA Credits: Lemos Silvina - Gallardo Leonardo José - Vicente Laguzzi Juan Cruz - Mena Evelin - Caroprese Giancarlo - Alvarez Rivadeneyra Joaquin.

View / Try game

server defense

server defense

Development / art / audio credits: Matías Pedro Karplus – Ignacio Fernández Lemos – London Cruz Luciano – Paladini Lucas Quiñones – Mariangeles Burgos – Matías Iannone- Patricio Spadavecchia.
QA Credits: Nahuel Elías – Colonel Lucas – Di Falcone Ignacio Ferrín.

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Development / art / audio credits: Ramiro Guzmán – Mauro Torres Velasquez – Facundo Fonseca – Gastón Perez Camacho – Rigger Rocío Michi Ojeda – Nicollas Krijanovsky – Leonardo Viegas.
QA Credits: Paula Agustina Díaz – Franco Farallo – Javier Ignacio Aliendro – Melisa Nuñez Echevarría – Máximo Vélez.

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Tanuk, The corruption purifier

Tanuk, The corruption purifier

Development / art / audio credits: Pablo Goldman Arca – Juan Sebastian Gomez – Guadalupe Ferreira Le Roi – María Agustina Marega – Joaquín Baamonde – Julian Mazzeo – Paula Quadrelli.
QA Credits: Lucas Santiago Medina – Nicolas Tejerizo – Nicole Rodríguez – Patricio Serrano.

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Feed The Madness

Feed The Madness

Development / art / audio credits: Mauro Leonel Mendoza, Sebastian Martinez, Matias Leguizamo Boan, Juan Ignacio Ranedo.
QA Credits: Gabriel Manrique, Ignacio Carrizo, Tomas Hirsch.

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Nancy McGoohan - Spy Conflict

Nancy McGoohan: Spy Conflict

Development / art / audio credits: Ruffo Maximiliano, Coccia Lautaro, Mar del Valle, Santiago Andrés Ruiz, Christian B. Quiroga – Sound Designer, Matías Diehl.
QA Credits: Lucas Liendro, Matias Rodriguez, Joaquin Pacheco Solari.

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Video games not developed at Image Campus

My Jumping Knight

My Jumping Knight

Credits: AngryPineappleGames.
Games from other studios tested by students.

View / Try game



Credits: Flembro.
Games from other studios tested by students.

View / Try game

Navarro Pre-Alpha

Navarro Pre-Alpha

Credits: Game Research And Development Club – CU.
Games from other studios tested by students.

View / Try game

Knight Pre-Alpha

Knight Pre-Alpha

Credits: Atlas Games Studio.
Games from other studios tested by students.

View / Try game

Hello Neighbor Pre-Alpha

Hello Neighbor Pre-Alpha

Credits: Dynamic Pixels, tinyBuild.
Games from other studios tested by students.

View / Try game



To profiles passionate about gaming and quality control, whether or not they have previous experience in the area, who want to develop a career in it, obtaining solid foundations.


It includes any component that integrates a video game: Art, UI/UX, Programming, Game Design, among others.


Yes, both in Latin America and in the world, the role of Game QA is in increasing demand and allows you to continue your career in areas of technical specialization in quality, leadership, management or coverage of areas of a video game project (consoles, components).

Join the Image community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of this community and apply to your next challenge.

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infrastructure and Technological Resources of Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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