Credits: Estrella D'Alessandro, Hernán Díaz, Ignacio Carrizo, Juan Pablo Kavulakian.
Monday and Thursday
19 to 22 p.m.
Good command of the English language (mandatory)
Availability of 4 hours per week outside of course hours for exercise work (multidisciplinary TP)
Basic knowledge of the Internet and PC management (Windows)
Take a placement test.
Operating System: Windows 10 Processor: i5 or higher – Memory: 6 GB of RAM – Video Card: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD or higher – DirectX: Version 11 or 12 – Hard Drive: 500 GB to 1 TB available space – Sound card: Stereo (with the integrated sound card is enough)
Commitment and excellence in Unreal Engine training
Image Campus Achieves the Prestigious Title of Premier Unreal Authorized Training Center
We have been recognized as the first Unreal Engine PREMIER Authorized Center on the American continent.More information
What is it to be a Game Quality Analyst?
A Game Quality Analyst performs the following tasks and more, accompanied by transversal skills, throughout the development of a video game:
Objective – Does the game work?
- Test components (Art, UI, Audio, Game Design, etc)
- Types of tests of Smoke, Regression, Ad-Hoc, Performance, etc.
- Manage development platforms (Sony, Microsoft, Nintendo, PC)
- Quality Strategies from Game Modes, Entire Games or Mechanics
- Design and execute tools for testing
- Know the impact of the changes made in the development of a game
Subjective – Does the game feel good?
- Difficulty balance, levels, items
- Game feel: response, control and polish
- Playtest and experience feedback
- Compare features, sub features, game modes or entire games with the competition
- Analyze art, sound, gameplay and experience in relation to immersion
- It's fun? Visually appealing? Do you understand what is happening?
- Empathy and respect for quality as well as for all other areas
- Effective communication and legible writing
- Attention to detail in processes, day by day and in the game
- Time management being able to distinguish the urgent from the important
- Team work and collaboration
- Adaptability and frustration management
- Commitment and responsibility for the tasks to be carried out
- Leadership: Delegating, Organizing, Prioritizing, Resolving Conflict, Planning
What do you learn along the way?
In this specialization we consider the role of Game QA as 'T-Shape', which involves the fundamentals of quality in videogames along with knowledge of most of its areas. You will learn about these criteria without losing sight of transversal skills.
What is the dynamic of the Game QA specialization path like?
You will work individually and in multidisciplinary teams together with students from other areas (Programming, Game Art, Game Audio) such as Game QA, developing original video games that will be published. You can:
- Form teams having different common roles in the industry, from Referent to Bug Reviewer
- Plan weekly team meetings, tasks and priorities
- Use common industry software to communicate with your team and others
- Create, update and manage documentation created on the videogames developed at Image Campus
Beginnings and foundations of quality in video games
Projects, dynamics, organization and industry cycles
How a Game Quality Analyst thinks and works
Types of tasks in a project being Game QA
You will know the fundamental areas that make up a video game team in order to consolidate your work as Game QA. Among them: Programming, Engines, Game Design, 3D Art, Audio and others.
Dynamics of Game QA teams in interaction with students from various disciplines.
At the end of different modules of Game QA and Gaming Components, you will have to do common exercises.
5 Key concepts to work as a Game Quality Analyst
Test types by component, area and platform.
Incident report focused on terminology and technologies of a game project.
Being able to define if the game works and if the game feels good.
Plan and develop strategies and test cases.
Guarantee the quality of a video game knowing how the gaming development cycle works.
Main tools and software to use in Game QA
What our graduates have to say
I always wanted to be in the video game industry and thanks to the teachers and Image I am in the area today. The courses resemble a work experience, which helps when entering a related position for the first time.
Thanks to the teachers and their extensive knowledge, the tools and the professional format of this journey, I can say that I am fulfilling my dream of working in the video game industry. Being so similar to a real work experience, in this specialization you acquire the necessary tools to enter and stand out in the video game industry as Game QA.
As soon as I graduated, I got a job where I applied everything I learned in the course. The walkthrough gives you an in-depth look into the world of Game QA, and other related industry areas. It also includes a practical segment where each student will be able to test the knowledge acquired from her, this helped me a lot to guide myself and use my knowledge in my current role.
Some companies where our graduates work
Areas where our graduates work
(Manual for Platforms)
(Oriented to Game Design / Art / Other component)
Student Tested Games
Video games developed at Image Campus
crazy as hell
Development / art / audio credits: Monti Matias – Pich Lucas – Angelico Engelhardt Martina – Fainberg Rocchi Olivia – Carrión Agustín – Saenz Manuel – Shimizukawa Ryosho.
QA Credits: Lemos Silvina - Gallardo Leonardo José - Vicente Laguzzi Juan Cruz - Mena Evelin - Caroprese Giancarlo - Alvarez Rivadeneyra Joaquin.
Development / art / audio credits: Matías Pedro Karplus – Ignacio Fernández Lemos – London Cruz Luciano – Paladini Lucas Quiñones – Mariangeles Burgos – Matías Iannone- Patricio Spadavecchia.
QA Credits: Nahuel Elías – Colonel Lucas – Di Falcone Ignacio Ferrín.
Development / art / audio credits: Ramiro Guzmán – Mauro Torres Velasquez – Facundo Fonseca – Gastón Perez Camacho – Rigger Rocío Michi Ojeda – Nicollas Krijanovsky – Leonardo Viegas.
QA Credits: Paula Agustina Díaz – Franco Farallo – Javier Ignacio Aliendro – Melisa Nuñez Echevarría – Máximo Vélez.
Tanuk, The corruption purifier
Development / art / audio credits: Pablo Goldman Arca – Juan Sebastian Gomez – Guadalupe Ferreira Le Roi – María Agustina Marega – Joaquín Baamonde – Julian Mazzeo – Paula Quadrelli.
QA Credits: Lucas Santiago Medina – Nicolas Tejerizo – Nicole Rodríguez – Patricio Serrano.
Feed The Madness
Development / art / audio credits: Mauro Leonel Mendoza, Sebastian Martinez, Matias Leguizamo Boan, Juan Ignacio Ranedo.
QA Credits: Gabriel Manrique, Ignacio Carrizo, Tomas Hirsch.
Nancy McGoohan: Spy Conflict
Development / art / audio credits: Ruffo Maximiliano, Coccia Lautaro, Mar del Valle, Santiago Andrés Ruiz, Christian B. Quiroga – Sound Designer, Matías Diehl.
QA Credits: Lucas Liendro, Matias Rodriguez, Joaquin Pacheco Solari.
Video games not developed at Image Campus
WHO IS THE GAME QA PROFESSIONAL JOURNEY AIMED AT?
To profiles passionate about gaming and quality control, whether or not they have previous experience in the area, who want to develop a career in it, obtaining solid foundations.
IS GAME QA ONLY TESTING OR DOES IT INCLUDE OTHER PRACTICES?
It includes any component that integrates a video game: Art, UI/UX, Programming, Game Design, among others.
IS THERE JOB OUTPUT LIKE GAME QA?
Yes, both in Latin America and in the world, the role of Game QA is in increasing demand and allows you to continue your career in areas of technical specialization in quality, leadership, management or coverage of areas of a video game project (consoles, components).
Join the Image community
Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.
Companies are looking for you
Image Campus is connected to a robust network of companies that seeks and values the academic quality of our students and graduates. Be part of this community and apply to your next challenge.
The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.
Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.
For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.