Art, Animation and Video Games
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Robotics Banner Programming

Robotics - Programming

Training path


DESCRIPTION

The applications of robotics today exceed the industrial field. It is for this reason that more and more hobbyists and professionals from different fields are developing robots: to solve everyday problems in homes, work environments, workshops and classrooms, laboratories.

Given the breadth of the field, we present specialization paths in three branches: Electronics, programming and design.

In Robotics from the Programming you will learn to program and understand the software of a robot using different languages ​​(Arduino, Processing, Python) and different communication protocols.

What do you learn?

What do you learn

  • Program in different languages ​​from your base
  • Interpret sensors and program the driving of motors
  • Develop control and interface applications for robotics and multiple areas of electronics
  • Principles of electronics based on the use of sensors, microcontrollers and motors
  • Arduino: programming and use




Graduate Profile

Graduate Profile

By studying Robotics from the Program you can:

  • Program your own robots in different languages
  • Acquire the programming base needed to learn other languages
  • Control electronic devices to develop applications not related to robotics
  • Obtain the necessary base to develop, budget and design electronic-based projects and programming
  • Act as an independent professional
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Cursada
Start Date: April 2019
Duration: Classes 32 - 96 hours.
Days and Hours: 19 Wednesday: 00 to 22: 00 hs and Saturdays of 10: 00 to 13: 00 hs.
tentative completion: August 2019


Infrastructure and Resources
    Oculus
  • Workspace equipped with tools and complete instruments
  • Components for the student: Sensors, motors, microcontroller and everything you need to build your robot.
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.


Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Egar Almeida
Egar Almeida
Project developer of the Special Projects of Infinito por Descubrir, a non-formal education program based on technology under the Ministry of Education of the Nation. She also serves as a mentor at Creactivis, a non-formal education workshop for children and adolescents from 10 to 18 years of age. Passionate about programming and electronics, Egar also works as a consultant and developer of prototypes of technology-based products for pharmaceutical laboratories, surgery, and orthopedics, as well as products of a commercial nature. He worked in the video game industry for 13 years, developing videogames for GBA, WiiWare, Nintendo DS, PC and Web platforms.
David Coronel
David Coronel
He worked as a web programmer independently, and then in companies in the private sector using technologies such as PHP, JS, Java and Python, among others. He always had concerns about education, particularly those related to the contribution that new technologies can provide. Therefore, in parallel to his professional activity, he worked as a volunteer in areas of computer literacy and ICT. In 2014 he chose to dedicate himself mainly to education and joined as a mentor in Creactivis, Program Tu Futuro and in formal spaces, where he coordinates programming, electronic and robotics activities. In 2016 and 2017, he conducted e-textiles, arduino and 3D printing workshops at the Cultural Center of Science with Chicos.net. He also participated in a process automation project of the Department of Architecture of the Universidad del Salvador and in audiovisual artistic installations at the Matienzo Cultural Club.
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