Robotics - Programming

Training path

Duration: Classes 32 - 96 hs
Start Date: April 13 2020
Days and hours of study: Monday and Thursday from 19:00 p.m. to 22:00 p.m.
tentative completion: August 06 2020.

Watch the informative talk

Robotics - Programming

Training path
Duration: Classes 32 - 96 hs
Start Date: April 13 2020
Days and hours of study: Monday and Thursday from 19:00 p.m. to 22:00 p.m.
tentative completion: August 06 2020.
Watch the informative talk
The applications of robotics today exceed the industrial field. It is for this reason that more and more hobbyists and professionals from different fields are developing robots: to solve everyday problems in homes, work environments, workshops and classrooms, laboratories.
Given the breadth of the field, we present specialization paths in three branches: Electronics, programming and design.
In Robotics from the Programming you will learn to program and understand the software of a robot using different languages ​​(Arduino, Processing, Python) and different communication protocols.

What do you learn ?

Program in different languages ​​from its base.

Interpret sensors and program motor drive.

Develop control and interface applications for robotics and multiple electronics areas.

Principles of electronics based on the use of sensors, microcontrollers and motors.

Arduino: programming and use.

Requirements: No requirements.
Components for the student
Sensors, motors, microcontroller and
Everything you need to build your robot.
Workspace equipped with tools and complete instruments

Send us your question

Graduate Profile

By studying Robotics from the Program you can:

  • Program your own robots in different languages.
  • Acquire the programming base necessary to learn other languages.
  • Control electronic devices to develop applications not related to robotics.
  • Obtain the necessary base to develop, budget and design electronic-based projects and programming.
  • Perform as an independent professional.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Egar Almeida

Project developer of the Infinity Special Projects to Discover area, a non-formal technology-based education program under the Ministry of Education of the Nation. He also serves as a mentor at Creactivis, a non-formal education workshop for children and adolescents from 10 to 18 years old. Passionate about programming and electronics, Egar also works as a consultant and prototype developer of technology-based products for pharmaceutical laboratories, surgery, and orthopedics, as well as commercial products. He worked in the video game industry for 13 years, developing video games for GBA, WiiWare, Nintendo DS, PC and Web platforms.

David Coronel

He worked as a web programmer independently, and then in private sector companies using technologies such as PHP, JS, Java and Python, among others. He always had concerns about education, particularly those related to the contribution that new technologies can provide. Therefore, in parallel to his professional activity, he worked as a volunteer in spaces of computer literacy and ICTs. In 2014 he chose to devote himself mainly to education and joined as a mentor in Creactivis, Program Your Future and in formal spaces, where he coordinates programming, electronics and robotics activities. In 2016 and 2017 he conducted workshops on e-textiles, arduino and 3D printing at the Cultural Center of Science together with He also participated in a process automation project of the Architecture Department of the Universidad del Salvador and in audiovisual artistic installations in the Matienzo Cultural Club.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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