Augmented Reality with Unity

Create your Augmented Reality application with the latest trends and make a difference


100% Online


15 classes
of 3 hours


September 4


10 p.m. to 13 p.m.




Basic knowledge of 3D and Unity is recommended.
You will make the most of the course completed.

School leader en innovation
academic excellence.

Of our students
are working
in the industry.

Of our students are recommended by graduates and industry professionals.

Specialize in augmented reality, one of the most disruptive technologies of the moment, with application in fields as diverse as entertainment, industry, marketing, medicine, education, real state, among others. A course designed by specialists with extensive experience in a 100% live online format and based on real cases of professional practices. Learn the best techniques and tools to create immersive environments and boost your personal brand in one of the industries with the highest demand and growth globally.

Who choose us?

Programmers, video game developers, visual artists, 3D modelers, graphic designers, motion graphics, VFX composers, set designers, architects, geographers, engineers, biologists, geologists, museum designers and publicists.

What do you learn?

  • Understand the various ways to apply AR with Unity.
  • Unity and Android engine concepts.
  • C # language programming concepts.
  • Mastering 2D and 3D image recognition and tracking techniques.
  • Apply shadows, lights and occlusion shaders in real time.
  • SLAM (simultaneous localization and mapping) concepts.
  • Differentiate different AR development kits (SDK) on the market such as ARCore, ARFoundation, Vuforia and Easy AR and understand when to use the right one.
  • Configure and install different SDKs and packages to enable RA.
  • Create content based practical examples of success stories of RA apps.
  • Compile and load augmented reality applications in the Google Play Store.

Curriculum modules

1 Module:
Introduction to Unity and Augmented Reality
2 Module:
Content Creation
3 Module:
Set Up and Publishing in Stores

Tools and software to use

Unity software logo icon
Easy AR icon logo software
ARcore software icon logo
Ar Foundation icon logo software
Vuforia software icon logo

Meet your mentor

Eduardo Martín Labollita, Experienced professional specialized in AR and VR programming and immersive technologies, teacher at Image Campus

Eduardo Martín Labollita
Experienced professional specialized in AR and VR programming and immersive technologies. He is CTO at Palmarius and Mobilliers, project manager at Bitopía and currently leads projects for national and international companies. Speaker and reference in the world of immersives and teacher in areas of AR and VR.

Why choose Image Campus


65% of the students who choose to study at Image Campus do so on the recommendation of graduates and professionals who work in the sector.

Academic excellence

We design the contents in conjunction with leading companies and prominent professionals so that you learn to creatively solve the challenges present in professional practice.


Image is the ideal space to meet companies, professionals and students from various disciplines that are part of the ecosystem of the video game industry.

Labor Projection

Through our employment center and internships program You can connect with companies in the sector that are constantly looking for talent.

Community and Events

We are the official headquarters of many of the main events of national and international videogames. Join the Image community and come create challenging projects.


We have the most powerful and updated technology infrastructure, so that your experience in the virtual classroom is of another level. Do you want to know more? Enter here.


We are the first school specialized in immersive technologies, video game design and art and animation for video games in Argentina and a pioneer in Latin America, with more than 20 years of experience in the industry.

Send us your question

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    Infrastructure and Technological Resources of Image Campus

    Infrastructure and Technological Resources

    In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.