Art, Animation and Video Games
es Spanish en English

Augmented Reality

Training path

Dynamic virtual objects in real scenarios.


Augmented reality (AR) is one of the most disruptive technologies of today. Its application is not limited to entertainment but covers fields such as industry, marketing, medicine, education and architecture, in a market that constantly renews devices and ways of interacting with information.

What do you learn?

What you learn - INCREASED REALITY

  • To design an experience in Augmented Reality.
  • Essential concepts and software.
  • Differentiate the different development kits (SDK) of the market and understand when to use the indicated one.
  • Understand the different ways to apply AR according to the requirement.
  • To develop AR with Unity engine.
  • To develop AR with Android.
Software to Use
Unity Engine, Android SDK.


No requirements.

Graduate Profile

Profile of the Graduate - INCREASED REALITY

Studying Augmented Reality, you can play as:
  • Developer of applications and ideas with augmented reality, selecting the right tools for each particular case.
  • Undertake your own applications with this immersive technology.
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: 02 2019 October
Duration: 16 classes
Days and Hours: 19 Wednesday: 00 to 22: 00 hs and Saturdays of 10: 00 to 13: 00 hs.
Tentative Completion: 27 November 2019

Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Eduardo Martin Labollita
Eduardo Martin Labollita I always programmed in the field of websites and applications. It was only in the 2008 year that I made my first applications with augmented reality. And in 2015 we created Poyo, a company dedicated to the development of applications and products with augmented reality.
I also use other technologies, always learning and without fear of failure.

OSense O-Sense
Send your Consultation
OSense O-Sense
OSense O-Sense
OSense O-Sense
OSense O-Sense
OSense O-Sense
OSense O-Sense