Superior Technician in Game Development

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP
Duration: 3 years.
Start Date: March 2021
Submitted or days: Monday to Friday (20 hours per week)
Morning shift: from 09: 00 to 13: 00 hs.
Late shift: from 14: 00 to 18: 00 hs.
Watch the informative talk

Superior Technician in Game Development

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP
Duration: 3 years.
Start Date: March 2021
Submitted or days: Monday to Friday (20 hours per week)
Morning shift: from 09: 00 to 13: 00 hs.
Late shift: from 14: 00 to 18: 00 hs.
Watch the informative talk
Learn how to develop games. Game development covers various areas: game design, art and 2D 3D, audio, programming, production and project management, among others. In this race you will learn to develop games fully, especializándote in the programming area.

What do you learn ?

Programming, from scratch to advanced aspects, using different languages ​​and focusing mainly on C ++ and C #, two of the most commonly used to program video games.

Game development, understanding and composing parts: gameplay, artificial intelligence, user interface, among others.

conceptual design video games, comprising aspects of different genres and dissecting its basic elements to generate new mechanics, analyze and polish them.

Writing creative design documents and scripts using standard building used today in the video game industry.

Communication of ideas and promote playful interaction, creative and artistic to achieve a production that reflects aesthetic criteria and innovation and encourages audiences in creative processes comprising action.

Understanding of the processes of professional work and the different roles in game development, to train you in interacting with conceptual artists, illustrators, modelers, animators, sound designers and musicians, among others.
Narrative concepts for creating stories, characters and worlds.

Level editing and creation of assets 2D and 3D to liven up the game.

Prototyping game in order to test ideas and analyze feasibility of a project.

Graphics programming 2D engines and 3D to assemble all the components of a video game.

Using different tools and technologies to create video games for multiple platforms (PC, smartphones and tablets, web, etc.).

Networks and networking concepts for creating multiplayer games.

Artificial intelligence algorithms and implementation to liven enemies, NPCs and other characters in the game.

Planning of sustainable business schemes and elaboration of proposals for the production of a videogame.

Management and administration of projects at different stages of production, from its inception to its publication and marketing.
Requirements: Secondary degree
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Software to Use
Unity, Unreal Engine, Microsoft Visual Studio, Adobe Photoshop, Adobe Illustrator, Autodesk 3ds Max, Audiokinetic Wwise, DirectX SDK, Android SDK, among others.

Send us your question

Graduate Profile

Studying Tertiary Race Game Development, lets you work in producing or own projects as:

  • Gameplay programmer
  • Programmer tools and technologies
  • Programmer specific tools (Unity, etc.)
  • QA Analyst / Tester game
  • Project Manager
  • Game Designer
TO RECEIVE YOU MUST APPROVE A FINAL CAREER WORK: a group production of a videogame, integrating all the knowledge acquired in the career, which will serve as a letter of introduction in the workplace.

Labor Field

Can I work in other disciplines?
If in professional areas such as software development, applications and databases, among others.
And internationally?

It is also a source of opportunities. Acquired knowledge and skills, our graduates qualified to enter large international studios and production of video games, among others.

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry and with a system of INTERNSHIP in companies, aimed at the most advanced students of careers.

Curriculum

FIRST QUARTER

Games History
Gender analysis
Introduction to Contemporary Aesthetics
Programming Fundamentals
Narrative
Principles of Data Processing System

FIRST QUARTER

SECOND TERM

Conceptual Design Workshop Games
Art Workshop 2D for Games
Algebra
Professional I practice: Game Development I
programming I

THIRD SEMESTER

Professional Practice II: Game Development II
programming II
Graphics Programming I
Art Workshop 3D for Games
Design Levels

THIRD SEMESTER

FOURTH QUARTER

Graphics Programming II
Screenplay Video Game
Legal and Commercial
Professional Practice III: Game Development III
Game Development for Mobile Devices

FIFTH QUARTER

Graphics Programming III
Professional Practice IV: Project Management
Introduction to Design Audio
Physics
Internet Game Development

FIFTH QUARTER

SIXTH SEMESTER

Practice V: Video Production
Business Planning
Programming Multiplayer Games
Artificial Intelligence

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

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Prof. Diego G. Ruiz

Information Systems Engineer (UTN) and one of the owners of Dedalord Games (Psychoban, Falling Fred, Running Fred).
He has extensive experience in the video game industry. Previously, he was Lead Programmer at Three Melons, worked at the Argentine studio Games and Web and at the Buenos Aires subsidiary of Gameloft, the leading French company in mobile games.
He joined Image Campus in 2003, and since then he has designed and updated the study plan for the Higher Technician in Video Game Development career, of which he is technical coordinator. He is the author of the book "C ++ Object Oriented Programming" and "C # The Total Programmer's Guide" by MP Ediciones. He has collaborated in ".code" and "Power Users" magazines with articles on video game programming.
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Prof. Sergio Baretto

Graduated from the fourth promotion of video game developers at Image Campus, Sergio has worked in the audiovisual industry in areas of video game development and software programming.
It works with different programming languages ​​and tools, focusing on multiplatform development.
In 2011, she rejoined Image Campus as a teacher and since then specializes in training both students with programming knowledge, who want to train on specific tools and platforms, and those who, without prior knowledge, want to enter the world of video game programming.
At the same time, it trains groups of professionals from important local video game producers in the content as these companies regularly hire at Image Campus. Sergio is one of the first “Unity Certified Developers” in Argentina, having completed his certification at the Unity offices in San Francisco during its launch at GDC2016.
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Prof. Martín Romero

As Designer and Producer, Martín capitalizes on more than 12 years of experience in the video game development industry. He worked for clients like: EA Sports, Sony, Cartoon Network, Disney, Nickelodeon, Atari, Dreamworks, Chilingo, Playdom, Autodesk.
He has designed and created games for the web, PC, Mobile, PS2, PS3, Xbox 360 and Nintendo Wii; social games, advergames, serious games and Gamification.
As an Image Campus teacher, he has trained generations of video game developers since 2003.
Project Leader of the Summer Lab, joint experience between professors and students of Image Campus where video games for Android were developed entirely and can now be downloaded for free from the Google Play Store.
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Prof. Daniel Brenner

He has been a professor at Image Campus since 2009, from the subjects of Programming II and III, Programming of Graphics I, II and III, Programming of Multi-slot Games and Programming of games for Mobile Phones.
It is dedicated to the development of software and hardware in a wide range of technologies, such as C / C ++, DirectX, OpenGL, PHP, JavaScript.
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Prof. Juan Pablo Bettini

His passion for video games sparked his interest in programming at a very young age of 8 with a Commodore 64. He received a Professional Games Programmer at Image Campus in December 2004, and since then he has also been a teacher.
He worked as a programmer and project leader in different companies, including Games and Web and Three Melons, developing video games for major firms such as Lego, Cartoon Network and Disney. He is also the author of the book: “Programación de Videojuegos” (ISBN: 978-987-1347-38-4) of the publisher MP Ediciones.
Founding partner and former Technical Leader (CTO) of the video game development studio Dedalord.
He is currently a senior developer at Decentraland.

Staff of Professors

Prof. Luciana Alanda

Prof. Luciana Alanda

Prof. Sergio Baretto

Prof. Sergio Baretto

Prof. Federico Barra

Prof. Federico Barra

Prof. Hernán Basso

Prof. Hernán Basso

Prof. Juan Pablo Bettini

Prof. Juan Pablo Bettini

Prof. Daniel Brenner

Prof. Daniel Brenner

Prof. Alejandra Bruno

Prof. Alejandra Bruno

Prof. Juan Bustello

Prof. Juan Bustello

Prof. Germán Caino

Prof. Germán Caino

Prof. Stefano Cvitanich

Prof. Stefano Cvitanich

Prof. Fabián Gentille

Prof. Fabián Gentille

Prof. Gonzales Pinto

Prof. Gonzales Pinto

Prof. Pedro Hegoburu

Prof. Pedro Hegoburu

Prof. Roy Magariños

Prof. Roy Magariños

Prof. Lucas Malvaso

Prof. Lucas Malvaso

Prof. Federico Mercurio

Prof. Federico Mercurio

Prof. Walter Pace

Prof. Walter Pace

Prof. Pablo Palacios

Prof. Pablo Palacios

Prof. Leandro Rodriguez

Prof. Leandro Rodriguez

Prof. Cristian Saksida

Prof. Cristian Saksida

Prof. Eugenio Taboada

Prof. Eugenio Taboada

Prof. Andres Verguez

Prof. Andres Verguez

Prof. Ariel Vimo

Prof. Ariel Vimo

Prof. Yasmin Rosetto

Prof. Yasmin Rosetto

Staff of Professors

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

FAQs

Does the title is official?
Yes. Official Resolution Number Res. No. 172 / 16 SSPLINED - Ministry of Education - DGEGP
If I have good basic math and programming, I can do I register?
Yes. But, but once registered, you will reinforce your knowledge through free online courses in our virtual platform leveling.

Payment Methods:

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