Superior Technician in Game Development

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP
Duration: 3 years.
Start Date: March 2020
Submitted or days: Monday to Friday (20 hours per week)
Morning shift: from 09: 00 to 13: 00 hs.
Late shift: from 14: 00 to 18: 00 hs.
Watch the informative talk

Superior Technician in Game Development

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP
Duration: 3 years.
Start Date: March 2020
Submitted or days: Monday to Friday (20 hours per week)
Morning shift: from 09: 00 to 13: 00 hs.
Late shift: from 14: 00 to 18: 00 hs.
Watch the informative talk
Learn how to develop games. Game development covers various areas: game design, art and 2D 3D, audio, programming, production and project management, among others. In this race you will learn to develop games fully, especializándote in the programming area.

What do you learn ?

Programming, from scratch to advanced aspects, using different languages ​​and focusing mainly on C ++ and C #, two of the most commonly used to program video games.

Game development, understanding and composing parts: gameplay, artificial intelligence, user interface, among others.

conceptual design video games, comprising aspects of different genres and dissecting its basic elements to generate new mechanics, analyze and polish them.

Writing creative design documents and scripts using standard building used today in the video game industry.

Communication of ideas and promote playful interaction, creative and artistic to achieve a production that reflects aesthetic criteria and innovation and encourages audiences in creative processes comprising action.

Understanding of the processes of professional work and the different roles in game development, to train you in interacting with conceptual artists, illustrators, modelers, animators, sound designers and musicians, among others.
Narrative concepts for creating stories, characters and worlds.

Level editing and creation of assets 2D and 3D to liven up the game.

Prototyping game in order to test ideas and analyze feasibility of a project.

Graphics programming 2D engines and 3D to assemble all the components of a video game.

Using different tools and technologies to create video games for multiple platforms (PC, smartphones and tablets, web, etc.).

Networks and networking concepts for creating multiplayer games.

Artificial intelligence algorithms and implementation to liven enemies, NPCs and other characters in the game.

Planning of sustainable business schemes and elaboration of proposals for the production of a videogame.

Management and administration of projects at different stages of production, from its inception to its publication and marketing.
Requirements: Secondary degree
Image
Software to Use
Unity, Unreal Engine, Microsoft Visual Studio, Adobe Photoshop, Adobe Illustrator, Autodesk 3ds Max, Audiokinetic Wwise, DirectX SDK, Android SDK, among others.

Send us your question

Graduate Profile

Studying Tertiary Race Game Development, lets you work in producing or own projects as:

  • Gameplay programmer
  • Programmer tools and technologies
  • Programmer specific tools (Unity, etc.)
  • QA Analyst / Tester game
  • Project Manager
  • Game Designer
TO RECEIVE YOU MUST APPROVE A FINAL CAREER WORK: a group production of a videogame, integrating all the knowledge acquired in the career, which will serve as a letter of introduction in the workplace.

Labor Field

Can I work in other disciplines?
If in professional areas such as software development, applications and databases, among others.
And internationally?

It is also a source of opportunities. Acquired knowledge and skills, our graduates qualified to enter large international studios and production of video games, among others.

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Curriculum

FIRST QUARTER

Games History
Gender analysis
Introduction to Contemporary Aesthetics
Programming Fundamentals
Narrative
Principles of Data Processing System

FIRST QUARTER

SECOND TERM

Conceptual Design Workshop Games
Art Workshop 2D for Games
Algebra
Professional I practice: Game Development I
programming I

THIRD SEMESTER

Professional Practice II: Game Development II
programming II
Graphics Programming I
Art Workshop 3D for Games
Design Levels

THIRD SEMESTER

FOURTH QUARTER

Graphics Programming II
Screenplay Video Game
Legal and Commercial
Professional Practice III: Game Development III
Game Development for Mobile Devices

FIFTH QUARTER

Graphics Programming III
Professional Practice IV: Project Management
Introduction to Design Audio
Physics
Internet Game Development

FIFTH QUARTER

SIXTH SEMESTER

Practice V: Video Production
Business Planning
Programming Multiplayer Games
Artificial Intelligence

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Diego G. Ruiz

Information Systems Engineer (UTN) and one of the owners of Dedalord Games (Psychoban, Falling Fred, Running Fred). He has extensive experience in the video game industry. He was previously Lead Programmer at Three Melons, worked in the Argentine studio Games and Web and in the Buenos Aires branch of Gameloft, the leading French mobile games company. He joined Image Campus in 2003, and since then he designs and keeps updated the curriculum of the Higher Technician in Videogames Development, of which he is technical coordinator. He is the author of the book "C ++ Object Oriented Programming" and "C # The Total Programmer's Guide" by MP Ediciones. He has collaborated in the ".code" and "Power Users" magazines with articles on video game programming.
Teacher

Sergio Baretto

Graduated from the fourth promotion of Image Campus video game developers, Sergio has worked in the audiovisual industry in areas of video game development and software programming. It works with different programming languages ​​and tools, oriented to cross-platform development. In 2011 he rejoined Image Campus as a teacher and since then he specializes in training both students with programming knowledge, who wish to train in specific tools and platforms, as well as those who, without previous knowledge, want to enter the world of video game programming At the same time, it trains professional groups of important local videogame producers in the content as these companies regularly hire in Image Campus. Sergio is one of the first “Unity Certified Developers” in Argentina, having completed his certification at the Unity offices in San Francisco during his launch in GDC2016.
Teacher

Martin Romero

As Designer and Producer Martin capitalizes over 12 years of experience in the game development industry. He worked for clients such as EA Sports, Sony, Cartoon Network, Disney, Nickelodeon, Atari, Dreamworks, Chilingo, Playdom, Autodesk. He has designed and created games for web, PC, Mobile, PS2, PS3, 360 Xbox and Nintendo Wii; social games, advergames, serious and Gamification games. As a teacher of Image Campus way generations of game developers since 2003. Leader of the Summer Lab Project, a joint experience between teachers and students of Image Campus where today games for Android can be downloaded for free at Google Play Store is fully developed.
Teacher

Daniel Brenner

He serves as professor of Image Campus since 2009, subjects Programming II and III, Graphics Programming I, II and III, Programming and Scheduling Games Multigujador mobile games.
It is dedicated to the development of software and hardware in a wide range of technologies, such as C / C ++, DirectX, OpenGL, PHP, JavaScript.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

FAQs

Does the title is official?
Yes. Official Resolution Number Res. No. 172 / 16 SSPLINED - Ministry of Education - DGEGP
If I have good basic math and programming, I can do I register?
Yes. But, but once registered, you will reinforce your knowledge through free online courses in our virtual platform leveling.

Payment Methods:

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