Art, Animation and Video Games
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Superior Technician in Art and Animation for Video Games

Superior Technician in Art and Animation for Video Games

Official title National Validity - RES. No. 573 / 16 SSPLINED
Ministry of Education - DGEGP

DESCRIPTION

Duration: We have spent 3 years coming up with

Start Date: March 2019
Submitted or days: Monday to Friday
(20 hours. Weekly clock)
Morning shift: of 09: 00 to 13: 00 hs
Late shift: from 14: 00 to 18: 00 hs.


This race prepares you to design and produce art for video games professionally.

To develop your creative skills, you will learn fundamental skills and techniques of illustration, design, modeling and animation tools and programs used by the industry. It is precisely the professionals working in this industry in various roles and video game production teams, who dictate the materials, additionally transmitting their work experience.

Career emphasizes production and 2D 3D, and also covers related to the development of gaming knowledge. You will learn Fundamentals of Programming for prototyping and interact with programmers. Game Design, to understand aspects of narrative, script, genres, mechanical design, levels. Audio design concepts for video games. commercial, legal, production and project management aspects.

What do you learn?
What do you learn
  • Art production for video games, both 2D and 3D, with emphasis on illustration, animation, modeling, management and design, comprising thematic and conceptual art, creating sprites with different styles, modeling 3D organic and inorganic, animation techniques, lighting, effects, user interface design and art direction.
  • Game development, understanding and composing parts: gameplay, artificial intelligence, user interface, among others.
  • conceptual design video games, know the different genres and break down its basic elements to generate new mechanics, analyze and polish them.
  • Writing documents using scripts creative design and building standards now uses the video game industry.
  • Narrative concepts for creating stories, characters and worlds.
  • Communication of ideas and promote playful interaction, creative and artistic understanding in order to achieve a production that reflects aesthetic criteria and innovation and stimulate audiences in creative action processes.
  • Level editing and creation of assets 2D and 3D to liven up the game.
  • Creating own characters, from concept and design through its illustration, modeling and animation, to see them alive in a video game.
  • Understanding of the processes and the different roles in game development, to train you in interacting with programmers, game designers, sound designers, musicians, among others.
  • Video game prototyping to test ideas and analyze feasibility of a project.
  • Introduction to programming, to understand the logic of operation of video games, interact with programmers and be able to create prototypes.
  • fundamental for the development of artistic skills techniques.
  • Using different tools and software to illustrate, design, model, texture and animate objects present in video games.
  • Understanding the different requirements and characteristics of hardware platforms and to generate art according to the technical possibilities of each context.
  • Exercise in teamwork processes, participating and collaborating with students from other technical areas in a common project.
  • Planning schemes sustainable business and development of proposals for the production of a video game.
  • Management and administration of projects at different stages of production, from conception to publication and marketing.
Software to Use
Adobe Photoshop, Adobe Illustrator, Adobe Flash, Autodesk 3ds Max, Autodesk Maya, Pixologic ZBrush, Allegorithmic Substance Designer, 3D-Coat.

Requirements

Secondary title.

Graduate Profile

Graduate Profile

Studying the Superior Technique in Art and Animation for Videogames, you can play in the following roles:

  • Conceptual artist
  • Animator
  • Game designer
  • Character designer
  • Modeler objects and scenery
  • Modeler characters
  • texturizer
  • Visual effects creator
  • Illustrator and creator of sprites
  • Designer user interface (UI).
To receive You need to pass a final thesis: the group production of a videogame, integrating all the knowledge acquired in the career, which will serve as a letter of introduction in the workplace.

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Curriculum

FIRST QUARTER

  • Games History
  • Introduction to Art Direction
  • Programming Fundamentals
  • Narrative
  • Anatomical drawing tools and Concept
  • Basics 3D

SECOND TERM

  • Scenarios and Concept / environments and perspective
  • Conceptual Design Workshop Games
  • Principles of animation
  • Inorganic modeling
  • Character design

THIRD QUARTER

  • Professional Practice: Developing games
  • Organic modeling
  • animation 3D
  • Design of funds
  • Digital cutout animation

CUARTOCUATRIMESTRE

  • Professional Practice: Developing games
  • Legal and Commercial
  • Screenplay Video Game
  • animation 3D
  • Organic modeling

FIFTH QUARTER

  • Professional Practice: Video Production
  • Introduction to Design Audio
  • Art direction
  • Texturing Workshop

SIXTH SEMESTER

  • Professional Practice: Video Production
  • Business Planning
  • Interface Design
  • Texturing Workshop
Pre-registration Online
Send your inquiry
Informative talks
Student Work
Careers and Related Courses
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Sergio Baretto
Sergio Baretto Graduated from the fourth class of game developers of Image Campus, Sergio has worked in the audiovisual industry in areas of game development and software programming. Work with various programming languages ​​and tools, oriented to multiplatform development. In 2011 rejoined Image Campus as a teacher and since then specializes in training for both students with programming skills who want training in specific tools and platforms, and those who, without prior knowledge, want to enter the world of game programming. At the same time, enables professional groups of important local producers of video games, in content as these companies regularly hire in Image Campus. Sergio is one of the first "Unity Certified Developers" from Argentina, having completed its certification at Unity offices in San Francisco during its launch in GDC2016.
Alexis Fioretti
Alexis FiorettiTeacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Responsible and artist 3D developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at NGD Studios working on videogames. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of this industry. Specialties: Teaching and research in art 3D.
View Portfolio online.
Pablo Hernán Fernández
Pablo Hernán FernándezSelf-taught, after studying Bachelor in Computer Science at UNLP became interested in computer art section, devoting himself full time to the discipline of 3D. Starting with 3D Studio for DOS passed variety of projects and platforms accumulated experience in many different facets of production in both advertising and video games and film. In 2006 was integrated as a teacher at Image Campus passing many specialties such as modeling, texturing, effects, rigging, animation, simulations, acting, software and training courses to companies.
JORGE CUÉLLAR RENDÓN
Professional artist passionate about the direction of art, illustration, animation and character design for projects of cartoons, motion graphics, advertising and video games for different media and brands such as: Mtv, Sesame Plaza, Visa, Disney Channel, Discovery Kids, Cartoon Network, Cocacola, Paka Paka, Filmax, TDA, Telefe, Microsoft, Tenaris, Personal Kids, Kidloom among others. Bachelor of Business Design and Communication (UP), Senior Technician in Comprehensive Realization of Cartoons and graduated from the professional path of Motion Graphics of the Image Campus Institute. Currently, he is Technical Coordinator of the Superior Technique in Cartoons, of the Technique of Traditional and Digital Animation 2D, and of the digital graphic, illustration and animation area 2D in Image Campus.
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