Art, Animation and Video Games
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Course Game Development with Unity

Training path

Game Development 2D and 3D PC, Web, Smartphones, Tablets and more

DESCRIPTION

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3D Unity is one of the most widely used graphics engines for game development for its intuitive interface, functionality, speed and gratuity. Its environment and its many integrated tools allow develop complete games and post them in almost all existing platforms.

What do you learn?

What do you learn

  • Create your own original games for different platforms such as pc, web, smartphones and tablets.
  • 2D develop video games and 3D the specificities of each and the particular Unity provides tools to work them understanding.
  • Programming interacting with the engine and tools Unity.
  • Use the main subsystems land Unity to edit, manipulate textures and models to simulate real physics, acclimate with audio and visual effects, create user interfaces, artificial intelligence and more.
  • Use and modify assets through advanced programming.
  • Optimize and publish games for multiple platforms such as Windows, web, Android and prepare to create games for consoles and other platforms.
Software to Use
Unity
Classes will be provided in a PC per student with installed software.

Requirements

Basic knowledge of object-oriented (minimally 1 or 2 years of experience with a programming language such as C #, C ++, Java, Javascript, Actionscript, Python) programming.

To assess whether the requirements contás, you must make a Free Test online.

Graduate Profile

Studying Game Development with Unity at Image Campus, you can work:

Graduate Profile

  • In video game development companies (developers increasingly seek professionals in the market in Unity)
  • For advertising, communication and other companies that want to make a video game (Unity is the tool increasingly required by companies that use video games to sell their products)
  • Freelance or creating their own game
  • You can desempeñarte in different areas such as development and programming, editing fields, levels, and more.
  • In creating interactive applications not necessarily related to video games.
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Cursada
Start Date: 2019 August
Duration: Classes 32 - 96 hours.
Submitted or days and times: Tuesday and Friday from 19: 00 22 to: 00 hours.
tentative completion: December 2019


TTN - Bring your Notebook!

To study this program you must attend with your notebook / netbook.


Student Work

See full gallery

Continuing Education

If you want interiorizarte programming for advanced games we recommend ADVANCED VIDEO GAME y ADVANCED UNITY.
If you love art 3D video game, continue your training GAME ART.

Infrastructure and Resources
    Oculus
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Diego Ruiz
Diego G. Ruiz
Information Systems Engineer (UTN) and one of the owners of Dedalord Games (Psychoban, Falling Fred, Fred Running). He has extensive experience in the video game industry. Previously he was Lead Programmer at Three Melons, he worked in the Argentine study Games and Web and the subsidiary in Buenos Aires Gameloft, the French company leader in mobile games. He joined Image Campus in 2003, and since then designs and maintains updated the curriculum of the career Senior Technician in Game Development, which is technical coordinator. He is the author of the book "C ++ Object Oriented Programming" and "C # Total Programmer's Guide" MP Ediciones. He has collaborated in the magazines ".code" and "Power Users" with articles about game programming.
Sergio Baretto
Sergio Baretto Graduated from the fourth class of game developers of Image Campus, Sergio has worked in the audiovisual industry in areas of game development and software programming. Work with various programming languages ​​and tools, oriented to multiplatform development. In 2011 rejoined Image Campus as a teacher and since then specializes in training for both students with programming skills who want training in specific tools and platforms, and those who, without prior knowledge, want to enter the world of game programming. At the same time, enables professional groups of important local producers of video games, in content as these companies regularly hire in Image Campus. Sergio is one of the first "Unity Certified Developers" from Argentina, having completed its certification at Unity offices in San Francisco during its launch in GDC2016.
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