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Architectural visualization

Training path


The wide variety of tools that we have today, redefine and continually expand the possibilities to offer a product.

The market for modern architecture combines design and creativity equally and that is why uses the most advanced techniques of hyper-realistic rendering, to the pair that introduces the best options immersion in real-time.

What do you learn?

What do you learn

  • Specific tools for modeling, interior and exterior from a plane or inventive own development.
  • Creating materials, physically correct, to accurately simulate the wide variety of surfaces found in a real environment.
  • Lighting scenes under different conditions, day, night, magic hour, both in open and closed.
  • Efficient use of the most complete and used object libraries and maps to streamline production times.
  • Render engine optimization to balance development times.
  • Main concepts of composition, colorimetry and photographic language for the optimal pose the scenes.
  • Generate a photorealistic image that allows apply everything seen.
  • Connection with the most modern systems of representation in real-time. (Unreal Engine 4)
Software to Use
Autodesk 3ds Max, Adobe Photoshop, Adobe Premiere, Unreal Engine 4.


Basic notions of reading plans or architectural documentation.

The generation of projects combining Unreal Engine 4 and virtual reality glasses, such as the Oculus Rift or HTC Vive, establish the present and the future of the development in the visualization of architectural designs.

Complete this training with the Unreal Module:

Graduate Profile

Graduate Profile

Architectural Visualization studying at Image Campus, lets you work in ArchViz studies, urban planning, interior design, real estate developments, or arming scenography by the following:

  • Interior and exterior modeling scenarios with Autodesk 3ds Max.
  • Materialization, lighting and rendering scenes with V-Ray.
  • Composition, colorimetry and photographic language.
  • Recreation of scenes in a real-time environment for generating virtual tours and interactive high quality with possibility of running with virtual reality glasses.
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: 2020 August
Duration: 32 classes
Submitted or days and times: Monday and Thursday from 19: 00 22 to: 00 hours.
tentative completion: December 2020
Tentative completion with the Unreal Engine 4 Module for Architecture: April of 2021 (with recess in January).
Student Work

Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Alexis Fioretti
Alexis FiorettiTeacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Responsible and artist 3D developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at NGD Studios working on videogames. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of this industry. Specialties: Teaching and research in art 3D.
View Portfolio online.
Exodos - Picture
Exodos image Architectural training at the University of Buenos Aires, three of the four conformers of the study, have combined their technical and artistic knowledge with the new tools of digital representation. The fourth member, a theoretical and technical of the Cartesian axes and geometric operations, is a graduate career at Image Campus Director 3D. Over the years 2006 to 2008 were part of the study of archviz Archpartners, who stomped on these services in real estate markets in New York and Boston, arriving to make images for Jean Nouvel, A studio, Moshe Safdie, Gwathmey & Siegel, Sasaki , Asymptote, and Elkus Manfredi, among others; and major real estate developers Shvo and Corcoran Sunshine Group. In 2008, Dutto, Sanchez Sosa and Tomasone begin their autonomous enterprise, working locally with architectural firms as EV + PP, Del Puerto-Sardin, Enrique Cordeyro, etc; other international and Martin Gomez and Paul Katz; and devising strategic alliances with other studies such as the same archviz Archpartners, Arx Solutions, Acusourcing, Craft CG, and as many more. Exodos image has the satisfaction of having been participants in creating images for architectural firms that have won international architectural competitions as the remodeling of Rivadavia Hospital and Golden Gate Barranquilla EV + PP and Orjin Bodrum in Turkey, 2013, the arch. Lucas Tomasone represent Exodos as speaker in the UY! CG Meeting in the auditorium in Montevideo Antel receiving the post of the first and last edition exposed by John Altieri. Today remain strong in the office of the Architectural Visualization and undertaking new horizons with the new technologies of Augmented Reality, Real Time, 3d and printing.
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