VirtualProduction

Innovate in the way of generating creative content with Unreal Engine

Credits: Quokka, Epic Games, Krausz - Munno, Marino.

Format

100% Live Online + In-person studio practices (optional)

Duration

24 classes

Home

September 17

Cursada

Tuesday from 19 to 22 p.m. and Saturday from 10 a.m. to 15 p.m.

Level

Advanced

academic requirements

  • Basic knowledge of Unreal Engine 4 (or similar engines) and any 3D or video post-production software is recommended.

Technical requirements

  • Operating system: Windows 10 64-bit or higher.
  • Processor: 12 cores at 3,4Ghz
  • Memory: 32 GB of RAM.
  • Graphics: Nvidia GTX 1080 or AMD RX Vega 64 or higher (8GB VRAM).
  • Storage: 100GB of available space.

Estudio 5

We have the first educational set in Latin America equipped with state-of-the-art technology for virtual production, visual effects (VFX), body and facial movement capture (MOCAP), volumetric design, fully compatible with UNREAL ENGINE 5. We have a camera tracking system connected to a giant high definition micro LED screen, the first of its kind in the country. Image Campus is the first educational institution designated UNREAL ATC (Authorized Training Center) in LATAM.

Authorized Unreal Engine Training Center PREMIER LATAM

Commitment and excellence in Unreal Engine training

Image Campus achieves the prestigious title of Premier Unreal Authorized Training Center

We have been recognized as the first PREMIER authorized Unreal Engine center in LATAM.

More information

Virtual Production with Unreal Engine

What is virtual production or virtual production?

"Virtual production" is a general term to refer to a very wide variety of digital methods aimed at producing and displaying content in real time. Virtual reality (VR) and augmented reality (AR) technologies are often combined with graphics generated by video game engines.
Creative leaders have shown that virtual production is revolutionizing the way movies, series, television, events and digital content are made with incredible results.
Previsualization, motion capture, virtual cameras, and real-time compositing are essential virtual production techniques in modern content creation.

They allow producers, directors and the technical / creative team to preview and render digital assets on set in real time, including virtual sets, character animations, and effects applied to real objects and actors.

In this Specialization Path you will learn to apply technical and creative fundamentals when facing a project, breaking with the classic linear way of creating content. The lack of dynamism, the wait for returns or exchanges that take a long time, the "render problem" and the uncertainty of what a finished product will look like will increasingly be a thing of the past.

Main advantages of using virtual production methods:

It favors a more dynamic, non-linear and collaborative process.

Allows filmmakers in all creative areas to make decisions on the spot

Enables much earlier iterations in the production schema

It offers configurable tools that are very easy to modify at the moment according to the needs of the filmmaker

Generate higher quality images from the beginning of the process

Produces ready-to-use compatible and interchangeable items from preview to final delivery

It incorporates new multiuser and remote workflows, allowing real-time collaboration between different team members regardless of physical distance

Dramatically reduces production costs and post-production time.

Some of the skills you will learn along the way:

Integrate virtual production within different types of projects (film, television, live events, etc.)

Understand the compatibility of different hardware, software, and input and output protocols

Design custom real-time workflows and technical manuals

Preview and compose live different environments and digital objects in a set (virtual stages, virtual sets, etc)

Compare different body, facial and object MOCAP (motion capture) technologies

Understand the stages of realization that are being modified by this new paradigm

Generate the necessary knowledge to apply to the new work areas that are being created

Analyze the advancement of different mobile technologies in the generation of content

Develop an interactive VCam (virtual camera) to use on a film set

Agenda

  • Historical review and evolution of virtual production
  • PreRender vs realtime. Advantages and disadvantages
  • Theory to understand video signals and their compression
  • Cables, connectors and codecs
  • Video cards and necessary hardware
  • 3D software basics
  • Unreal as a composition tool
  • Import of assets made in other software
  • Blueprints and custom tools
  • Interactive lighting
  • In/out protocols: Livelink, Spout, NDI
  • How to match the real with the virtual
  • Latency
  • Display media (monitors, VR glasses, projectors, LEDs)
  • Connection with Streaming Software (OBS)
  • Motion capture technologies. Pros and cons
  • Body Tracking (Kinect/Rokoko) and face tracking (IphoneX)
  • cam
  • nDisplay

On-set internships for VFX projects, television/virtual sets, theater, live events, and art installations

Tools and software to use

Unreal Engine
Adobe After Effects, video editing and animation software logo icon
Autodesk 3DS Max software icon
Autodesk Maya 3D modeling icon logo software
MotionBuilder
OBS Open Broadcaster Software logo

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Teacher

Ignacio Pol

Ignacio Pol

Authorized Unreal Instructor. VFX & Virtual Production Supervisor.

Who is it for?

  • Film, TV or event producers
  • Visual Effects Supervisors
  • 3D Artists
  • Cinematographers
  • Post coordinators
  • Directors of artistic development
  • VFX Composers
  • Engine programmers like Unreal or Unity
  • Creative Directors and Producers
  • Art directors
  • game designers

Areas where our graduates can work

Virtual Production Supervision

Motion Capture Monitoring (MOCAP)

Virtual Production TD

VFX Technical Project Manager

Virtual Production Stage Manager

Virtual Camera Operator

Join the Image community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of this community and apply to your next challenge.

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Infrastructure and Technological Resources of Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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Questions and Registration
+54 11 7079 0239

Communicate by Whatsapp
+54 9 11 6221-5530

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