Credits: Quokka, Epic Games, Krausz-Munno, Marino.
100% Live Online
Optional: On-site practices in studio
Tuesday from 19 to 22 p.m. and Saturday from 10 a.m. to 15 p.m.
Basic knowledge of Unreal Engine5 (or similar engines) and any 3D or video post-production software is recommended.
We have the first educational set in Latin America equipped with state-of-the-art technology for virtual production, visual effects (VFX), body and facial movement capture (MOCAP), volumetric design, fully compatible with UNREAL ENGINE 5. We have a camera tracking system connected to a giant high definition micro LED screen, the first of its kind in the country. Image Campus is the first educational institution designated UNREAL ATC (Authorized Training Center) in LATAM.
Commitment and excellence in Unreal Engine training
Image Campus Achieves the Prestigious Title of Premier Unreal Authorized Training Center
We have been recognized as the first Unreal Engine PREMIER Authorized Center on the American continent.More information
Virtual Production with Unreal Engine
What is virtual production or virtual production?
"Virtual production" is a general term to refer to a very wide variety of digital methods aimed at producing and displaying content in real time. Virtual reality (VR) and augmented reality (AR) technologies are often combined with graphics generated by video game engines.
Creative leaders have shown that virtual production is revolutionizing the way movies, series, television, events and digital content are made with incredible results.
Previsualization, motion capture, virtual cameras, and real-time compositing are essential virtual production techniques in modern content creation.
They allow producers, directors and the technical / creative team to preview and render digital assets on set in real time, including virtual sets, character animations, and effects applied to real objects and actors.
In this Specialization Path you will learn to apply technical and creative fundamentals when facing a project, breaking with the classic linear way of creating content. The lack of dynamism, the wait for returns or exchanges that take a long time, the "render problem" and the uncertainty of what a finished product will look like will increasingly be a thing of the past.
Main advantages of using virtual production methods:
It favors a more dynamic, non-linear and collaborative process.
Allows filmmakers in all creative areas to make decisions on the spot
Enables much earlier iterations in the production schema
It offers configurable tools that are very easy to modify at the moment according to the needs of the filmmaker
Generate higher quality images from the beginning of the process
Produces ready-to-use compatible and interchangeable items from preview to final delivery
It incorporates new multiuser and remote workflows, allowing real-time collaboration between different team members regardless of physical distance
Dramatically reduces production costs and post-production time.
Some of the skills you will learn along the way:
Integrate virtual production within different types of projects (film, television, live events, etc.)
Understand the compatibility of different hardware, software, and input and output protocols
Design custom real-time workflows and technical manuals
Preview and compose live different environments and digital objects in a set (virtual stages, virtual sets, etc)
Compare different body, facial and object MOCAP (motion capture) technologies
Understand the stages of realization that are being modified by this new paradigm
Generate the necessary knowledge to apply to the new work areas that are being created
Analyze the advancement of different mobile technologies in the generation of content
Develop an interactive VCam (virtual camera) to use on a film set
- Historical review and evolution of virtual production
- PreRender vs realtime. Advantages and disadvantages
- Theory to understand video signals and their compression
- Cables, connectors and codecs
- Video cards and necessary hardware
- 3D software basics
- Unreal as a composition tool
- Import of assets made in other software
- Blueprints and custom tools
- Interactive lighting
- In/out protocols: Livelink, Spout, NDI
- How to match the real with the virtual
- Display media (monitors, VR glasses, projectors, LEDs)
- Connection with Streaming Software (OBS)
- Motion capture technologies. Pros and cons
- Body Tracking (Kinect/Rokoko) and face tracking (IphoneX)
On-set internships for VFX projects, television/virtual sets, theater, live events, and art installations
Tools and software to use
Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.
For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.
Authorized Unreal Instructor. VFX & Virtual Production Supervisor.
Who is it for?
- Film, TV or event producers
- Visual Effects Supervisors
- 3D Artists
- Post coordinators
- Directors of artistic development
- VFX Composers
- Engine programmers like Unreal or Unity
- Creative Directors and Producers
- Art directors
- game designers
Areas where our graduates can work
Virtual Production Supervision
Motion Capture Monitoring (MOCAP)
Virtual Production TD
VFX Technical Project Manager
Virtual Production Stage Manager
Virtual Camera Operator
Join the Image community
Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.
Companies are looking for you
Image Campus is connected to a robust network of companies that seeks and values the academic quality of our students and graduates. Be part of this community and apply to your next challenge.
The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.
Image Campus graduates the best.
Because the best teach.
Unreal Engine represents a transversal content in our Higher Technicatures