Robotics - Programming

Training path

Duration: Classes 32 - 96 hs
Start Date: August 26 2020.
Days and Hours of Course: Wednesdays and Saturdays - from 19:00 p.m. to 22:00 p.m. / 10:00 a.m. to 13:00 p.m.

Watch the informative talk

Robotics - Programming

Training path
Duration: Classes 32 - 96 hs
Start Date: August 26 2020.
Days and Hours of Course: Wednesdays and Saturdays - from 19:00 p.m. to 22:00 p.m. / 10:00 a.m. to 13:00 p.m.
Watch the informative talk
The applications of robotics today exceed the industrial field. It is for this reason that more and more hobbyists and professionals from different fields are developing robots: to solve everyday problems in homes, work environments, workshops and classrooms, laboratories.
Given the breadth of the field, we present specialization paths in three branches: Electronics, programming and design.
In Robotics from the Programming you will learn to program and understand the software of a robot using different languages ​​(Arduino, Processing, Python) and different communication protocols.

What do you learn ?

Program in different languages ​​from its base.

Interpret sensors and program motor drive.

Develop control and interface applications for robotics and multiple electronics areas.

Principles of electronics based on the use of sensors, microcontrollers and motors.

Arduino: programming and use.

Requirements: No requirements.
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Components for the student
Sensors, motors, microcontroller and
Everything you need to build your robot.
Workspace equipped with tools and complete instruments

Send us your question

Graduate Profile

By studying Robotics from the Program you can:

  • Program your own robots in different languages.
  • Acquire the programming base necessary to learn other languages.
  • Control electronic devices to develop applications not related to robotics.
  • Obtain the necessary base to develop, budget and design electronic-based projects and programming.
  • Perform as an independent professional.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry and with a system of INTERNSHIP in companies, aimed at the most advanced students of careers.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Egar Almeida

Project developer of the Infinity Special Projects to Discover area, a non-formal technology-based education program under the Ministry of Education of the Nation. He also serves as a mentor at Creactivis, a non-formal education workshop for children and adolescents from 10 to 18 years old. Passionate about programming and electronics, Egar also works as a consultant and prototype developer of technology-based products for pharmaceutical laboratories, surgery, and orthopedics, as well as commercial products. He worked in the video game industry for 13 years, developing video games for GBA, WiiWare, Nintendo DS, PC and Web platforms.
Teacher

David Coronel

He worked as a web programmer independently, and then in private sector companies using technologies such as PHP, JS, Java and Python, among others. He always had concerns about education, particularly those related to the contribution that new technologies can provide. Therefore, in parallel to his professional activity, he worked as a volunteer in spaces of computer literacy and ICTs. In 2014 he chose to devote himself mainly to education and joined as a mentor in Creactivis, Program Your Future and in formal spaces, where he coordinates programming, electronics and robotics activities. In 2016 and 2017 he conducted workshops on e-textiles, arduino and 3D printing at the Cultural Center of Science together with Chicos.net. He also participated in a process automation project of the Architecture Department of the Universidad del Salvador and in audiovisual artistic installations in the Matienzo Cultural Club.

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

Payment Methods:

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