Modeling Professional 3D

Give life to your ideas and make your passion a profession

Credits:  Javier Marin.

Format

100% online
Live

Duration

64 classes

Cursada

Monday and Thursday
19 p.m. to 22 p.m.

Home

April 2024

School leader en
innovation y
academic excellence.

Of our students
are working
in the industry.

Of our students are recommended by graduates and industry professionals.

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What do you learn?

What is 3D modeling?

We understand by 3D modeling the process by which any three-dimensional object is developed, whether organic or inorganic. Through specific software (some of the most used 3D modeling programs: Autodesk Maya, 3DS MAX, Cinema 4D, Blender, etc.), points in virtual space (called vertices) are manipulated in order to form a "mesh". ” or “mesh”, which together form a 3D object.

Today, it is common to see that the video game, film, architecture, illustration, engineering and advertising industries constantly demand specialists capable of 3D modeling a building, scenery, characters, objects or products, among other tasks.

In professional 3D modeling, you will learn to work with professional production methods, specializing in both organic and inorganic modeling, mainly for the audiovisual industry. At the same time, you will have a solid foundation for any market that requires 3D computer-generated models.

During the course we will address the production procedure, from the conceptual designs for a correct technical execution in its realization, to the post-production phase where the final look of the object or character is obtained. We will learn how to organize the work, what is the correct way to face the different challenges that arise, how to achieve realistic results and how to achieve visual impact in our 3D models.

Each module responds to a specific stage within the production of a piece. We start with the technical preparation to generate inanimate objects up to the guidelines and theories of human anatomy for organic objects. We'll also look at generating correct topologies, coordinate mapping, and texturing, where we go over the creation processes for realistic materials. Finally we will learn the rules of lighting, rendering and composition to obtain more visually and artistically rich representations in our 3D models.

The main objective of this specialization is the delivery of a high quality final work, which will serve as a portfolio to present in the industry.

Main softwares used

Autodesk Maya software icon
ZBrush, software program icon logo
Adobe Photoshop software editing bitmap pixels icon software
Substance Painter, software program icon logo
Substance Designer, logo icon for software program
Autodesk Arnold logo software

What our graduates have to say

Javier Marin - Image Campus Student Testimonials
Javier Marín
3D Artist - VFX Wildcards

Image helps you develop your vocation and links you with the industry. It has specialized teachers in each area and the latest market trends. Always one step ahead of the rest.

Belen Bargas - Image Campus Student Testimonials
Bethlehem Bargas
3D Artist on Vready Now

Thanks to Image I was able to develop professionally as a 3D artist and live from what I love. I learned to use the latest tools and techniques that are used today, which allow me to achieve high quality work that meets the expectations of my clients. The teachers are excellent people and professionals

Camila Jurado - Image Campus Student Testimonials
Camila Jury
3D Artist and Graphic Designer at Fiverr

In Image I was able to expand my knowledge of 3D modeling, and it also allowed me to network well. I was always passionate about cartoons and video games and thanks to the journey I got a job as a modeler for prints and animations. Both the professors and the second members were always available with all the patience in the world to clarify my doubts. That helped me a lot to progress.

Companies where our graduates work

Heaven Game Studios, companies where Image Campus graduates work
Dwarf, companies where Image Campus graduates work
Globant, companies where Image Campus graduates work
Lemonchili Games, companies where Image Campus graduates work
Delta3, companies where Image Campus graduates work
Laposta, companies where Image Campus graduates work
Methanoia, companies where Image Campus graduates work
NXA Studios, companies where Image Campus graduates work

Curriculum

Professional Modeling Course 3D

  • Inorganic Modeling: Maya
  • Design and 3D Modeling
  • UV mapping
  • Digital Sculpture: ZBrush
  • Anatomy
  • character creation
  • Retopology and UV for animation
  • Texturing: Substance Painter / Designer
  • Lighting
  • Composition:
  • Rendering: Arnold

Teachers

Daniel Brites, Professor at Image Campus

Daniel Brites
Reference professor of the 3D Professional Modeling course. Technician and director in photography. He began his career in the CG and GFX area between 1985 and 1987 (Magic Alley Studios, Toronto) and continued in the 90s working in different production companies and TV channels with Lightwave, Alias ​​P. Animator, SoftImage and 3D Studio from its first versions. . In 1995 he set up his own studio where he currently does multidisciplinary work: documentaries, cinema; TV, architectural visualization and video games. He has been teaching since 1998. He is currently a professor of the polygonal modeling and lighting techniques courses at Image Campus, where he has been teaching since 2003.

Diego Rudi - Professor at Image Campus

Diego Rudy
Born in Montevideo, Uruguay, lives in Buenos Aires, Argentina. Since he was a boy he enjoyed comics, videogames, drawing and painting and at the age of 21 he began to study comic drawing. At the age of 26, he decided to make his creations in three dimensions and became a traditional sculptor, until 7 years later when he discovered the world of digital 3D where he was able to combine everything he likes: drawing, painting, sculpture and videogames, and that is what he has dedicated to the present day. today. He always learned in a self-taught way, works freelance and teaches 3D modeling.

Lucio Anselmi

Lucio Anselmi
Graduate and professor of Image Campus. 3D artist with more than 8 years of experience between audiovisual projects and teaching in the 3D area. He is currently working on the development of real-time experiences with Unreal Engine, Producer and 3D Artist within the First VR Project developed by IC-CUBE.

Aldana Drisaldi - Image Campus Student Testimonials

Aldana drisaldi
Graduated and professor of Image Campus. She has been an Industrial designer from the UBA for 6 years, during 2020 she decided to expand her 3D knowledge at Image Campus and from there it was a one-way trip to the world of video games. In addition to continuing to educate herself on programs and technologies such as AR, VR, Unreal engine, etc, she currently works as a 3D artist.

Areas where our graduates work

3D Character Modeling / Sculpture

Texturing with Substance Painter / Designer

Creation of 3D Assets for Cinema and Advertising

Retopology and Mapping

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infrastructure and Technological Resources of Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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+54 11 7079 0239

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+54 9 11 6221-5530

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