Modeling Professional 3D

Bring your ideas to life and take your talent to another level

credits:  Javier Marin.

Type

100% Online
Live

Duration

64 classes

Cursada

Monday and Thursday
19 p.m. to 22 p.m.

Home

2022 April

School leader en
innovation y
academic excellence.

Of our students
are working
in the industry.

Of our students are recommended by graduates and industry professionals.

What do you learn?

What is 3D modeling?

By 3D modeling we understand the process by which any three-dimensional object is developed, whether organic or inorganic. Through specific software (some of the most widely used 3D modeling programs: Autodesk Maya, 3DS MAX, Cinema 4D, Blender, etc.), points are manipulated in virtual space (called vertices) in order to form a mesh "Or" mesh ", which together forms a 3D object.

Today, it is common to see that the video game, film, architecture, illustration, engineering and advertising industries constantly demand specialists capable of 3D modeling a building, scenery, characters, objects or products, among other tasks.

In professional 3D modeling, you will learn to work with professional production methods, specializing in both organic and inorganic modeling, mainly for the audiovisual industry. At the same time, you will have a solid foundation for any market that requires 3D computer-generated models.

During the course we will address the production procedure, from the conceptual designs for a correct technical execution in its realization, to the post-production phase where the final look of the object or character is obtained. We will learn how to organize work, what is the correct way to face the different challenges that arise, how to achieve realistic results and how to achieve visual impact on our 3D models.

Each module responds to a specific stage in the production of a part. We start with the technical preparation for generating inanimate objects up to the guidelines and theories of human anatomy for organic objects. We will also look at the generation of correct topologies, coordinate mapping and texturing, where we go over the creation processes for realistic materials. Finally we will learn the rules of lighting, rendering and composition to obtain representations of greater visual and artistic richness in our 3D models.

The main objective of this specialization is the delivery of a high quality final work, which will serve as a portfolio to present in the industry.

Main softwares used

Autodesk Maya software icon
ZBrush, software program icon logo
Adobe Photoshop software editing bitmap pixels icon software
Substance Painter, software program icon logo
Substance Designer, logo icon for software program
Autodesk Arnold logo software

What our graduates have to say

Javier Marin - Image Campus Student Testimonials
Javier Marin
3D Artist - VFX Wildcards

Image helps you develop your vocation and links you with the industry. It has specialized teachers in each area and the latest market trends. Always one step ahead of the rest.

Aldana Drisaldi - Image Campus Student Testimonials
Aldana drisaldi
Industrial Designer, 3D Artist and Concept Designer

Image gave me the confidence I needed to enter a new world that I thought I would no longer be able to enter. I am an industrial designer and thanks to the institution and its teachers I was able to realize that I also want to be a 3D artist, digital sculptor and conceptual artist.

Camila Jurado - Image Campus Student Testimonials
Camila Jurado
3D Artist and Graphic Designer at Fiverr

In Image I was able to expand my knowledge of 3D modeling, and it also allowed me to network well. I was always passionate about cartoons and video games and thanks to the journey I got a job as a modeler for prints and animations. Both the professors and the second members were always available with all the patience in the world to clarify my doubts. That helped me a lot to progress.

Belen Bargas - Image Campus Student Testimonials
Bethlehem Bargas
3D Artist on Vready Now

Thanks to Image I was able to develop professionally as a 3D artist and live from what I love. I learned to use the latest tools and techniques that are used today, which allow me to achieve high quality work that meets the expectations of my clients. The teachers are excellent people and professionals

Companies where our graduates work

Heaven Game Studios, companies where Image Campus graduates work
Dwarf, companies where Image Campus graduates work
Globant, companies where Image Campus graduates work
Lemonchili Games, companies where Image Campus graduates work
Delta3, companies where Image Campus graduates work
Laposta, companies where Image Campus graduates work
Methanoia, companies where Image Campus graduates work
NXA Studios, companies where Image Campus graduates work

Send us your question

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    Curriculum

    Professional Modeling Course 3D

    • Inorganic Modeling: Maya
    • Design and 3D Modeling
    • UV mapping
    • Digital Sculpture: ZBrush
    • Anatomy
    • Creation of characters
    • Retopology and UV for animation
    • Texturing: Substance Painter / Designer
    • Lighting
    • Composition:
    • Render: Arnold

    Meet your mentors

    Daniel Brites, Professor at Image Campus

    Daniel Brites
    Technician and director in photography. He began his career in the area of ​​CG and GFX between 1985 and 1987 (Magic Alley Studios, Toronto) and continued in the 90s working in different production companies and TV channels with Lightwave, Alias ​​P. Animator, SoftImage and 3D Studio from its first versions. . In 1995 he set up his own studio where he currently does multidisciplinary work: documentaries, cinema; TV, architectural visualization and video games. He has been teaching since 1998. He is currently a professor of polygonal modeling and lighting techniques courses at Image Campus, where he has been a teacher since 2003.

    Diego Rudi - Professor at Image Campus

    Diego Rudi
    Born in Montevideo, Uruguay, resides in Buenos Aires, Argentina. Since he was a boy he enjoyed comics, video games, drawing and painting and at the age of 21 he began to study comic drawing. At 26 he decided to make his creations in three dimensions and became a traditional sculptor, until 7 years later he discovered the world of digital 3D where he was able to combine everything he likes: drawing, painting, sculpture and video games and that is what he dedicates himself to. today. He was always self-taught, works freelance and teaches 3D modeling.

    Infrastructure and Technological Resources of Image Campus

    Infrastructure and Technological Resources

    In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

    Areas where our graduates work

    3D Character Modeling / Sculpture

    Texturing with Substance Painter / Designer

    Creation of 3D Assets for Cinema and Advertising

    Retopology and Mapping