credits: Javier Marin.
Monday and Thursday
19 p.m. to 22 p.m.
School leader en
Of our students
in the industry.
Of our students are recommended by graduates and industry professionals.
What do you learn?
What is 3D modeling?
By 3D modeling we understand the process by which any three-dimensional object is developed, whether organic or inorganic. Through specific software (some of the most widely used 3D modeling programs: Autodesk Maya, 3DS MAX, Cinema 4D, Blender, etc.), points are manipulated in virtual space (called vertices) in order to form a mesh "Or" mesh ", which together forms a 3D object.
Today, it is common to see that the video game, film, architecture, illustration, engineering and advertising industries constantly demand specialists capable of 3D modeling a building, scenery, characters, objects or products, among other tasks.
In professional 3D modeling, you will learn to work with professional production methods, specializing in both organic and inorganic modeling, mainly for the audiovisual industry. At the same time, you will have a solid foundation for any market that requires 3D computer-generated models.
During the course we will address the production procedure, from the conceptual designs for a correct technical execution in its realization, to the post-production phase where the final look of the object or character is obtained. We will learn how to organize work, what is the correct way to face the different challenges that arise, how to achieve realistic results and how to achieve visual impact on our 3D models.
Each module responds to a specific stage in the production of a part. We start with the technical preparation for generating inanimate objects up to the guidelines and theories of human anatomy for organic objects. We will also look at the generation of correct topologies, coordinate mapping and texturing, where we go over the creation processes for realistic materials. Finally we will learn the rules of lighting, rendering and composition to obtain representations of greater visual and artistic richness in our 3D models.
The main objective of this specialization is the delivery of a high quality final work, which will serve as a portfolio to present in the industry.
Main softwares used
What our graduates have to say
Image helps you develop your vocation and links you with the industry. It has specialized teachers in each area and the latest market trends. Always one step ahead of the rest.
Image gave me the confidence I needed to enter a new world that I thought I would no longer be able to enter. I am an industrial designer and thanks to the institution and its teachers I was able to realize that I also want to be a 3D artist, digital sculptor and conceptual artist.
In Image I was able to expand my knowledge of 3D modeling, and it also allowed me to network well. I was always passionate about cartoons and video games and thanks to the journey I got a job as a modeler for prints and animations. Both the professors and the second members were always available with all the patience in the world to clarify my doubts. That helped me a lot to progress.
Thanks to Image I was able to develop professionally as a 3D artist and live from what I love. I learned to use the latest tools and techniques that are used today, which allow me to achieve high quality work that meets the expectations of my clients. The teachers are excellent people and professionals
Companies where our graduates work
Professional Modeling Course 3D
- Inorganic Modeling: Maya
- Design and 3D Modeling
- UV mapping
- Digital Sculpture: ZBrush
- Creation of characters
- Retopology and UV for animation
- Texturing: Substance Painter / Designer
- Render: Arnold
Meet your mentors
Technician and director in photography. He began his career in the area of CG and GFX between 1985 and 1987 (Magic Alley Studios, Toronto) and continued in the 90s working in different production companies and TV channels with Lightwave, Alias P. Animator, SoftImage and 3D Studio from its first versions. . In 1995 he set up his own studio where he currently does multidisciplinary work: documentaries, cinema; TV, architectural visualization and video games. He has been teaching since 1998. He is currently a professor of polygonal modeling and lighting techniques courses at Image Campus, where he has been a teacher since 2003.
Born in Montevideo, Uruguay, resides in Buenos Aires, Argentina. Since he was a boy he enjoyed comics, video games, drawing and painting and at the age of 21 he began to study comic drawing. At 26 he decided to make his creations in three dimensions and became a traditional sculptor, until 7 years later he discovered the world of digital 3D where he was able to combine everything he likes: drawing, painting, sculpture and video games and that is what he dedicates himself to. today. He was always self-taught, works freelance and teaches 3D modeling.
Areas where our graduates work
3D Character Modeling / Sculpture
Texturing with Substance Painter / Designer
Creation of 3D Assets for Cinema and Advertising
Retopology and Mapping
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.