Course
Introduction
to Game Audio

Training path
Duration: 12 face-to-face classes + 2 seminars + online classes
Start date: April 2021
Days: Tuesday and Friday.
Opening hours: 19: 00 22 to: 00 hours.

Game Audio Introduction Course

Training path
Duration: 12 face-to-face classes + 2 seminars + online classes
Start date: April 2021
Days: Tuesday and Friday.
Opening hours: 19: 00 22 to: 00 hours.
The Workshop proposes that you carry out the task of producing the sound and music of various videogames, from practices that link you to learning in the Audio and technical tools of the digital age. With the follow-up of different specialists, you will tackle the creation of sounds, audio processing, musical composition and soundtrack mixing, as well as familiarizing yourself with logic for the development of Audio in a non-linear medium.

What do you learn ?

General concepts about Sound and Audio in the Digital Age.

Management of specific equipment and software.

Start in the Musical Composition and Sound Design applied to Audiovisual Media.
Develop skills for work in a non-linear environment.

Know the different areas that involve professional work in Game Audio.
Requirements: No requirements
Image
Software to Use
Pro Tools, Reaper, Midi Controllers, Plugins, Virtual Synthesizers, Wwise.

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Required fields

Graduate Profile

By studying the Game Audio Introduction Workshop, you will be able to work independently, as Head of Videogame Audio and / or as an Employee in Studies dedicated to Sound or Videogames.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry and with a system of INTERNSHIP in companies, aimed at the most advanced students of careers.

Curriculum

AGENDA

- Introduction to Audio and Acoustics
- Multitracks: Audio in the Digital Age
- Approach to audio synthesis and virtual instruments
- Effects plugins and audio processing
- Introduction to the production of Computer Music
- Soundtrack Mixing Practice
- Workflow with programmers and video game engine
- Introduction to the use of Audio Middleware in video games

AGENDA

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Eugenio Fernández Taboada

Audio Recording and Post-Production Technician, Sound Designer and Bachelor in Audiovisual Arts Sound orientation. He has worked in the world of Audio for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. For a few years he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to Teaching and Artistic Research and Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Reference of the Sound Area and the Game Audio Vocational Training Course of Image Campus FILMOGRAPHY: https://www.imdb.com/name/nm9317699/

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

Payment Methods:

Image

CONTACT US

Jump 239 C1074AAE
Buenos Aires, Argentina

CONSULTATIONS AND REGISTRATION

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7th Core Encounter

Core Encounter 2020 - Saturday October 17, 24 and 31.

7th Core Encounter

Core Encounter 2020 - Saturday October 17, 24 and 31.