credits: Germán Nóbile
Tuesday and Friday
19 p.m. to 22 p.m.
Have Digital Illustration Tablet
What do you learn?
Assisted Digital Illustration (video reel)
How to Make an Assisted Digital Illustration?
This course is designed to become an Illustrator in a practical and intensive way, optimizing the resources offered by the different software today. You will learn different resources as if they were "digital crutches" that will allow you to advance faster without stopping in the most difficult aspects of the foundational techniques of drawing.
In this way, you can get around the more technical aspects such as anatomy or perspective. With this approach, you can dedicate yourself to producing illustrations that will be part of your new gallery in a more agile way.
This advantage will allow us to explore different styles so that you can find your artistic voice directing your creative energy in the making of powerful and communicative pieces.
Whether you want to perfect yourself or start from scratch, this course will provide you with competitive tools so that you can enter the world of illustration through the front door. As a final work, you will have to prepare a Portfolio to present in the industry.
Tools and Software to use in Assisted Digital Illusion
Portfolio and Job Exit Seminar
What do our graduates think
Image made me discover that the world of the video game industry was much more extensive than I thought, where learning and improvement are constant. I learned key aspects that served me in the future professionally and helped me set the goals that I wanted to achieve personally and professionally. The mentors are excellent and accompany you throughout the journey.
My experience was very enriching since I was able to work under the mentorship of experienced artists who provided me with design tools and techniques that I still use in my work to this day. After the course I managed to have a much broader panorama and find my professional path as a character designer and animator.
I have been dreaming of studying illustration for years and the truth is that Image exceeded my expectations both academically, as well as the kindness of the teachers and coordinators. They really prepare you for the future of work and teach you how important it is to support each other among fellow artists. Beautiful experience!
Image is doing an outstanding job. All you have to do is know your graduates, with a solid knowledge base adapted to the needs of the Industry. I admire the constant growth they show year after year.
Why choose Image Campus
65% of the students who choose to study at Image Campus do so on the recommendation of graduates and professionals who work in the sector.
We design the contents in conjunction with leading companies and prominent professionals so that you learn to creatively solve the challenges present in professional practice.
Image is the ideal space to meet companies, professionals and students from various disciplines that are part of the Animation industry ecosystem.
Through our employment center and internship agreement, you can connect with companies in the sector that are constantly looking for talent.
Community and Events
We are the official headquarters of many of the main events of national and international videogames. Join the Image community and come create challenging projects.
We are the first specialized school in gaming and animation in Argentina and a pioneer in Latin America with more than 20 years of experience in the industry.
Meet your mentors
Germán is a 2d Artist with more than 15 years of experience as a Game and Concept Artist, for Videogame companies (Grupo Clarín, Innergames) and as an Illustrator and Cartoonist for different parts of the world, from Chile to Norway. His credits include illustrating the cover of one of the latest works by acclaimed screenwriter ALAN MOORE (Watchmen, V for Vendetta). He has also worked on the novel
Gráfica CALIGULA with Eisner winner DAVID LAPHAM (Stray Bullets) and rising Screenwriters like Justin Jordan (Luther Strode) and Kieron Gillen (Darth Vader, Iron Man) at the prestigious North American publisher AVATAR PRESS. He illustrated for the card game and role-playing books for Game of thrones, Call of Cthulhu, or Warhammer 40.000. He also served as Art Director for the local TCG game Inferno and participated in the acclaimed game Myths and Legends. He actively participates in different conventions, giving talks and demonstrations, Germán is the creator of the Cartoon Day Logo and one of its original promoters.
Magali Sol Morales placeholder image
Professional artist dedicated to painting and digital illustration. She has worked as a concept artist, comic book colorist and occasionally as an art director in independent studios, she also held workshops on traditional painting and drawing. National Drawing Teacher graduated from the Rogelio Yrurtia School of Fine Arts. Graduated from the Concept Art Professional Path of the Image Campus Institute.
Professional training in traditional painting, human anatomy and animal morphology, comparative anatomy, illustration, artistic photographic editing, and various courses such as history of classical and modern art (aamnba),
Magali held exhibitions of plastic arts and digital painting in: Espacio Casa de la Cultura of the City of Buenos Aires, in the Marcó del Pont Cultural Space, invited artist in the Night Art Cycle N ° 38 and 39, invited artist to the Gothic Expo Bs.As., exhibition in: Rincón Casa Cultural and in Cycle Flores Secas Vol I, VII and IX, among others.
Companies where our graduates work
Areas where our graduates work
Illustration for Marketing / Social Networks
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.