Tuesday and Friday
19 p.m. to 22 p.m.
School leader en
Of our students
in the industry.
Of our students are recommended by graduates and industry professionals.
What is game design?
Game Design is the discipline focused on creating playful experiences for different types of audiences. Those who wonder how to be a game designer, the answer is simple, making video games! Each theoretical and professional school will find its focus on different aspects of design, there will be those who are oriented to specific genres or forms of presentation such as Arcades, Mobile Platforms, PC or Consoles.
In the Game Design course you will be able to create, design and produce video game projects from the perspective of conceptual and creative design, learning the best techniques and tools used in the industry from industry mentors, who will accompany you throughout the entire learning process providing personalized feedback in each class.
You will focus on the production of ideas, creative methods, entertainment theory and the creation of projects from mechanical design, seeking to establish an emotional result in the experience. We will focus on these topics so that you can successfully solve the most recurring problems in the profession. You will learn how to correctly organize and face the challenges of exploring and searching for entertainment. Networking with other students will be key to meeting goals and preparing for future work teams. At the end of the course you will have a portfolio with design documentation and your own video games.
The world needs people who love what they do. If you are passionate about creating worlds and how they work, this is the specialization you have been looking for.
Tools and software to use
What our graduates have to say
Image was a before and after in my career. After studying Game Design I got my first job in the industry and it was the first step towards becoming a lead game designer, the job I always wanted to have. In addition to gaining knowledge, I met incredible people who taught me a lot of things on a human level. Today some of my former classmates are co-workers and other best friends.
After studying Image and Sound Design (UBA), I decided to do the Game Design journey. It was a great complement to what I studied and allowed me to see the design from a totally new and enriching perspective. The interesting thing about Image are all the extracurricular activities you meet members of other disciplines.
Companies where our graduates work
- The role of the game designer
- Mechanical design and content
- Experimental games
- Exploratory prototyping
- Narrative and creativity
- Video game analysis
- Culture and playful practice
- Documentation and communication
- Tools and practices
- The video game industry
- Business planning and marketing
Eduardo Rodriguez Ortega
Coordinator of the Game Design journey. Producer, Game Designer and programmer with knowledge of electronics and extensive experience in video game development for consoles, mobile devices, web and PC. University professor of Video Game Production, Metrics, Monetization and Design.
Founding member of the Argentine Association for Game Development (ADVA) in 2003. He is currently part of the board of directors.
In 2001 he joined the initial team of Sabarasa, where he participated in the development of the first South American game for consoles: "Mazes of Fate", for Nintendo GBA, which won the SAPO award for best console video game in 2006.
He was part of QB9, where he worked on the design and production of projects such as “Zoombook: The temple of Sun” (SAPO 2007 for best casual game) and “Elements” (SAPO 2008 for best Argentine PC game). As director of Game Design, he has worked on the design of many online games for companies such as Lego, Mattel, Cartoon Network, Disney, Nickelodeon, South Park Studios among others. He was the original Design Lead for the children's MMO Mundo Gaturro (2011 MateAr award).
He worked in the incubation process of QB9 to become an official developer for Sony and in 2010 he was Producer and Design Leader of two projects for PSP: "PlayEnglsh" and "Ugly Duckling: The most beautiful game", which were N * 1 in sales in Spain. In 2014 he starts working as a Business Developer. Later he was Producer and finally Product Manager of Mesi Games. He became the company's Head of Studio in 2017.
Video game designer who has been working in the industry since 2009. He started as a QA analyst at QB9, then worked as a level and game designer within the same company until his retirement in 2015.
That year he began working on Barbacube, where he made projects for Cartoon Network and one of his own called The Otherside, released on Apple Arcade. Meanwhile, together with Nastycloud, he created Nubarrón, released on Steam in 2020.
He currently works at the Hidden People Club which recently launched Spoockey and has another project underway. He in turn develops Fulbo Stars, a Solana Blockchain soccer game. Teaching is for him a place of research and constant progress, where he wants his students, in addition to taking knowledge, to take their own and published video games.
Santiago Perez Losanovscky
Game Designer, focused on innovation, creativity and experimentation. Entertainment researcher, since it is not only the way to create great games, but also great experiences that can change the lives of those who play them. He currently works as a Producer & Lead Game Designer, but he also has experience throughout his career as a level designer, QA and Project Manager.
Mentors and Advisors
Scrum master and project manager with more than 19 years of experience in small and large international projects, both in videogames and in software, education and gamification solutions: Mercado Libre, Sabarasa, Héroes del Ring, YPF, Pixowl TheSandbox and TheSandboxEvolution and Sixth Vowel, Element: Space among others. Manager of the Element:Space video game project with a team of more than 65 people, throughout 30 months of production.
Games technician, technical specialist in educational and didactic material, designer of board games and video games.
Co-founder and treasurer of the Argentine video game foundation (FUNDAV), Co-founder of the Argentine video game camera (ADVA), founder of the IndustriaVG labor exchange. Co-creator of the Game Work Jam cycle.
He is a mentor in the technique and path of Game Design.
Areas where our graduates work
Freelance game mechanics designer
Prototype designer and experimental games
Video Game Analyst
The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.
Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.
For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.