Game Audio

Training path
Duration: Intensive of 20 classes.
Start date: October 2, 2020.
Days: Tuesday and Friday.
Opening hours: 19: 00 22 to: 00 hours.

Game Audio Course

Training path
Duration: Intensive of 20 classes.
Start date: October 2, 2020.
Days: Tuesday and Friday.
Opening hours: 19: 00 22 to: 00 hours.
Sound and music in the non-linear world of video games
Game Audio is designed to completely transpose the tasks that compose the sound work in video games; Acquire a different way of thinking, composing and implementing sound and music, and learn to solve the difficulties presented by the non-linear and multiplatform medium of video games.

Why study Game Audio on Image Campus?

Classroom with top quality equipment.

Possibility of going to a Professional Sound StudioD.

Implementation of Music and Sound Design in Wwise.

Theoretical-technical tools for the conceptual work of Sound Design.

Theoretical-technical tools for work Compositivo Musical

Management of several Sound Sortware, seeing pros and cons

Experience performing Sound Design, Musical Composition and implementation in Video Games own Image Campus, from Cellular, PC and even Virtual Reality
Possibility of pre-work experience relating to Programmers and Game Designers.

Creation of own sound effects.

Creation of Virtual Musical Instruments.

Sound Signal Processing.

Sound Synthesis


Voice design for characters.

What do you learn ?

The technical tools and theoretical concepts needed to perform fully, and autonomously, the different tasks that make up the world of sound and music in a video game.

To devise, create and transmit the narrative concepts of audiovisual communication, from a different way of thinking about sound and musical composition in a non-linear way, which will enrich the production of a video game.

To work with the necessary software and processors to implement events of sound actions and blends of the audio in real time, according to the game.

To work the sound and music of the game in an interactive / adaptive / generative way.

Dubbing and Voice Processing for the creation of realistic and fantastic characters.

Create your own Sound Effects through multiple tools (audio processors, synthesizers, and a Foley room).

Tools for the composition and production of music in videogames, taking into account the conceptual and its implementation in the game, working with acoustic, virtual instruments, samples and a recording and mixing room.

To design your own virtual instruments.

Audio programming in visual environments.

To understand in depth the process of making a videogame, through practices with video games developed in Image Campus.

Requirements: General knowledge about audio, previous knowledge designing and composing sound and / or music in Audiovisual Media and / or Sound / Music Production.
Software to Use
Wwise ProTools Reaper. Cubase Deflemask Tracker Renoise

Send us your question

Required fields

Graduate Profile

Studying Game Audio you will be able to perform in activities like:

  • Design, Implementation and Mixing of Sound and Music for Video Games in Wwise.
  • Unity Audio Implementation.
  • Management of Different Daws knowing its advantages and disadvantages.
  • Editing and Post-Production of Dialogues for character design.
  • Compose and implement Music in non-linear environments.
  • Creation of Virtual Instruments.
  • Design and Creation of Environments and Sound Effects through the processing of Audio and Sound Synthesis.
  • Audio Interactive / generative / adaptive.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry and with a system of INTERNSHIP in companies, aimed at the most advanced students of careers.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Eugenio Fernández Taboada

Audio Recording and Post-Production Technician, Sound Designer and Bachelor in Audiovisual Arts Sound orientation. He has worked in the world of Audio for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. For a few years he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to Teaching and Artistic Research and Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Reference of the Sound Area and the Game Audio Vocational Training Course of Image Campus FILMOGRAPHY:

Luciano Martín Cabrera

Student of Degree in Electronic Arts orientation Sound. Sound Designer in SoundInWords and Professional Musician. He works in the world of Audio from the 2008 and from the 2012 he began to specialize in the Sound Design of characters for Videogames, having participated in projects of companies such as Blizzard Entretainment, Sony, EA, among others.

Luis Monrocle

He is a Music Technician with Piano orientation (Astor Piazzolla Conservatory) and a Bachelor of Musical Arts with a composition orientation. He has done several works as an Orchestrator in the Musical Theater area and as a composer he has collaborated in Film and Videogames. He is currently dedicated to teaching, research and activity as a composer of music for Audiovisual Media.

Mauro Aramburu

Teacher from 2014 of production and implementation of music and audio for video games. Student of Degree in Music and Technology and Musical Composition. He works as a Sound Designer, Musical Composer and Audio Integrator. He made electronic music under the pseudonym "kytdkut" and performed several concerts of improvisation guided by electroacoustic media.

Christian Fernando Perucchi

He is a composer Orchestrator, Arranger and Sound Designer with more than 11 years of experience and more than 70 credits in music and sound design for video games, cinema and audiovisual media. He has studied a degree in composition and teaching of classical guitar and violin at the Astor Piazzolla Conservatory. He works from the 2004 in the Videogames industry, having done work for companies such as Square enix, OPQAM, Dos Brains, Sixth Vowel SA, Thotwise Games, OKAM STUDIO, Huusmann Media, ZupCat, Lost Spell Games, Incubator Games, among others a He also has experience working for Mobile, PC, PS4, XBOX ONE and VR.

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

Payment Methods:



Jump 239 C1074AAE
Buenos Aires, Argentina


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7th Core Encounter

Core Encounter 2020 - Saturday October 17, 24 and 31.

7th Core Encounter

Core Encounter 2020 - Saturday October 17, 24 and 31.