Art, Animation and Video Games
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Game Art course

Training path

3D art integral production for video games.


The end result of a game depends on many factors, history, gameplay, empathy with the players ... but what unites all this is art, character design and the world where the game takes place. The creation of all these elements requires a process that starts from the development of concept art of characters, weapons and vehicles, to the scenery. Bring to life this concept, build, give color and cheer is an exciting and extremely creative process.

In this way you will learn everything you need to create these worlds. Starting from the concept art, we will develop the entire process of creating props, scenes and characters for video games, through modeling, texturing and creating skeletons to give them life.

What do you learn?
    What do you learn
  • To create models of props 3d both High Poly (with plenty of polygons) and lowpoly (low number of polygons), and export them texturizarlos game engines such as Unity or Unreal.
  • A modular create scenarios for generating complex environments optimally for video games.
  • A modeling with Zbrush High Poly versions of characters, retopologizarlos (create a low-poly version from Poly High) and spend all detail Low High version for our models look detailed and professional game engine.
  • A texturing with SubstancePainter, 3D Coat and Photoshop to create textures with stunning details.
  • To generate skeletons that allow us to animate any element we believe.
  • To create executable files from engines to test and show our work.
  • To create a demo reel or own portfolio, production work required to enter this exciting world.
Software to Use
Autodesk Maya, ZBrush, Photoshop, SubstancePainter, 3D Coat


without Requirements

Graduate Profile
Graduate Profile

Studying Game Art in Image Campus, lets you work in producing video games, or own projects, performing the following tasks:

  • Art direction
  • modeling lowpoly
  • High Poly Modeling
  • Create industry and business specific scenarios
  • Character development
  • Create skeletons to provide animation characters or elements
  • Export items in Unity and Unreal, crearles materials, enlighten and create executable to test and / or show the end result
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Duration: Classes 64 - 192 hours.
Start Date: 2020 April
Cursada: Monday and Thursday from 19: 00 22 to: 00 hs
tentative completion: December 2020


  • Seminar: The video game industry
  • Introduction to Modeling 3D
  • Development props
  • 1 graphics engines
  • Create industry and business specific scenarios
  • Character development
  • Rigging
  • 2 graphics engines
  • Integration Workshop

Continuing Education

If you want to specialize in the preparation of skeletons we recommend the trip PROFESSIONAL ANIMATION 3D.

Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Pablo Hernán Fernández
Pablo Hernán FernándezSelf-taught, after studying Bachelor in Computer Science at UNLP became interested in computer art section, devoting himself full time to the discipline of 3D. Starting with 3D Studio for DOS passed variety of projects and platforms accumulated experience in many different facets of production in both advertising and video games and film. In 2006 was integrated as a teacher at Image Campus passing many specialties such as modeling, texturing, effects, rigging, animation, simulations, acting, software and training courses to companies.
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