Game Art

Training path

Student credits (in order of appearance):
José Velaztiqui, Carla Sosa, Tomas Peralta, Mayra Luna, Hernán Gauna, Agustina Llanos, Alan Castro, Melissa Baliano, Ignacio Galazzi, Leandro Gonzalez, Jhony Villarraga.

Game Art course

Training path
Duration: Classes 64 - 192 hours.
Start Date: April 13 2020
Days and hours of study: Monday and Thursday from 19: 00 22 to: 00 hours.
tentative completion: December 10 2020.
Watch the informative talk
Duration: Classes 64 - 192 hours.
Start Date: April 13 2020
Submitted or days: Monday and Thursday from 19:00 p.m. to 22:00 p.m.
Tentative Completion: December 10 2020.
Comprehensive production of 3D art for Videogames.
The end result of a game depends on many factors, history, gameplay, empathy with the players ... but what unites all this is art, character design and the world where the game takes place. The creation of all these elements requires a process that starts from the development of concept art of characters, weapons and vehicles, to the scenery. Bring to life this concept, build, give color and cheer is an exciting and extremely creative process.
In this way you will learn everything you need to create these worlds. Starting from the concept art, we will develop the entire process of creating props, scenes and characters for video games, through modeling, texturing and creating skeletons to give them life.

What do you learn ?

To create models of props 3d both High Poly (with plenty of polygons) and lowpoly (low number of polygons), and export them texturizarlos game engines such as Unity or Unreal.

A modular create scenarios for generating complex environments optimally for video games.

A modeling with Zbrush High Poly versions of characters, retopologizarlos (create a low-poly version from Poly High) and spend all detail Low High version for our models look detailed and professional game engine.
A texturing with SubstancePainter, 3D Coat and Photoshop to create textures with stunning details.

To generate skeletons that allow us to animate any element we believe.

To create executable files from engines to test and show our work.

To create a demo reel or own portfolio, production work required to enter this exciting world.
Requirements: without Requirements
Software to Use
Autodesk Maya, Zbrush, Photoshop, SubstancePainter, 3D Coat.

Send us your question

Graduate Profile

Studying Game Art in Image Campus, lets you work in producing video games, or own projects, performing the following tasks:

  • Art direction.
  • LowPoly modeling.
  • High Poly Modeling
  • Creation of scenarios.
  • Character development
  • Create skeletons to provide animation to characters or elements.
  • Export elements to Unity and Unreal, create materials, illuminate them and create executables to be able to test and / or show the final result.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.



Seminar: The video game industry
Introduction to Modeling 3D
Development props
1 graphics engines
Create industry and business specific scenarios
Character development
2 graphics engines
Integration Workshop


Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Pablo Hernán Fernández

Self-taught, after studying Bachelor in Computer Science at UNLP became interested in computer art section, devoting himself full time to the discipline of 3D. Starting with 3D Studio for DOS passed variety of projects and platforms accumulated experience in many different facets of production in both advertising and video games and film. In 2006 was integrated as a teacher at Image Campus passing many specialties such as modeling, texturing, effects, rigging, animation, simulations, acting, software and training courses to companies.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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