Environments for Videogames
with Unreal Engine 5

Learn the best techniques and tools to model Video Game Scenarios with AAA quality

Images of student games. Credits:  Franco Ciarrocca, Walter Koropeski, Javier Carreras, Belén Bargas, Cristian Gonzales, Emiliano Pasini, Ezequiel Haysler, Jose Orozco, Sebastián Rodriguez.


100% Online

Pre requirements

Knowledge of polygonal modeling


32 classes


May 6


14 p.m. to 18 p.m.

Gaming school leader
en innovation
academic excellence.

Of our students
are working
in the industry.

Of our students are recommended by graduates and industry professionals.

Epic Games
Unreal Engine - Authorized Training Center

Did you know that we are the First Unreal Authorized Training Center in Latin America? (Authorized Training Center – ATC)
We are recognized by Epic Games for continuing to offer the highest quality content in relation to Unreal Engine. We have access to exclusive content for partners and the most recent updates to their study plans among other benefits.

What do you learn?

This course is designed so that you can expand your professional skills in one of the areas of 3D with the greatest demand and growth potential: Environments for Videogames (Videogame Scenarios). Learn the best techniques and methodologies used in the AAA industry with Unreal Engine, simulating a real work environment, with deadlines and deliverables of high quality and first level standards.

You will learn each phase of 3D modeling for video games in an optimal way, understanding how the software used in the market is combined and integrated, avoiding making common mistakes that affect the final quality of your assets.

The course also solves classic problems of the profession that impact your performance and productivity as an artist. You will learn how to organize your ideas, optimize your workflow and get the highest quality from your 3D art pieces, achieving a qualitative leap as a professional.

  • Specific techniques for creating models for games
  • Practical use of tools for creating textures
  • Creation of tileable and parametric maps
  • Shader and instance development
  • Lighting techniques and post-processing
  • Using cameras to set up cinematic scenes
  • Creation of executable files
  • U

Main software to use

Autodesk 3D max icono
Substance Designer, software icono
Substance Painter software
Unreal Engine software icono programa

What our graduates have to say

Gabriel Kraus, Environment Artist - NGE
gabriel kraus
Environment Artist - NGE

Image gave me the tools, the bases and the contacts that allowed me to enter and grow more in this industry. Currently I develop challenging projects both in my own and in top-level companies and I can do what I like.

Gabriel Fernández, Game Artist - OEG
Gabriel Fernández
Game Artist - OEG

Thanks to Image I was able to complete my first environment of which I am proud as an artist and also learn key tools from professionals who really work in the industry. The quality of the content far exceeded my expectations.

Alejandro Valentino, Emprendedor
Alexander Valentino

Excellent course, very well planned and explained. The very cool and attentive teachers and the very extensive agenda. I recommend it either for a job or as a hobby. I have not seen courses of this quality in Spanish.

Franco Giordano, Artista Freelancer
Franco Jordan
Freelancer Artist

Image gave me the tools I needed to dedicate myself to my passion and I learned how to generate a working method that would have taken many years to form on my own. The teachers are very committed to what they do.

Some companies where our graduates work

Ubisoft, empresas donde trabajan egresados de Image Campus
NXA Studios, empresas donde trabajan egresados de Image Campus
Globant, empresas donde trabajan egresados de Image Campus
Etermax, empresas donde trabajan egresados de Image Campus
Dedalord, empresas donde trabajan egresados de Image Campus
Jamcity, empresas donde trabajan egresados de Image Campus
Pixoul, empresas donde trabajan egresados de Image Campus
Games Station Studio, empresas donde trabajan egresados de Image Campus
Error 404 Game Studios, empresas donde trabajan egresados de Image Campus

Why choose Image Campus

Labor Projection

Through our employment center and internships program you can connect with companies in the sector that looking for talent constantly.

Academic excellence

We design the contents in conjunction with leading companies and prominent professionals so that you learn to creatively solve the challenges present in professional practice.


Image is the ideal space to meet companies, professionals and students from various disciplines that are part of the ecosystem of the video game industry.

Community and Events

We are the official headquarters of many of the main events of national and international videogames. Join the Image community and come create challenging projects.


We have the most powerful and updated technology infrastructure, so that your experience in the virtual classroom is of another level. Do you want to know more? Enter here.


We are the first specialized school in Gaming and Animation in Argentina and a pioneer in Latin America with more than 20 years of experience in the industry.

Professionals who collaborated in the design of the study plan

Alexis Fioretti, Docente, profesional y co fundador de Waypoint Studios, profesor de Image Campus

Alexis Fioretti
Teacher, professional and co-founder of Waypoint Studios with more than 10 years of experience in the industry. He worked interdisciplinary in the areas of modeling for video games, architecture and advertising. As a 3D artist and manager, he developed internationally recognized projects such as fishing kings, Hawks o siberian strike for Gameloft. He is currently an environmental lead artist at Nimble Giant Entertainment. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of the Argentine industry.

Martin Aprile, Docente y profesional con más de 10 años de experiencia en la industria, egresado del Trayecto de Formación Profesional de Game Art en Image Campus

Martin Aprile
Teacher and professional with more than 10 years of experience in the industry, graduated from the Game Art Professional Training Path. He worked in the field of modeling for video games at Gameloft as an environment artist developing titles such as siberian strike y Hawks Among others and in the architectural field as a renderer for large firms on a global scale such as Foster and Partners and Zaha Hadid Architects. He is currently working as a senior 3D artist at MAQE visual solutions and as a teacher in the modeling course for video games.
of Game Art, Environments for Videogames and in the Superior Technique in Art and Animation for Videogames. Passionate about 3D Art, always at the forefront of software and visualization techniques.

Nicolás Larreteguy, Ingeniero electromecánico con afinidad por el diseño industrial, profesor de Image Campus

Nicolas Larreteguy
Electromechanical engineer with an affinity for industrial design, with a focus on 3D modeling and specialist in technical artist, combining the artistic and aesthetic part with the programming and technical part. He is currently working as a technical artist at Nimble Giant Entertainment.

Alejandro Urrutia, Artista 3D en Nimble Giant Entertainment.

Alexander Urrutia
Self-taught passionate about art since he was 15 years old. For more than 10 years he has been dedicated to digital art in a generalist way working in an interdisciplinary way in the areas of illustration, design, publishing, advertising, architecture, animation and video games. He is currently serving as a 3D artist at Nimble Giant Entertainment.

Nimble Giant logotipo

Nimble Giant Entertainment
Founded in 2002 in Buenos Aires, Argentina, Nimble Giant Entertainment is a world-class development studio dedicated to game production with a focus on deep and connected experiences. The studio has a team of more than 70 developers and 30 published games, including the first AAA title made in Argentina, the reboot of Master of Orion, and the first 3D MMO developed in Latin America, Champions of Regnum.

Areas where our graduates work

Modular asset and props modeling with 3D Studio Max

Advanced texturing with Substance Painter

Creating tileable maps with Substance Designer

Arming scenes with Unreal Engine 5

Why is our Live Streaming distance education system better than a simple online course?

Image Live Learning Other courses
100% Full Streaming (live classes) Previously recorded videos
Active participation in class with personalized feedback.
Si Does not have
Analysis and creative process of projects.
Si Does not have
Practical exercises with personalized feedback and corrections from the teacher
Si Does not have
Method of solving real cases
Si Does not have
Interaction and exchange with other students
Si Does not have
Access to community of Image Campus professionals
Si Does not have
Access to the Image Campus Exclusive Employment Center for Students
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The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infraestructura y Recursos Tecnológicos de Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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Questions and Registration
+54 11 7079 0239

Communicate by Whatsapp
+54 9 11 6221-5530

    Image Campus graduates the best.
    Because the best teach.