Images of student games. Credits: Franco Ciarrocca, Walter Koropeski, Javier Carreras, Belén Bargas, Cristian Gonzales, Emiliano Pasini, Ezequiel Haysler, Jose Orozco, Sebastián Rodriguez.
Type
100% Online
Live
Pre requirements
Knowledge of polygonal modeling
Duration
32 classes
Home
May 6
2023
Cursada
Saturday
14 p.m. to 18 p.m.
Gaming school leader
en innovation
y academic excellence.
Of our students
are working
in the industry.
Of our students are recommended by graduates and industry professionals.
Did you know that we are the First Unreal Authorized Training Center in Latin America? (Authorized Training Center – ATC)
We are recognized by Epic Games for continuing to offer the highest quality content in relation to Unreal Engine. We have access to exclusive content for partners and the most recent updates to their study plans among other benefits.
What do you learn?
This course is designed so that you can expand your professional skills in one of the areas of 3D with the greatest demand and growth potential: Environments for Videogames (Videogame Scenarios). Learn the best techniques and methodologies used in the AAA industry with Unreal Engine, simulating a real work environment, with deadlines and deliverables of high quality and first level standards.
You will learn each phase of 3D modeling for video games in an optimal way, understanding how the software used in the market is combined and integrated, avoiding making common mistakes that affect the final quality of your assets.
The course also solves classic problems of the profession that impact your performance and productivity as an artist. You will learn how to organize your ideas, optimize your workflow and get the highest quality from your 3D art pieces, achieving a qualitative leap as a professional.
- Specific techniques for creating models for games
- Practical use of tools for creating textures
- Creation of tileable and parametric maps
- Shader and instance development
- Lighting techniques and post-processing
- Using cameras to set up cinematic scenes
- Creation of executable files
- U
Main software to use
What our graduates have to say
Environment Artist - NGE
Image gave me the tools, the bases and the contacts that allowed me to enter and grow more in this industry. Currently I develop challenging projects both in my own and in top-level companies and I can do what I like.
Game Artist - OEG
Thanks to Image I was able to complete my first environment of which I am proud as an artist and also learn key tools from professionals who really work in the industry. The quality of the content far exceeded my expectations.
Entrepreneur
Excellent course, very well planned and explained. The very cool and attentive teachers and the very extensive agenda. I recommend it either for a job or as a hobby. I have not seen courses of this quality in Spanish.
Freelancer Artist
Image gave me the tools I needed to dedicate myself to my passion and I learned how to generate a working method that would have taken many years to form on my own. The teachers are very committed to what they do.
Some companies where our graduates work
Why choose Image Campus
Labor Projection
Through our employment center and internships program you can connect with companies in the sector that looking for talent constantly.
Academic excellence
We design the contents in conjunction with leading companies and prominent professionals so that you learn to creatively solve the challenges present in professional practice.
Networking
Image is the ideal space to meet companies, professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Community and Events
We are the official headquarters of many of the main events of national and international videogames. Join the Image community and come create challenging projects.
Technology
We have the most powerful and updated technology infrastructure, so that your experience in the virtual classroom is of another level. Do you want to know more? Enter here.
Trajectory
We are the first specialized school in Gaming and Animation in Argentina and a pioneer in Latin America with more than 20 years of experience in the industry.
Professionals who collaborated in the design of the study plan
Alexis Fioretti
Teacher, professional and co-founder of Waypoint Studios with more than 10 years of experience in the industry. He worked interdisciplinary in the areas of modeling for video games, architecture and advertising. As a 3D artist and manager, he developed internationally recognized projects such as fishing kings, Hawks o siberian strike for Gameloft. He is currently an environmental lead artist at Nimble Giant Entertainment. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of the Argentine industry.
Martin Aprile
Teacher and professional with more than 10 years of experience in the industry, graduated from the Game Art Professional Training Path. He worked in the field of modeling for video games at Gameloft as an environment artist developing titles such as siberian strike y Hawks Among others and in the architectural field as a renderer for large firms on a global scale such as Foster and Partners and Zaha Hadid Architects. He is currently working as a senior 3D artist at MAQE visual solutions and as a teacher in the modeling course for video games.
of Game Art, Environments for Videogames and in the Superior Technique in Art and Animation for Videogames. Passionate about 3D Art, always at the forefront of software and visualization techniques.
Nicolas Larreteguy
Electromechanical engineer with an affinity for industrial design, with a focus on 3D modeling and specialist in technical artist, combining the artistic and aesthetic part with the programming and technical part. He is currently working as a technical artist at Nimble Giant Entertainment.
Alexander Urrutia
Self-taught passionate about art since he was 15 years old. For more than 10 years he has been dedicated to digital art in a generalist way working in an interdisciplinary way in the areas of illustration, design, publishing, advertising, architecture, animation and video games. He is currently serving as a 3D artist at Nimble Giant Entertainment.
Nimble Giant Entertainment
Founded in 2002 in Buenos Aires, Argentina, Nimble Giant Entertainment is a world-class development studio dedicated to game production with a focus on deep and connected experiences. The studio has a team of more than 70 developers and 30 published games, including the first AAA title made in Argentina, the reboot of Master of Orion, and the first 3D MMO developed in Latin America, Champions of Regnum.
Areas where our graduates work
Modular asset and props modeling with 3D Studio Max
Advanced texturing with Substance Painter
Creating tileable maps with Substance Designer
Arming scenes with Unreal Engine 5
Why is our Live Streaming distance education system better than a simple online course?
Image Live Learning | Other courses |
---|---|
Type | |
100% Full Streaming (live classes) | Previously recorded videos |
Active participation in class with personalized feedback. | |
Si | Does not have |
Analysis and creative process of projects. | |
Si | Does not have |
Practical exercises with personalized feedback and corrections from the teacher | |
Si | Does not have |
Method of solving real cases | |
Si | Does not have |
Interaction and exchange with other students | |
Si | Does not have |
Access to community of Image Campus professionals | |
Si | Does not have |
Access to the Image Campus Exclusive Employment Center for Students | |
Si | Does not have |
The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.
Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.
For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.