Environments for Videogames
with Unreal Engine 5

Learn the best techniques and tools to model Video Game Scenarios with AAA quality

Credits: Franco Ciarrocca, Walter Koropeski, Javier Carreras, Belén Bargas, Cristian Gonzales, Emiliano Pasini, Ezequiel Haysler, Jose Orozco, Sebastián Rodriguez.


100% online


32 classes


20 April


from 14 a.m. to 18 p.m.



academic requirements

  • Knowledge of polygonal modeling.

Technical requirements

  • Operating system: Windows 10 64-bit or higher.
  • Processor: Intel i7 64-bit or similar AMD onwards.
  • Memory: 16GB RAM or higher.
  • Graphics: 960 3GB or higher.

Gaming school leader
en innovation
academic excellence.

Of our students
are working
in the industry.

Of our students are recommended by graduates and industry professionals.

Authorized Unreal Engine Training Center PREMIER LATAM

Commitment and excellence in Unreal Engine training

Image Campus achieves the prestigious title of Premier Unreal Authorized Training Center

We have been recognized as the first PREMIER authorized Unreal Engine center in the American continent.

More information

What do you learn?

This course is designed so that you can expand your professional skills in one of the 3D areas with the greatest demand and growth potential: Environments for Videogames (Scenarios for Videogames). Learn the best techniques and methodologies used in the AAA industry with Unreal Engine, simulating a real work environment, with high-quality deadlines and deliverables and top-level standards.

You will learn each phase of 3D modeling for videogames in an optimal way, understanding how the software used in the market is combined and integrated, avoiding making common mistakes that affect the final quality of your assets.

The course also solves classic problems of the profession that impact your performance and productivity as an artist. You will learn how to organize your ideas, optimize your work flow and get the best quality out of your 3D art pieces, achieving a qualitative leap as a professional.

  • Specific techniques for creating models for games
  • Practical use of tools for creating textures
  • Create tileable and parametric maps
  • Shader and instance development
  • Lighting techniques and post-processing
  • Use of cameras for the assembly of cinematic scenes
  • Creation of executable files
  • U

Main software to use

Autodesk 3D max icon
Substance Designer, icon software
Substance Paintersoftware
Unreal Engine software icon program

What our graduates have to say

Gabriel Kraus, Environment Artist - NGE
gabriel kraus
Environment Artist - NGE

Image gave me the tools, the bases and the contacts that allowed me to enter and grow more in this industry. I currently develop challenging projects both for myself and for top-level companies and I can dedicate myself to what I like.

Gabriel Fernandez, Game Artist - OEG
Gabriel Fernandez
Game Artist - OEG

Thanks to Image I was able to complete my first environment of which I am proud as an artist and also learn key tools from professionals who actually work in the industry. The quality of the content far exceeded my expectations.

Alejandro Valentino, Entrepreneur
alexander valentino

Excellent course, very well planned and explained. The teachers are very cool and attentive and the agenda is very extensive. I recommend it either for a job or as a hobby. I have not seen courses of this quality in Spanish.

Franco Giordano, Freelancer Artist
Franco Jordan
Freelance Artist

Image gave me the tools I needed to pursue my passion and I learned how to create a way of working that would have taken many years to form on my own. The teachers are very committed to what they do.

Some companies where our graduates work

Ubisoft, companies where Image Campus graduates work
NXA Studios, companies where Image Campus graduates work
Globant, companies where Image Campus graduates work
Etermax, companies where Image Campus graduates work
Dedalord, companies where Image Campus graduates work
Jamcity, companies where Image Campus graduates work
Pixoul, companies where Image Campus graduates work
Games Station Studio, companies where Image Campus graduates work
Error 404 Game Studios, companies where graduates of Image Campus work

Why choose Image Campus

Labor Projection

Through our employment center and internships program you can connect with companies in the sector that looking for talent constantly.

Academic excellence

We design the contents in conjunction with leading companies and prominent professionals so that you learn to creatively solve the challenges present in professional practice.


Image is the ideal space to meet companies, professionals and students from various disciplines that are part of the video game industry ecosystem.

Community and Events

We are the official headquarters of many of the main events of national and international videogames. Join the Image community and come create challenging projects.


We have the most powerful and updated technology infrastructure, so that your experience in the virtual classroom is of another level. Do you want to know more? Enter here.

Our History

We are the first school specialized in Gaming and Animation in Argentina and a pioneer in Latin America with more than 20 years of experience in the industry.

Professionals who collaborated in the design of the study plan

Alexis Fioretti, Teacher, professional and co-founder of Waypoint Studios, professor at Image Campus

Alexis Fioretti
Teacher, professional and co-founder of Waypoint Studios with more than 10 years of experience in the industry. He worked interdisciplinary in the fields of modeling for video games, architecture and advertising. As a manager and 3D artist, he developed projects of international recognition such as fishing kings, Hawks o siberian strike for Gameloft. He is currently an environmental lead artist at Nimble Giant Entertainment. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of the Argentine industry.

Martin Aprile, Teacher and professional with more than 10 years of experience in the industry, graduated from the Game Art Professional Training Course at Image Campus

Martin Aprile
Teacher and professional with more than 10 years of experience in the industry, graduated from the Game Art Professional Training Course. He worked in the field of video game modeling at Gameloft as an environment artist developing titles such as siberian strike y Hawks among others and in the field of architecture as a renderer for large firms on a global scale such as Foster and Partners and Zaha Hadid Architects. He currently works as a senior 3D artist at MAQE visual solutions and as a teacher in the video game modeling course.
of Game Art, Environments for Videogames and in the Superior Technique in Art and Animation for Videogames. Passionate about 3D Art, always at the forefront of visualization software and techniques.

Nicolás Larreteguy, Electromechanical engineer with an affinity for industrial design, professor at Image Campus

Nicolas Larreteguy
Electromechanical engineer with an affinity for industrial design, with a focus on 3D modeling and a specialist in technical artist, combining the artistic and aesthetic part with the programming and technical part. He currently works as a technical artist at Nimble Giant Entertainment.

Alejandro Urrutia, 3D Artist at Nimble Giant Entertainment.

Alexander Urrutia
Self-taught passionate about art since he was 15 years old. For more than 10 years he has been dedicated to digital art in a general way, working interdisciplinary in the areas of illustration, design, publishing, advertising, architecture, animation and videogames. He currently works as a 3D artist at Nimble Giant Entertainment.

Nimble Giant logo

Nimble Giant Entertainment
Founded in 2002 in Buenos Aires, Argentina, Nimble Giant Entertainment is a leading development studio dedicated to producing games with a focus on deep, connected experiences. The studio has a team of more than 70 developers and 30 published games, including the first AAA title made in Argentina, the reboot of Master of Orion, and the first 3D MMO developed in Latin America, Champions of Regnum.

Areas where our graduates work

Modular props and assets modeling with 3D Studio Max

Advanced texturing with Substance Painter

Creating tileable maps with Substance Designer

Arming scenes with Unreal Engine 5

Why is our Live Streaming distance education system better than a simple online course?

Image Live Learning Other courses
100% Full Streaming (live classes) Previously recorded videos
Active participation in class with personalized feedback.
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Analysis and creative process of projects.
Si Does not have
Practical exercises with personalized feedback and corrections from the teacher
Si Does not have
Method of solving real cases
Si Does not have
Interaction and exchange with other students
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Access to community of Image Campus professionals
Si Does not have
Access to the Image Campus Exclusive Employment Center for Students
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The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infrastructure and Technological Resources of Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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+54 11 7079 0239

Communicate by Whatsapp
+54 9 11 6221-5530

    Image Campus graduates the best.
    Because the best teach.