VFX Course - Visual Effects

Training path
Duration: Classes 64 - 192 hours.
Start Date: 2020 April
Days and hours of study: Tuesday and Friday of 19: 00 to 22: 00 hs.
tentative completion: December 2020.
Watch the informative talk

VFX Course - Visual Effects

Training path
Duration: Classes 64 - 192 hours.
Start Date: 2020 April
Days and hours of study: Tuesday and Friday of 19: 00 to 22: 00 hs.
tentative completion: December 2020.
Watch the informative talk
Visual effects have been used in movies since the very beginning of cinema. From Melies, at the beginning of the twentieth century, to Cameron's latest films, they offer filmmakers, writers and directors absolute freedom to tell everything they imagine.
The different techniques by which images are created or manipulated outside the context of live recording are known by visual effects (VFX). Although they are usually associated with fantasy or science fiction films, they are used in all types of films, be they historical, documentary, comedies, dramas. Currently its use goes beyond cinema, industries linked to entertainment such as video games, theme parks, Virtual Reality and transmedia are some examples. Also its use in Architecture and Education is increasingly leading, which speaks of a field in full expansion and in real need of specialists for the local and international market.
In this professional path you will learn everything you need to make professional-level visual effects.

What do you learn ?

Apply specialized techniques and tools such as tracking planar, rotoscospía and matchmoving (camera tracking) to integrate in a real video actors filmed over green background (keying) or 3D elements.

Correct the color of a shot, achieve a certain aesthetic or tie the lighting of two shots shot at different times.

Resolve complicated chrome product of moving images, non-uniform backgrounds, motionblur, poorly lit sets, reflective elements, among others.

Integrate video with 3D scenes using mapping and mattepainting techniques.

Introduce yourself in techniques such as rotoscopy for the generation of animated masks with professional level.
Learn to work with material in 360 degrees and introduction to composition for VR (virtual reality).

Simulate rigid dynamic objects for breakages, demolition and fragmentation; soft simulate dynamic objects such as fabrics and strings.

Simulate all kinds of fluids, liquids, viscous and gelatinous.

Generate scenes where explosions with fire, smoke and gases occur.

Developing stereoscopic content using 2D or 3D material for three-dimensional visualization.

Make your demo reel. The production of this final project includes a day of filming on set.
This training takes into account market developments and the inclusion of students in it. We discuss the current industry landscape visual effects at local and international levels; how to enter the labor market, work arrangements, work freelance vs in house, budgeting, among others.
Requirements: Suggested. Basic operation of some 3D application (3ds Max, Maya, Blender, Cinema4D, etc.)
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Software to Use
Nuke. Fusion. Autodesk Maya. Autodesk 3ds Max. PFTrack. Mocha Pro. Silhouette. Realflow. FumeFX. Houdini. Da Vinci Resolve, among others.

Send us your question

Graduate Profile

Some of the challenges that meet the VFX:

  • Create fully digital shots.
  • Modify funds.
  • Create funds
  • Add actors, characters or creatures; objects and digital scenography in real scenes
  • Replace actors.
  • Remove objects, cables, marks and all kinds of elements from real shots.
  • Create digital simulations of natural phenomena.
  • Compose plans for visualization in 2D and in 3D and for VR (virtual reality)

Although visual effects are generally associated with the world of film and TV today their role in industries such as video games, theme parks, Virtual Reality and Transmedia.es increasingly more relevant; as well as its applications in fields as dissimilar as Education and Architecture.

For all this, the demand of specialists able to work in VFX is continuous and with exponential growth.

This career path was developed in close consultation with the main producers of local VFX to know and respond to their needs and update the profile of graduates.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Daniel Venditti

He has been an Image Campus professor since 2000 and has designed the 3D Modeling Programs, 3D Animation, among others. He is Autodesk Certified Instructor of 3ds Studio Max, Autodesk Certified Expert in Maya and Adobe Certified Expert in Adobe Photoshop. He has more than 18 years of experience in teaching design software and has written several books on 3D Studio MAX and Adobe Photoshop. On a professional level, it performs 3D animation and visual effects for cinema and TV.

Careers and Related Courses

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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