Course Concept Art - Digital Illustration

Training path
Duration: Classes 64 - 192 hours.
Start Date: 2020 April
Days and hours of study: Wednesday 19: 00 22 to: 00 and 10 Saturday: 00 13 to: 00 hs
tentative completion: December 2020.
Watch the informative talk

Course Concept Art - Digital Illustration

Training path
Duration: Classes 64 - 192 hours.
Start Date: 2020 April
Days and hours of study: Wednesday 19: 00 22 to: 00 and 10 Saturday: 00 13 to: 00 hs
tentative completion: December 2020.
Watch the informative talk
Conceptual illustration for video games and cinema.
The film, advertising, video games, publishing, stage direction and set design, among others require the "artists of concept" applying digital illustration in developing the process of creating a product.

What do you learn ?

Creative management methods to invent and create your own designs.

solid foundation of human anatomy, perspective drawing, structure of shapes and objects.

Bases of the history of art, clothing, architecture and design mechanisms for your creations have visual and conceptual coherence.

A use different media and techniques of illustration, with particular focus on painting techniques and digital drawing (with software and Wacom digitizing tablets).

To create color conceptual illustrations of characters and their clothes.
Theory of Color, Light and Shadow, Applied Digital Color.

A draw fantastic creatures, skeleton and fictional design your muscular system on the basis of anatomical structures of real animals.

A design machines and nonexistent in real life vehicles, but mechanically seem plausible.

To generate architectural environments and backgrounds (funds), both buildings and natural environments.

Create storyboards (script in graphical format) for animation or film.

Workshops and Seminars

Interdisciplinary workshop meeting with students of similar or complementary professionals to integrate other knowledge in the production process paths.

Job Placement Seminar of Concept Artist.
Seminars taught by industry professionals, where they will showcase their experiences and contributions on specific topics.

Integral factory of representation: you're going to generate a set of concepts for a role play or a movie.

Who is it for?

Digital illustration enthusiasts and students wishing inserted artistic careers in the advertising industry, film, video games, entertainment. graphic designers, industrial designers, architects, art directors, creative. Illustrators 2D and 3D, digital artists, cartoonists, 3D modelers interested in design and creativity.
Requirements: Suggested: basic handling of Adobe Photoshop.
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Software to Use
Adobe Photoshop, Alchemy, Autodesk 3ds Max.

Send us your question

Graduate Profile

Concept Art Image studying in Campus, lets you work in film production companies, animation, advertising studies, multimedia, comics publishers, publishing in general, video game development companies, or own projects, performing the following tasks:

  • Concept art in general.
  • Concepts for video games.
  • Illustration.
  • Art direction.
  • Lead Concept Designer
  • Lead Storyboard Artist
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Germán Nóbile

Illustrator and cartoonist. His credits include the having illustrated the cover of one of the last works by acclaimed writer Alan Moore (Watchmen, V for Vendetta). He has also worked on the graphic novel CALIGULA with Eisner winner David LAPHAM (Stray Bullets) and Screenwriters rising as Justin Jordan (Luther Strode) and Kieron Gillen (Darth Vader, Iron Man). Germán is the creator of Logo Day cartoon and one of its original drivers. actively participates in various conventions, giving talks and demonstrations.
Teacher

Cristian Saksida

graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.

Careers and Related Courses

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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