+ 3 seminars
Tuesday and Friday
19 p.m. to 22 p.m.
The experimentation related to the creation of content with immersive audio is multiple as well as its scope. Every day more productions from different disciplines include in their works the possibility of creating experiences with 3D sound, generating the effect of being immersed in a real world or the possibility of living new experiences. Virtual reality, cinema, facilities, live shows are some of the many contents that are producing experiences with immersive audio and that day by day evolve creating artistic advances in their languages and technical advances in their productions.
In this journey, you will understand how it can be achieved and know the different tools that can be used to work the recording, production and reproduction chain, allowing you to develop experiences tailored to each content.
Previous experience working with audio on a computer is recommended.
School leader en
Of our students
in the industry.
Of our students are recommended by graduates and industry professionals.
What do you learn?
- General concepts about sound, acoustics and audio-perception
- Audio and its application in media
- State of the art and audiovisual language
- Ambisonics, its history and its present
- Specific equipment, software and plugins.
- Sound capture geared towards immersive audio
- Non-linear and interactive audio
- Creation of virtual spaces and acoustic simulations
- 3D engines and real-time rendering
- Post production and pre-rendered 360 audio
- Audio programming in graphical environments
- Low cost controller assembly
- Body, sound and image relationship
- Work-oriented sound reproduction systems with immersive audio
- Audio development in interactive installations
If you are a sound designer, sound artist, musician, producer, or an enthusiast interested in the world of audio. If you work in audiovisual media or in shows, if you are an artist or content producer and you are interested in knowing how to improve the audio of your projects, this journey will give you everything you need to make immersive audio and add value to your work.
Why is Image different?
Because you learn by doing. This professional training path is differentiated by its focus on practice, simulating a real work environment where you can test different types of projects with visible and verifiable high impact results. A unique advantage to stand out and show your potential.
Tools and software to use
- Sound, Art and Technology
- Audio and Virtual Spaces
- Audio 360 Recording and Post-production
- Sound, Interactivity and Performance Relationship
- Practical Experience and Curricular Projects
Why choose Image Campus
Live Learning Experience
Our method is based on 100% online classes, live via streaming, with personalized monitoring of each student and individual feedback at each stage of the learning process for an overcoming experience that optimizes your potential.
Your personal brand
Our course was designed in conjunction with top-level mentors and companies that will allow you to broaden your professional horizon, acquiring the knowledge and skills most demanded by the industry.
Join the Image community
Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the industry ecosystem. Image is the ideal space to generate opportunities and relationships that enhance your professional future.
Companies are looking for you
Image Campus is connected with a robust network of companies that seeks and values the academic quality of our students and graduates. Be part of the Image community and apply to your next challenge.
Meet your mentors
Sound Designer, Artist and Teacher. Co-founder of “Estudio i Latina”. He studied sound direction at ENERC / INCAA, BA in Audiovisual Arts at UNA, and audio recording and post-production at TECSON as well as various artistic courses. He worked in the world of audio for media such as: Cinema and audiovisuals, sound and electronic art among others and for years he has specialized in the specific sound treatment required by the non-linear and interactive world of video games and virtual reality.
Together with Sergio Baretto, they founded Estudio i Latina, a technological art group that develops immersive interactive installation works, both personally and for various clients.
He works academically in teaching and in the design and implementation of study plans. He is coordinator of the sound area at Image Campus.
It belongs to the Argentine Association of Audiovisual Soundists (ASA). Dedicated to the research of sound and art, he has been presented as a speaker at conferences such as: the Audio and Virtual Spaces seminar: Videogames, Virtual Reality, Immersive Installations (UNA 2021), Immersive (UBA 2020), Electronic November 2020, AES Conference / Tamaba 3D E-XPO 2020, the seminar Development of Artistic Installations in Virtual Spaces (MediaLab CCEBA 2020), OpenDC 2020 (University of Palermo), EVA 2020, JAAS (Untref 2019), the Audio in Videogames seminar (Tecson 2019), Núcleo 2019, New Year's Eve meeting (AES 2018), The role of Audio in a Non-Linear and Interactive Medium (ASA / Image Campus 2018), JAAS (Untref 2017), Sound Week (UNQui 2017), 9th Conference on Sound and Recording (ECO / AES UTN 2016) among others.
Representative work links:
STUDIO i LATINA SAMPLE OF WORKS
Eugenio Taboada (ASA)
# IUBA2020 Panel: Research in art and education with Immersive technologies
Eugenio Taboada / HOW IS SOUND HYPERREALISM ACHIEVED?
Ramiro N. Alvarez
Graduated from the National University of Quilmes, with a Bachelor's degree in Musical Composition with Electroacoustic Media.
He works in the Immersive Films laboratory producing immersive audiovisual content and in parallel he performs sound and original music post-production, specializing in 3D sound for 360 video.
His post-production work includes immersive feature films Brooklyn experience, The Trigger Sect, Deep bolivia, Greater power lesser power and the documentary Antarctica 360 among others.
He is a professor at the National University of the Arts, in the Degree in Audiovisual Arts - Audiovision, an active member of the Audiovisual Cluster of the Province of Buenos Aires, an NGO from where he promotes and supports in a cooperative and self-managed way various national and international projects of an experimental nature .
He has given talks and workshops at universities such as UNQ, Austral University, UBA, UNC, UNA, UNSAM, UADE and at various events, such as the Mar del Plata International Film Festival, BAFICI, Ventana Sur, etc.
Together with leaders in the area, in 2019 he created, from the general direction and artistic production, the XRAR: the first international festival of immersive film and XR in Latin America.
Representative work links:
Electroacoustic Composer (UNQ, National Degree). Postgraduate degrees in philosophy (UBA), computing applied to music (Scholarship at LIEM, Madrid) and interactive programming at MAX-MSP (UNA). He studied teaching specialization subjects in didactics and pedagogy (UP) and computer operation and programming (CEN-USAL)
Teacher in subjects of composition, acoustics, audiovisual, musical styles, electronic music, rhythm and harmony, programming in Max MSP, spatialized sound (Surround), sound design, homemade construction of interactive sensors (UP, Sónica, ITMC, UNA, Escuela Panamericana de Arte, Instituto Modelo, UNQ, EMAD, etc).
Keyboardist and electronic performer, using both his own instruments and his own live software.
He is a member of performance and research projects that link art and technology, several of them being pioneers of their kind in Latin America and creditors of various official subsidies: SPEAK, Laptork, Akasic Laboratory, DUAL and Formantis, Melodeo among others, with which he has given multimedia concerts, seminars and master classes in Argentina and in various countries of the world.
He has worked as a composer, teacher, sound designer, audio restorer, sound operator, programmer at Max MSP, performer and / or live musician in disciplines such as video art, concerts, dance, theater, interactive multimedia installations with various sound and visual artists. , theater and dance.
Also on his own account he has given seminars as well as concerts and master classes in current artistic-technological events in various institutions around the world, both in America (Argentina, Chile, Uruguay, Mexico, Ecuador, Bolivia) and Europe (Spain).
Representative work links:
SPEAKINTERACTIVE Artificial Intelligence AI
“Union and fragmentation of a virtual garden”, audiovisual mapping by Fabricio Costa and Fabián Kesler
KARO FOR THE CAMERA - KARO VERTICAL Videodance-videodance
SUSPICIOUS BRAINS Project by Fabián Kesler-Fabricio Costa "MMMXXI"
Sonata OSC. Dance and technology SITE SPECIFIC
“The compositional space. Stereo and surround beyond the tool ”ITAE (Ecuador)
DRK IMAGE WORKS VIDEO TUTORIAL
Professional developer of video games and interactive experiences, co-founder of Estudio i Latina. He has worked in the audiovisual industry in software programming and video game development, working with various programming languages and tools, focusing on multiplatform development and working with art and technology.
He has been involved in projects as a developer of interactive virtual spaces and applications for various artists and disciplines (Estudio i Latina) and projects of advergaming, serious games and games for children and educational in the areas of programming and production and as a technical leader in various teams work (Agonalea Games, Ludic Flame, Digi Learnnials).
In the educational field, he exercises the role of technical coordinator of the Image Campus area of videogames and is a teacher at the Higher Technique in Videogame Development (Programming, Graphics Programming, Videogame Development), the Higher Technique in Art and Animation for Videogames (Video Game Development) and professional training courses (Programming, Unity, Game Art, Game Audio, Immersive Audio).
He has participated as a speaker in conferences such as: Immersive (UBA 2020), Electronic November 2020, the seminar Development of Artistic Installations in Virtual Spaces (MediaLab CCEBA 2020), and was a speaker at the 2016 Argentina Video Games Exhibition and jury for the video game categories of the MICSUR 2016 and Potency 2017 contests.
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.