Art, Animation and Video Games
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Ranking 2017 Animation

Animation Techniques

PATHS OF EXPERTISE IN

TRADITIONAL AND DIGITAL ANIMATION TECHNIQUES 2D

 

PRACTICAL CONCEPTS AND THE MOST USED SOFTWARE IN THE 2D TRADITIONAL AND DIGITAL ANIMATION INDUSTRY.

Do you like animation and want to animate your own characters?
The realization of cartoons is a fascinating creative process where you can experience and master in a practical way the creation of audiovisual worlds, characters and different techniques of animation as the traditional and digital cut out that will develop in this way

Want to learn the latest 2D animation techniques from the market?
At the end of the full nine-month journey, you will have the technical and creative skills that will allow you to master the secrets of the trade and you will be able to work as a traditional and digital animator 2D in the animated production in many productions. Since animation is one of the techniques most used in the audiovisual world and can be found transmedia in feature films, TV series, web series, visuals, video clips, documentaries, advertisements, video games and video clips.

With a specialized approach, these 2 trajectories will practically dominate the realization of different TRADITIONAL Animation Techniques and Design, bones, controllers and animation of DIGITAL 2D CUT OUT characters. Which are applied in various audiovisual productions: animation cinema, advertising, video clips, video games, motion graphics, among others.

It consists of 2 independent paths:

1- Traditional Animation Path
It consists of two modules:
- 12 animation principles and characters in action.
- Animated performance of characters.

2- 2D Digital Animation Cut Out (Paperless and Cut out)
In order to take this course, it is necessary to show a demoreel or audiovisual portfolio containing 12 practices of animation, characters in action and performance of characters as a prerequisite.
- Digital animation paperless and Cut out
- Animated production, design, bones, controllers and animation cut out.

Modules TRADITIONAL ANIMATION

You will learn the principles governing animation techniques in general, board practices and digital media.

You will understand the movement and be able to animate your characters from drawings. You will do practical exercises on board entertainment, with pen and paper in a first stage and then digitally (always freehand) with a Wacom tablet and a PC per student.

What do you learn?

What do you learn

  • Fundamental concepts of the twelve principles of traditional animation (Disney) governing the production of cartoons to give life to different items and characters.
  • Drawing tools for animation.
  • Character animation action: walks, runs, jumps, cyclical movements, weight and body expression.
  • Express the personality of a character through their vocalizations, gestures, movement and action.
  • Narrative of short stories so that each year there is an interesting piece.
  • To generate your own video animations you make on board and digitally.
Software to Use
Adobe Flash: to encourage digital media. Adobe After Effects (basic) to compose and edit your video.

Pre requirements

None

Cursada
Start Date: 26 August 2017
Duration: Classes 18 - 72 hs
Submitted or days and times: Saturday 10: 00 to 14: 00 hs.
tentative completion: 23 de Diciembre de 2017

2D CUT OUT DIGITAL ANIMATION Modules

DESIGN, BONES, CONTROLLERS AND DIGITAL CHARACTER ANIMATION

By studying Digital Animation 2D cut out, you will practice comfortably with software that requires the audiovisual industry. By knowing the specifics of each program, you will know what you should use on each occasion and for what projects.

What do you learn?

What do you learn

  • Skill in the use of each software through practices and exercises that will realize in class with Professor.
  • Methodology and specific concepts of digital animation to understand the possibilities offered by each software according to acting and movement.
  • 2D rigger and move characters cut out in After Effects and Flash
  • Digital adaptation of character design for cut out technique.
Software to Use
Adobe Photoshop, Adobe Illustrator, Adobe Flash and After Effects.

Pre requirements

In order to take this course, it is necessary to show a demoreel or audiovisual portfolio containing 12 practices, animation principles, characters in action and performance of characters.

Cursada
Start Date: 26 August 2017
Duration: Classes 18 - 72 hs
Submitted or days and times: Saturday 10: 00 to 14: 00 hs.
tentative completion: 23 de Diciembre de 2017
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

preregistration
Query
Talks
Continuing Education

This training course enables you to move to other routes Area Animation:

  • If you are interested in animation for film or video games 3D, you can continue Animation Professional 3D with use of Autodesk Maya.
  • Alternatively MOTION GRAPHICS, Animation and graphic 2D 3D focused on TV, with use Adobe After Effects and Cinema 4D.
Infrastructure and Resources
    Oculus
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technology Resources available to our students and teachers: Oculus Crystal Cove (Virtual Reality experiences); Ultimaker 2 + and Makerbot Replicator in your model, which will be available to all students to realize the Image Campus 3D develop prototypes; Motion Capture (new system Motion Capture) and game consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

 

Companies and / or professionals who helped design the curriculum
JORGE CUÉLLAR RENDÓN
professional artist with a passion for art direction, illustration, animation and character design for animation projects, motion graphics, advertising and video games. Graduate careers: "Integral Making Cartoons" (2009) and "Motion Graphics" (2011) Institute Image Campus, Buenos Aires. Producer, Director Animation and Rigging short film Graduation "CAT OUT" was selected to be exhibited in the most important festivals of the industry animated as "Annecy - France", "Anima mundi - Brazil", "Pisaf - Korea" and "I want Animarte - Argentina". He participated in the general direction of short films and animated MTV, Sesame Street, Cau singer Bornes, Coca cola and Comedy Central. Character animator for the series: "Doodlebops" Disney Channel "Tincho" and "Going Around the Universe" of Pakapaka and intros animated: fiction "Graduate" Telefe and the film "Snowflake" for Filmax - Spain . Game Artist for "Mittens - MetroGames Disney" games, "Doki - Discovery Kids" and "Toys Alive - Tiny Bytes". Art Director for 3D animated series: "John and Yastay" and "Major and Minor" TDA study the drawings. He is currently coordinator and professor of the course of specialization in "Animation Techniques, design and illustration" at Image Campus.
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