Course

2D Digital Animation

Learn Cut Out Animation digitally with Toon Boom

Images of students. Credits: Luciana Bertot, Javier Inga, Daniel Jervis, Ricardo Jurado, Ana Benson, Federico Bernet, Tomás Hadida, Agustín Sueiro, Nerina Taltavull, Juan Vera, Natalia Toloza, Micaela Toloza, Tatiana Pirogovsky, Darío Costa, Cynthia Perez Daubert

Type

100% Online
Live

Duration

16 classes
64 hs

Cursada

Saturday
14 p.m. to 18 p.m.

Home

21 August
2021

Requirements

Present a demo reel or audiovisual portfolio that contains practices of the 12 principles of animation, characters in action and character performance.

In this course you will learn digital animation with Toon Boom, without the need to draw on a digitizing tablet. The objective of the course is to build your demo reel with the different works to present in the industry.

What do you learn?

2D Digital Animation (video reel)

  • Methodology and specific concepts of digital animation to understand the possibilities offered by each software based on performance and movement.
  • Digital adaptation of character design for cut out technique.
  • Skill in the use of each software through practices and exercises that you will do in class with the teacher.
  • Digital adaptation of character design for cut out technique.

What is Cut Out Animation?

Cut Out Animation or Clip Animation, is a technique derived from stop motion, which consists of animating frame by frame using flat figures, in this case digital.

Cut-out animation is one of the 2D digital animation techniques that stands out over the rest of the digital animation techniques such as paperless and tradigital for having rigid characters (2d character rigs); in a similar way to 3D animation, but with certain limitations due to its two-dimensionality.

In this technique the animation character is assembled in parts and moves using a combination of bones, manipulators and deformers to bring it to life. It is present in numerous series among which are The Simpsons, Rick and Morty and Final Space among others.
Its main feature is the use of libraries (image banks, animations, etc.) that animators can share with each other to streamline the process and optimize production costs.

Animation Process

The digital animation process depends in part on technique; This can be rotoscopy (mixed with live action), paperless (traditional 2D completely digital), cut-out (with rigging of 2D characters) or combined (mixing them).

For the development of any of these methods, 2D animation software or programs are used which, depending on their tools, will be more focused on one technique or another.

2D Animation Programs

In general, most of the programs have basic tools to cover all these techniques mentioned above; but the rigging process of the character can differ a lot depending on the developer of the software.

2D Animation programs can have from automatic interpolation (generate intermediate poses) to controllers to generate a rotation of a two-dimensional object combining several views of it; what is called 2.5D (or false 3D).


Software and Hardware to use

Toon Boom, logo icono de software programa
Toom Boom Harmony Logo
Adobe After Effects, software edicion y animacion videos logo icono

Companies where our graduates work

Leader Games Logo empresas
Rudo Company Logo empresas
Rudo Company
Gizmo TV Logo empresas
Paka Paka Logo empresas

Send us your question

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    Agenda

    Module 1

    Paperless animation workflow; color palettes, textures, filters and animated effects. Rotoscopy

    Module 2

    Cut-out animation: design, import and rigging.

    Module 3

    Cut-Out and Combined Animation: Workflow. filters and rendering to export to video formats.

    Why choose Image Campus

    Recognition

    65% of the students who choose to study at Image Campus do so on the recommendation of graduates and professionals who work in the sector.

    Academic excellence

    We design the contents in conjunction with leading companies and prominent professionals so that you learn to creatively solve the challenges present in professional practice.

    Networking

    Image is the ideal space to meet companies, professionals and students from various disciplines that are part of the Animation industry ecosystem.

    Labor Projection

    Through our employment center and internships program, you can connect with companies in the sector that are constantly looking for talent.

    Community and Events

    We are the official headquarters of many of the main events of national and international videogames. Join the Image community and come create challenging projects.

    Technology

    We have the most powerful and updated technology infrastructure so that your experience in the classroom is of another level. Do you want to know more?
    Enter here.

    Trajectory

    We are the first specialized school in gaming and animation in Argentina and a pioneer in Latin America with more than 20 years of experience in the industry.

    Meet your mentor

    Walter Lazzari, profesor de Image Campus

    Walter Lazzari
    Professional animator of traditional 2D characters and Cut-Out. I work for prestigious studios such as: Hook Up, Indiecito SA, Fort Music, Illusion Studios, Bujos. He worked as an animator of characters for advertising, cinema and television series, forming part of the animation area in films such as "Martín Fierro, an animated adventure", "A Movie of Eggs", "Boogie el aceitoso" and series such as "La Omi's Ship "," Doodlebops "," Bondiband "for Disney XD and Disney Junior. He also directed a winning series of a contest for INCAA called “Martín y Terry” and made Storyboards for the winning series of a contest for INCAA called “Historias Chicas”.

    Areas where our graduates work

    Junior Digital Animator in Toon Boom.

    Junior Digital Animator in After Effects

    Storyboard and Animatic Artist

    Character Designer for Digital Cut Out Animation

    Infraestructura y Recursos Tecnológicos de Image Campus

    Infrastructure and Technological Resources

    In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.