Art, Animation and Video Games
esenfritpt

Multimedia production

Comics Production course

Training path

Sequential Art, Illustration, Comics and Fantasy Art

DESCRIPTION

Studying Cartoons production at Image Campus you will learn to use all the tools and techniques required in the industry. From pre-production to final product, incorporating the theoretical concepts of each stage with special emphasis on (traditional and digital) practices

The course objective is to place an Propposal of cartoon and a portfolio of Enlightenment, which will be your key letter in the labor market.

What do you learn?
What do you learn
  • The most effective and complete, since the construction of perspective and anatomy to theories of color, light and shadow traditional drawing techniques and digital.
  • integral aspects of narrative, scripted and sequential language to tell the best stories: page layout, streets and balloons, approaches and framings, styles, semiotics, character design, script, among others.
  • Everything about the work tools so you can avail yourself of those that fit your personal style (paints, brushes, pens, pencils, papers, software, etc.).
  • This course is designed so that manage to overcome common challenges of the workplace. You learn to draw and color. Profesionalices your previous knowledge.
Software to Use
Adobe Photoshop. Manga Studio. Paint tool Sai.
Graduate Profile

Studying the Path Cartoons production at Image Campus, lets you work as penciller Comic, Comic inker, colorist Comic integral artist, illustrator and cover artist. In several publishing and multimedia fields such as:

Graduate Profile

  • Editorial illustration in newspapers and magazines
  • Comics caps
  • Trading card games.
  • leisure industry (board games, toys, roleplaying games, Packaging)
  • Book covers
  • Disks bands
  • Textile industry (prints for clothing)
  • Video games (concept art, Splash screen, promotional material)
  • Film Industry (inspirational, concept art)
  • advertising industry, (storyboards, illustration packaging,)
  • Collaborations in newspapers and magazines comics, both on paper and online format.
  • As a freelancer cartoonist work for hire (Marvel, Dc) or Creator owned (Image, Oni Press), Desktop Publishing.
Cursada
Duration: Classes 32 - 128 hours.
Modality: Classroom
Home: April 2019
Day and time: Saturday 14: 00 18 to: 00 hs
tentative completion: December 2019

LABOR CAMP

  • Can I work in other disciplines?

    Yes, in professional areas like video games or audiovisual design (film and television) as regards pre-production, character design, inspirational, concept art, as well as in the advertising or animation as Storyboard Artist

  • Are there national industries with employment opportunities?

    If there are many TV production companies, advertising and marketing game development or for desempeñarte in Argentina. As a comic artist, the industry has been growing exponentially every year and there are already many publications which begin the first steps, although the market is stronger in self-management.

  • And internationally?

    It is the main source of opportunities since the work is mainly developed as Freelancer and almost all contacts are given virtually through your portfolio, online gallery and specific samples (,) allowing you to work for any market in the world. Being the Franco / Belgian market and the largest US.

  • Can I work independently?

    Yes, comic artists can get freelancers contracts open as of exclusivity in turn, divided into an agreement to work for hire (without retention rights, fixed rate per page as performed in Marvel or DC) or creator owned. (Shared rights and variable fee according to sales volume as in Image or Oni Press) you can also self-manage your publishing project or webcomic with different ways to monetize their distribution.

Student Work

Curriculum

FIRST QUARTER

ILLUSTRATION
  • Point, line and plane.
  • Work tools, workflow
  • overemphasized or modulated line
  • Fundamental Principles of Anatomy
  • Human proportions
  • Using guide lines, axes and construction of the human figure
  • Different skeletons to understand the three-dimensionality of FIG.
  • Techniques for building fantastic figure
  • Abstractions and styles
  • Fundamental principles of light and shadow
  • Generating dimensionality from the line, frames, shading.
  • Inking and its variants (traditional and digital)
  • Pen, brush, pens, Photoshop
  • watery
  • Fundamental principles of composition and communication.
  • Points of focus, golden ratio, guide thirds, etc.
  • Fundamental principles of color theory.
  • Color palette, color psychology, contrasts.
  • Color sketch (watercolor, colored pencil)
  • Digital color Lineart
  • Digital color without Lineart
Final exam:
Setpoint and deadline compliance in a timely manner a final color illustration.
Last class:
Workshop employment.
Requirements:
Familiarity with Photoshop (learn main features and tools)

SECOND TERM

CARTOON
  • Point, line and plane
  • Work tools, workflow
  • overemphasized or modulated line
  • Fundamental Principles of Anatomy
  • Human proportions
  • Using guide lines, axes and construction of the human figure
  • Different skeletons to understand the three-dimensionality of the figure
  • Abstractions and styles
  • Fundamental principles of light and shadow
  • Generating dimensionality from the line, frames, shading.
  • Inking and its variants (traditional and digital)
  • Pen, brush, pens, Photoshop
  • watery
  • Fundamental principles of composition and communication.
  • Basic techniques of perspective, Isonometría, vanishing points.
  • technical script, pre-production template and Thumbnails
  • Sketch and Planted
  • Pencil and subsequent inking
  • Letreado and more common technical specifications.
Final exam:
Setpoint and deadline compliance in a timely manner to complete 2 comic pages.
Last class:
Workshop employment.
Preregistration-online
Send Enquiry
Informative talks
Infrastructure and Resources
    Oculus
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Germán Nóbile
Illustrator and cartoonist. His credits include the having illustrated the cover of one of the last works by acclaimed writer Alan Moore (Watchmen, V for Vendetta). He has also worked on the graphic novel CALIGULA with Eisner winner David LAPHAM (Stray Bullets) and Screenwriters rising as Justin Jordan (Luther Strode) and Kieron Gillen (Darth Vader, Iron Man). Germán is the creator of Logo Day cartoon and one of its original drivers. actively participates in various conventions, giving talks and demonstrations.
Andrés Ponce
Renowned cartoonist. He worked with licenses such as STAR WARS, TRANSFORMERS, NINJA TURTLES or DOCTOR WHO. It has also served as inker for DC COMICS, in titles like LEGO or JUSTICE LEAGUE JUSTICE LEAGUE presents: Killer Frost.

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