Comics Production course

Training path
Duration: Classes 32 - 128 hs
Start Date: 2020 April
Days and hours of study: Saturday 14: 00 18 to: 00 hs
tentative completion: December 2020.
Watch the informative talk

Comics Production course

Training path
Duration: Classes 32 - 128 hs
Start Date: 2020 April
Days and hours of study: Saturday 14: 00 18 to: 00 hs
tentative completion: December 2020.
Watch the informative talk
Sequential art, illustration, comics and fantasy art.
Studying Cartoons production at Image Campus you will learn to use all the tools and techniques required in the industry. From pre-production to final product, incorporating the theoretical concepts of each stage with special emphasis on (traditional and digital) practices
The course objective is to place an Propposal of cartoon and a portfolio of Enlightenment, which will be your key letter in the labor market.

What do you learn ?

The most effective and complete, since the construction of perspective and anatomy to theories of color, light and shadow traditional drawing techniques and digital.

integral aspects of narrative, scripted and sequential language to tell the best stories: page layout, streets and balloons, approaches and framings, styles, semiotics, character design, script, among others.

Everything about the work tools so you can avail yourself of those that fit your personal style (paints, brushes, pens, pencils, papers, software, etc.).

This course is designed so that manage to overcome common challenges of the workplace. You learn to draw and color. Profesionalices your previous knowledge.

Requirements: Suggested: familiarity with Photoshop (know main functions and tools).
Image
Software to Use
Adobe Photoshop. Manga Studio. Paint tool Sai.

Send us your question

Graduate Profile

By studying the Cartoon Production Path in Image Campus, you can work as: Comic penciller, Comic inker, Comic colorist, Integral artist, Portadista and Illustrator. In various publishing and multimedia fields, such as:

  • Editorial illustration in newspapers and magazines
  • Comics caps
  • Trading card games.
  • leisure industry (board games, toys, roleplaying games, Packaging)
  • Book covers
  • Disks bands
  • Textile industry (prints for clothing)
  • Video games (concept art, Splash screen, promotional material)
  • Film Industry (inspirational, concept art)
  • advertising industry, (storyboards, illustration packaging,)
  • Collaborations in newspapers and magazines comics, both on paper and online format.
  • As a freelancer cartoonist work for hire (Marvel, Dc) or Creator owned (Image, Oni Press), Desktop Publishing.
TO RECEIVE YOU MUST APPROVE A FINAL EXAM IN EVERY FOURTH:
- First semester: Compliance with setpoint and deadline in time and form of a final colored Illustration.
- Second semester: Compliance with setpoint and deadline in time and form of 2 full comic pages.
LAST CLASS: Labor insertion workshop.

Labor Field

Can I work in other disciplines?
Yes, in professional areas such as video games or audiovisual design (film and television) in terms of pre-production, character design, inspirational, concept art, as well as advertising or animation as Storyboard Artist.
And internationally?

It is the main source of opportunities since the work is mainly developed as Freelancer and almost all contacts are given virtually through your portfolio, online gallery and specific samples (,) allowing you to work for any market in the world. Being the Franco / Belgian market and the largest US.

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Curriculum

Illustration

  • Point, line and plane.
  • Work tools, workflow.
  • Line emphasized or modulated.
  • Fundamental principles of anatomy.
  • Human proportions
  • Use of guidelines, axes and construction of the human figure.
  • Different skeletons to understand the three-dimensionality of FIG.
  • Techniques for the construction of the fantastic figure.
  • Abstractions and styles.
  • Fundamental principles of light and shadow.
  • Generating dimensionality from the line, frames, shading.
  • The inking and its variants (traditional and digital).
  • Pen, brush, stylus, Photoshop.
  • Watery.
  • Fundamental principles of composition and communication.
  • Points of focus, golden ratio, guide thirds, etc.
  • Fundamental principles of color theory.
  • Color palette, color psychology, contrasts.
  • Color sketch (watercolor, colored pencil)
  • Digital color Lineart
  • Digital color without Lineart

Comic books

  • Point, line and plane
  • Work tools, workflow
  • overemphasized or modulated line
  • Fundamental Principles of Anatomy
  • Human proportions
  • Using guide lines, axes and construction of the human figure
  • Different skeletons to understand the three-dimensionality of the figure
  • Abstractions and styles
  • Fundamental principles of light and shadow
  • Generating dimensionality from the line, frames, shading.
  • Inking and its variants (traditional and digital)
  • Pen, brush, pens, Photoshop
  • watery
  • Fundamental principles of composition and communication.
  • Basic techniques of perspective, Isonometría, vanishing points.
  • technical script, pre-production template and Thumbnails
  • Sketch and Planted
  • Pencil and subsequent inking
  • Letreado and more common technical specifications.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Germán Nóbile

Illustrator and cartoonist. His credits include the having illustrated the cover of one of the last works by acclaimed writer Alan Moore (Watchmen, V for Vendetta). He has also worked on the graphic novel CALIGULA with Eisner winner David LAPHAM (Stray Bullets) and Screenwriters rising as Justin Jordan (Luther Strode) and Kieron Gillen (Darth Vader, Iron Man). Germán is the creator of Logo Day cartoon and one of its original drivers. actively participates in various conventions, giving talks and demonstrations.
Teacher

Andrés Ponce

Renowned cartoonist. He worked with licenses such as STAR WARS, TRANSFORMERS, NINJA TURTLES or DOCTOR WHO. It has also served as inker for DC COMICS, in titles like LEGO or JUSTICE LEAGUE JUSTICE LEAGUE presents: Killer Frost.

Careers and Related Courses

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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