Environments Planning

(Alexis Fioretti, Lead Environmental Artist in Nimble Giant Entertainment)

The open course class of Environments, aims at the study and planning of environments. Based on case studies, taking scenarios of the Drone Strike Force and Quantum League games, the main objective of the meeting is to address the differences, problems and solutions that were proposed throughout the development of each of them.


Saturday 2 2019 November


14: 00 17 to: 30 hours.


Classroom 7 - Ground Floor - Image Campus

Diego Mendel

Alexis Fioretti, Lead Environmental Artist at Nimble Giant Entertainment

I am passionate about 3D and have been working in the industry for more than 15 years ago. I started my career as a generalist artist, practicing interdisciplinarily in the areas of video games, architecture, advertising and digital sculpture. He is currently lead Environmental Artist at Nimble Giant Entertainment. He is a graduate and reference professor of Image Campus in 3D modeling, architectural design with Unreal and environments.

Especially recommended for Incoming and interested:
  • Environments for Video Games with Unreal Engine 4
  • Game Art
  • Superior Technique in Production and Animation 3D
  • Superior Technician in Art and Animation for Video Games
For Image Campus Students valid 5 CEPPIC points


Jump 239 C1074AAE
Buenos Aires, Argentina


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