Art, Animation and Video Games
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Pixologic banner ZBrush®

Pixologic ZBrush®

With added 3D printing


Start Date:
16 de Octubre de 2019
Duration: 15 classes (45 hs)
Days and times: 19 Wednesday: 00 to 22: 00 hs and Saturdays of 10: 00 to 13: 00 hs.
Tentative Completion: 04 de Diciembre de 2019

About Pixologic ZBrush®
It is the standard digital sculpting software in the industry. Due to its great versatility and possibilities, it is an indispensable tool in the creation of organic models such as characters or creatures for cinema, videogames or advertising. With application, in addition, in illustration, painting, concept art and even medicine and emerging technologies such as virtual reality, augmented reality or 3D printing.

What do you learn?
  • To efficiently use the Zbrush interface.
  • To sculpt from basic shapes.
  • To understand the great variety of brushes, alphas and textures and incorporate your own.
  • Methods to reconstruct the geometry for the generation of more complex models.
  • Work methodologies, to understand how to use your models in production.
  • To use advanced sculpture tools, such as fibermesh, nanomesh or zmodeler.
  • To create not only organic but inorganic models, method known as hardsurface.
  • To texture your models (polypainting)
  • To generate renders and compose them in Photoshop to obtain professional results.
  • To print your models in 3D.
  • Methods to postproduce and finalize the printed piece.

Software to Use
ZBrush, Autodesk Maya.



You will receive Certificate of Attendance, accrediting the 80% of presenteeism.

Design Content

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Careers and Related Courses
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Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
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