Art, Animation and Video Games
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Course Motion Graphics

Training path

Animated graphics oriented to advertising.


If you're working with graphics or video, you can expand your creative field as adding animation tools motion graphics that will allow you to respond to the changing trends in advertising, TV channels (local and foreign) and video intervened. The task of the motiongrapher is very demanded at present: his expertise allows him to offer quick solutions, combining Art and Animation.

What do you learn?
    What do you learn
  • Handle tools used in TV to animate graphics and modeling in 3D.
  • Understand how to prepare a static graph that will be taken to the animation. You will start animating simple pieces in 2.5D (After Effects) and 3D, then you will give them greater complexity by applying plugins.
  • Integrate correctly the different software you use throughout the work process.
  • Incorporate the installation criteria and sound.
  • Animating characters in 3D simple advertising.
  • Put together a system of TV Branding, covering the entire creative process: analysis, implementation of ideas, graphics downs, operational and institutional animation of a TV channel and final render parts.
  • Make your demo reel (animated portfolio) to present to the audiovisual industry.



The MOTION GRAPHICS Professional Training Path of Image Campus is taught in BlendLearning mode: the content of each week will be available in advance in online explanatory videos, which will be discussed and practiced during the two subsequent face-to-face meetings.


In order to incorporate the most modern concepts and techniques of the market, the Motion Graphics path adds 4 face-to-face workshops during the regular course:



After the use of After Effects, students will be introduced to the different techniques of Mapping, which consists of projecting videos in an 3D space, for a three-dimensional immersion of the viewer in space.



In many cases, a professional in the area of ​​Motion Graphics, must remove the background of a capture made in study, to compose it with digital elements.
In this workshop we explored the main cutting techniques by Chroma Key and the composition of those elements cut out in an audiovisual piece from the world of advertising.


Virtual reality

Currently, After Effects allows visualization of parts in virtual reality devices.
In this workshop, we explore the main tools for students to be able to make immersive content in virtual reality.



With Adobe Flash, students will rotoscopy a real video (Live Action), turning it into a traditional animation, and then create elements of strong visual impact, mixing composition techniques with traditional animation frame by frame.

Software to Use in Motion Graphics
Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Cinema 4D.


For the course Motion Graphics Basic handling of Adobe Photoshop and Illustrator is required.

Graduate Profile
Graduate Profile

Studying Motion Graphics at Image Campus, lets you work as motion grapher in television, film and audiovisual production, web advertising, animation studios, or own projects, performing the following tasks:

  • Graphic animation in After Effects.
  • Modeling and animation of simple elements used in advertising.
  • three-dimensional animations.
  • Voicing of audiovisual works.
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: 15 August 2019
Duration: 185 hours: 33 face-to-face classes of 99 hs + 83 hs approx. of online content.
Submitted or days and times: Monday and Thursday from 19: 00 22 to: 00 hours.
tentative completion: December 12 2019
preregistration motion graphics
Consultation motion graphics
Informative talks

Student Work

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Continuing Education

We recommend you follow your training with the path VFX if you are interested in postproduction deepen your pieces.

Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Vanesa Binsztok
Vanesa Binsztok
Bachelor of Arts from the University of Buenos Aires.
Over 20 years working in the creative industry and education.
Creative Producer Art Department at The Walt Disney Company.
Consultant in developing new forms of organization and agile methodologies.

Diego Mendel
Designer and audiovisual producer in Huella Digital (Co-founder). Certified by Adobe as ACE (Adobe CertifiedExpert) and ACI (Adobe Certified Instructor) in After Effects and Premiere. Certified by Autodesk as Autodesk Certified Professional, in Autodesk Maya. Between 2008 and 2013, he worked as a professor and academic coordinator at the SAGA institute, at the offices of Salvador-Bahia and Belo Horizonte-Minas Gerais, Brazil. Serves production companies in Argentina and Brazil as a freelancer in the Motion Graphics area. In Image Campus he works from 2014 as content coordinator and teacher in the Multimedia Production Career, the Motion Graphics Professional Training Path and as a consultant professor at Image Campus for company training.
Mariano Bernardi
Mariano Bernardi Director of Advertising Art, with a focus on digital art. In 2011 he studied Motion Graphics in Image Campus, specializing in 3D animations, then trained in the modeling and rigging of characters. As a modeler, she collaborated with various content producers, advertising agencies and television channels. From 2015 he works as a professor of Image Campus in the Motion Graphics Professional Training Path. He also works in systems and as a generalist and freelance animator.

Javier Delgado
Mariano Bernardi Digital Composer, Generalist 3D, Motion Grapher. Integral director of Cinema and TV (Cinematographic Research Center). Certified in Adobe Beta Tester for After Effects and in Foundry Beta Tester for Nuke. Senior Digtal Composer at Plural Producciones. He worked as a digital composer, animator 2D / 3D and motion grapher for 9 years. He served as Head of editing area and teacher of Adobe Premiere and After Effects in CIC. His outstanding projects as digital composer are "Video IDs HBO" for the production company Plenty-HBO (2015), full-length film: "Cliff of Freedom" (Barraca Post-2017) and advertising: "Doritos Fortuna" (Bitt Animation - 2017). From 2018 he is a professor of Multimedia Production career and of the Professional Training Path Motion Graphics in Image Campus

Eugenio Fernández Taboada
Eugenio Fernández Taboada Audio Recording and Post-Production Technician, Sound Designer and Bachelor of Audiovisual Arts Sound orientation. He has worked in the Audio world for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. For a few years he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to the Teaching and Research and Artistic Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Referent of the Sound Area and the Professional Training Path of Image Campus

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