Game Design Course

Training path
Duration: Classes 64 - 192 hours.
Start Date: 2020 April
Days and hours of study: Tuesday and Friday of 19: 00 to 22: 00 hs.
tentative completion: December 2020.
Watch the informative talk

Game Design Course

Training path
Duration: Classes 64 - 192 hours.
Start Date: 2020 April
Days and hours of study: Tuesday and Friday of 19: 00 to 22: 00 hs.
tentative completion: December 2020.
Watch the informative talk

Best Game Design Training Latin America.

I studied with the most outstanding professionals in the industry and the coordination of Guillermo Averbuj. Do not settle for general proposals, in Image Campus you will learn Game Design with a team of specialized teachers in each of the contents.

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The game designer is the one who creates and develops conceptually from a video game content (characters, script, motivations, challenges) and mechanical (gameplay). Prepares documents to be used as guides production. It acts as a facilitator in the interaction of team roles. Leads the overall process of a video game from start to finish (pre-production and production), both artistic and technical, and operational (human resources management, finance, marketing).
In 2002 Image Campus, as the undisputed pioneer, he introduced Game Design in training professionals for the video game industry in Latin America.

What do you learn ?

Incorporate theoretical foundations of game design: culture and nature of the game; playing as pre-cultural attributes.

Games from conceptual design and aesthetic appearance, applying knowledge of human behavior and playful culture.

Understand the conceptual game design from content (characters, script, motivations, challenges) and mechanical (gameplay, patterns), how to make them attractive and interesting for the players.

Depth knowledge of mechanical, dynamic and aesthetic of gameplay (gameplay). Different genres of video games and how they work (RPGs, FPS, adventure, Hardcore Games. Casual Games. Social Games. Serious Games. Advergames. Edutainment, etc.) as well as the "theory of fun."
Monetizing video games: its elements and mechanisms.

Learn to write documents that will be used as project production guides and to follow up on them.

Develop both design documents (high concepts, bible GDD) as scripts for video games (creative writing).

Acquire work methodologies from a pragmatic and technically. Establish the technical basis for creative work everyday.

Understand the role of game designer within the team and production.

Incorporate legal and operational aspects of future business venture. Tools marketing.
Requirements: No requirements.
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Software to Use
Microsoft Excel.

TTN - Bring your Notebook!

To study this program you must attend with your notebook / netbook / tablet.

Send us your question

Graduate Profile

By studying Game Design on Image Campus, you can perform in different areas, performing the following tasks:

  • Game Designer for game projects.
  • Video Game Writer.
  • Creative Director.
  • Consultant in development studies and advertising agencies.
  • Game designer and video games.
  • Journalistic criticism of video games.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Guillermo Averbuj

He has worked as a game designer, consultant for products and companies such as SixthVowel, PixOwl (France), Das Spiel (Germany), Visionary / Interaxial (Mexico), RashiGames (Israel), Codenix, Eudaimonia, Sabarasa. Creator of IndustriaVG, the first job site specialized in videogames in Latin America, totally free. Founder and mentor of the fortnightly meetings of cooperative work of videogame development called Game Work Jam.
Teacher

Ariel Vimo Albini

He began his career as an IT support service provider, but emigrated to the world of Video Game Development. Since the last 9 years, it has been his job and hobby: to design and develop games with passion and dedication. He began to share his experiences and knowledge by teaching on Image Campus; and also informally, at events, meetings, among others. His specialties are: Game Design. Level Design Content Management Management and Leadership
Teacher

Fabian Martinez Torre

His current goal is to incorporate the Argentina on the world circuit board games (Use and Design). To which collaborates with the information and training of history and current world of matter. It facilitates the discovery of playful world of adolescents, youth and adults. Argentine, Developer, Designer and Tester Game from 1999. Teaching at different colleges from 2005. Social ludópata since muuuuuucho, toy librarian, Ludólogo, Expert Board Games, Entrepreneur Lúdico. Diffuser and facilitator games. Founder and current Director of recreationally. In addition to 25 years in the Tourism Industry, Marketing, Management, Sales and bla, bla, bla. Lecturer, lecturer and panelist at Conference Board Games. Young Jury Zarate in his playful version of 2012. Notes reference in radio, magazines and television. Commission Directive Cofradia TEG for over six years.
Teacher

Adrian Novell

Degree in Multimedia Technology, Designer and Producer of Videogames from the 2012. With experience in companies such as Gameloft and PixOwl as well as in own ventures such as "SkyRider & the Journey to the AirCitadel". With a strong interest in play in general and video games as a means of teaching.
Teacher

Alejandra Bruno

Teacher of narrative and screenplay for Supreme Tecnicaturas in Game Development, Production Design and Animation 3D Integral Film and Performing Cartoons of Image Campus. It is writer, game designer and developer of digital content. He works from the 2008 in QB9 Entertainment (CMD), which is currently designing the children's MMO World Gaturro. He has participated as a writer and designer in various types of games for publishers such as Big Fish and Lego, and designed more than 15 educational minigames for a draft CMD - Unicef.
Teacher

Facundo Mounes

founder of Loaded Magazine in 2004 Co. With ten years of journalistic experience in video games, he went through such means as XtremePC, Next Level, 3DGames, Datafull, what is? and Loaded.vg, and authored several books on the subject. Since 2010 overturned all their previous games development at Sony Argentina providing training, developing games for MDP SA, MetroGames, and independently, and teaching classes on game design experience in various institutions. It also collaborates with Gamester and conducts lectures and workshops throughout the country. He currently works as Lead Game Designer at Social Gaming Network (SGN), where he was in charge of games like Fluff Friends Rescue, Bingo Blingo and Panda Jam.
Teacher

Pablo Palacios

Pablo is a student of playfulness; having taken courses at MIT and Iversity; Ludologo and Ludotecario. Today he works teaching Image Campus and as General Director of the Coliseo journalism media, dedicated to gaming and subculture in general, interests shared by those who form the body.
Teacher

Pedro Federico Hegoburu

Big fan of games in general, whether of cards, table, role or video games. He began playing life last century, testing video games on Apple II + (Ultima IV) and playing card games (Lord of the Rings: Middle Earth) and miniatures (Warhammer Fantasy Battles) when he was not playing Runequest or The Call of Cthulhu. He also dedicated much to chess and is International Master Senior and International Referee. In the professional field he is dedicated to Marketing and has experience in Legal issues and in Media Planning, having worked for Perez Companc SA and for the Telecom Group. As an editor of video game magazines, Pedro rounds out a vision of the games as a user, as a journalist and finally as a Marketing professional.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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