Traditional animation

Training path
Duration: Classes 18 - 72 hours.
Start Date: 2020 April
Days and hours of study: Saturday 10: 00 14 to: 00 hs
tentative completion: July 2020.
Watch the informative talk

Traditional animation

Training path
Duration: Classes 18 - 72 hours.
Start Date: 2020 April
Days and hours of study: Saturday 10: 00 14 to: 00 hs
tentative completion: July 2020.
Watch the informative talk
You will learn the principles governing animation techniques in general, board practices and digital media.
You will understand the movement and be able to animate your characters from drawings. You will do practical exercises on board entertainment, with pen and paper in a first stage and then digitally (always freehand) with a Wacom tablet and a PC per student.

What do you learn ?

Fundamental concepts of the twelve principles of traditional animation (Disney) governing the production of cartoons to give life to different items and characters.

Drawing tools for animation.

Character animation action: walks, runs, jumps, cyclical movements, weight and body expression.

Express the personality of a character through their vocalizations, gestures, movement and action.

Narrative of short stories so that each year there is an interesting piece.

To generate your own video animations you make on board and digitally.

Requirements: No requirements.
Image
Software to Use
Adobe Flash: to encourage digital media. Adobe After Effects (basic) to compose and edit your video.

Send us your question

Graduate Profile

By studying Traditional Animation Techniques on Image Campus you can work as:

  • Junior animator in a cartoon studio.
  • Traditional Animation Assistant
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Jorge Cuellar Rendón

Professional artist passionate about the direction of art, illustration, animation and character design for projects of cartoons, motion graphics, advertising and video games for different media and brands such as: Mtv, Sesame Plaza, Visa, Disney Channel, Discovery Kids, Cartoon Network, Cocacola, Paka Paka, Filmax, TDA, Telefe, Microsoft, Tenaris, Personal Kids, Kidloom among others. Bachelor of Business Design and Communication (UP), Senior Technician in Comprehensive Realization of Cartoons and graduated from the professional path of Motion Graphics of the Image Campus Institute. Currently, he is Technical Coordinator of the Superior Technique in Cartoons, of the Technique of Traditional and Digital Animation 2D, and of the digital graphic, illustration and animation area 2D in Image Campus.
Teacher

Walter Lazzari

Professional 2D and Cut-Out professional character animator. I work for different prestigious studios such as: Hook Up, Indiecito SA, Fort Music, Illusion Studios, Bujos, among others. He worked as a character animator for advertising, cinema and television series, forming part of the animation area in films such as "Martín Fierro, an animated adventure", "A film of eggs", "Boogie the oily"; Series such as "The Ship of Omi", "Doodlebops", "Bondiband" For the channels Disney XD and Disney Junior. He directed a winning series of a contest for the INCAA called "Martin and Terry" He made Storyboards for the winning series of a contest for the INCAA called "Historias Chicas". He currently works as a Freelance Animator, Teacher and Coordinator of the career of "Integral Cartographer" and "Animation Techniques, Design and Illustration" at Image Campus.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

Image
© 2019 Image Campus. All rights reserved