Audio Panel


Saturday October 31, 2020


17:25 p.m. to 18:25 p.m. - ARG


100% online - Via Zoom

Carlos Egas

Carlos Egas

Interactive audio developer for video games and new media. Graduated as a music producer from the San Francisco de Quito University (USFQ) and with a Master's degree in sound technology and innovation from Berklee College of Music, where he was also in charge of the applied technology laboratory. 
He specializes in audio design and interactive programming, as well as sound production for audiovisual media. He is currently Audio Director for the Mexican video game studio Lienzo and sound designer for the Round 2 Games studio in Ecuador.

Guido Arcella

He began his musical career as a violinist and composer at the age of 14. His passion for music led him to receive a scholarship to study composition at the Southern Methodist University (Dallas, Texas) and the master's degree in composition for music for films, video games and television at the Berklee College of Music .

Guido has occupied the first places in prestigious international competitions of musicalization for films in the California Independent Film Festival 2018 (San Francisco, California) and in the Indie Gathering International Film Festival 2018 and 2019 (Ohio). He has also been awarded for his video game music at the Intel Game Awards (San Francisco, California) as part of the Game Developers Conference 2016 and 2017.

He currently works as a composer in Arcella sound, his production house of original music for movies and video games, composing music for more than 50 national and international audiovisual projects.

Guido is a teacher in the subjects of instrumentation, orchestration and composition in the bachelor and master of musical arts in the Yucatan School of Arts.

Guido Arcella

Francisco Cerda

Francisco Cerda

Chilean-born pianist and composer. He began composing music for video games when he was 14 years old, when he created the soundtrack of a shmup that he also programmed himself. As a video game composer, his work can be heard in various acclaimed video games such as Jamestown, Gunpoint, Save The Date !, Witchmarsh, Frog Fractions 2, After Death, and Omen of Sorrow.

Guido Mastrangelo

For 15 years, Guido has been dedicated to sound design and music production for video games, having worked for developers such as Nimble Giant Entertainment, Bacus Studios, Qb9, Rock You, Joju Games, Abrakam, among others.

Among the most prominent titles he has collaborated on are Quantum League, Master Of Orion, Trident's Wake and Element Space. The projects in which he has participated cover a wide range of platforms from mobile, casual to PC and consoles.

He currently resides in Barcelona where he is working for Limitless Games, in full development of what will be Pantheon's Legends

Guido Mastrangelo

Eugenio Taboada

Moderator: Eugenio Taboada

Sound designer, teacher and researcher. Bachelor of Audiovisual Arts with Audiovision Orientation (UNA), Sound Designer (ENERC 2011). Audio Recording and Post-Production Technician (TECSON 2007). Sound producer for Audiovisual Media (Intimacy, 2017; Repetition of the replica… 2016) and for interactive and generative sound works and installations (Sound Drawings, Expo Employment 2018; Virtual Passages, Sound Day and Recording ECO / AES UTN 2016 ). Speaker at Audio Conferences: JAAS Untref 2019 / 2017; UNQui 2017 Sound Week; Connect - Urban Study 2016. Design, Coordinate and teach Courses for the teaching of Sound for Audiovisual Media (Sound Design Tamaba, 2017. He is a professor at Image Campus from 2013 and technical coordinator of the Sound area from 2018.


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Buenos Aires, Argentina


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