NUCLEO MEETING - 2015 EDITION

FIRST MEETING OF ART, ANIMATION AND VIDEOGAMES

Core: Annual Meeting of 3D Art, Animation and Video Games

SECOND EDITION, IN THE FRAMEWORK OF THE 15 ANNIVERSARY OF IMAGE CAMPUS TRAINING PROFESSIONALS.

As part of the event will be held the Core Competition which will award $ 2015 120.000 in educational loans outstanding students work.

Days:
19, and 20 November 21
Schedule:
14: 00 21 to: 00 hours.
Free admission. With Preregistration, through this link:http://www.imagecampus.edu.ar/inscripcion-nucleo

SCHEDULE

Core is a space that creates the link between students, alumni, enthusiasts, entrepreneurs, professionals and the most important references of local and international industries

Es your chance to train you, link you to exchange your projects and ideas and be part of the exciting world of 3D art Animation and Videogames hand of Image Campus, a pioneer institution in Latin America in the training of professionals in these disciplines.
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ACTIVITIES

  • Prize $ 2015: 120.000 Core Competition (In education credits).
  • Conferences
  • Workshops
  • Open classes
  • Roundtables on the current state of the industry with executives of major companies
  • Art Exhibition
  • Samples of student work and graduates
  • Projections
  • interactive areas where you can try the latest technologies (Oculus Rift, Leap Motion, Printing 3D, Motion Capture)
  • Board Games and RPGs
  • Open tournaments (PS 4: FIFA 16, NBA 2k 16 and Mortal Kombat X, Lan Party: Warcraft 3, Counter Strike 1.6, Startcraft 1, Diablo 2, among others)
  • Testing Show
  • Live bands, music Games
  • And much more!
Featured Industry professionals will tell us about their latest developments.

STUDENTS AND GRADUATES

They will present their work and projects.
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SCHEDULE

THURSDAY 19 NOVEMBER 2015

14: 00 HS | TALK: ARTISTIC AND CONTENT IN CHILD ANIMATION - BEATRÍZ RAMIREZ BLANKENHORST
TITLE:
Art and children's entertainment content. An inseparable duo.

SYNOPSIS:
Ok, we are creative. But our artistic decisions, such as choosing a color, the design of a fund, or morphology of a character, also involve taking a position before the world. Therefore, as visual communicators, we have a responsibility to think pieces aimed at children. Some ideas on how to train us to say what we really want to tell the boys without contradicting.

BEATRÍZ RAMIREZ BLANKENHORST
He graduated from the National University of Entre Ríos with the title of Technician in Social Communication. He specialized in Cinema and Animation at the Film Workshop of the Undersecretariat of Culture of Santa Fe, in the ISCA of Florence, Italy; at FAMU University in Prague, Czech Republic and at Konstafck University in Sweden. She was a fellow of the Antorchas Foundation, the National Endowment for the Arts and the Talent Campus of the Berlin Film Festival. Since the year 2010 is Artistic Responsible for the Pakapaka channel, the children's TV signal of the National Ministry of Education.
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FRIDAY 20 NOVEMBER 2015

14: 00 HS - HOOK UP PRESENTS “GILGAMESH” (JOSE MARIA FERRUCHI)
TITLE:
Pre Animated Feature Production of

SYNOPSIS:
The talk will address the processes of pre-production (script, storyboard, animatic, design scenarios and characters, choosing talents of voices) of an animated feature in Argentina based on the experience Hook Up Animation in developing his first feature film 3D called Gilgamesh. Joseph Ferrucci, Director of Hook Up and Director of the film with Thomas Lipgot, will be responsible for counting how the development of a film faces from the emergence of the idea.

JOSE MARIA FERRUCCI
He served as coordinator of the career of Integral Making Cartoons IMAGE and teaching in the subjects "Storyboard and Layout" and "Drawing for Animation Workshop" at the beginning of the same in the year 2006. Hook Up Animation founder and Director of preproduction. In addition to management and coordination tasks, performs character designs, storyboards, layouts, animation and concept development. He worked on such productions as "Dibu 2", "Manuelita", "The Pintín to the Rescue" and "Patoruzito" among others.
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SATURDAY 21 NOVEMBER 2015

14: 00 HS | TALK: HOW TO DESIGN AND BUILD CHARACTERS - APRIL BARRADO
TITLE:
How to Build characters in a unique and effective way. Introducing characters of Image Campus

SYNOPSIS
It is known that the construction of a character for animation is the key to be able to repeat it once and a thousand times. The clearer and simpler the construction, the more effective it becomes, for that construction to be effective it is necessary to return to the source, and the source is SIMPLE GEOMETRY. Although the function of simple geometry, spheres, cubes, cylinders, cones, prisms is to facilitate things, it often becomes a tyrant that hardens and locks the free action of movements; Everything has a utilitarian limit !, In this demonstrative talk I will try to put a limit on simple geometry to make the character construction process more enjoyable and solved. I will also give a formal presentation to our new characters of Image Campus!

BARRED APRIL
I studied Fine Arts in Cosquín, Córdoba. At the age of 20 I traveled to Buenos Aires to look for my path in the graphic arts. I started as Oswal's assistant for his strip The Natural World of Far Prat for the children's supplement "La Nación de los Niños" of the newspaper La Nación. Oswal himself connects me with the world of cartoons. There I participate in the series my family is a Drawing and later of his two films Draw the film and Draw 2 the revenge of Nasty. I also participate as an assistant to Nelson Luty in books for looney tunes, Pinky and Brain, Disney Bugs etc. Also help Carlos Meglia in Star Wars Dark Horse and Monster World from DC Comics. Then I work in the production of the Manuelita de García Ferré movie. I travel to Spain and the United States where I participate in the pre-production, character design and layout for the Filmax movie El Cid the legend and in Burbank California in the preproduction of the movie “Pogo” (unfinished) directed by Cavin Cooper. I return to Buenos Aires to integrate the production of Los PinTin in the department of Layout and character design. In 2003 I started working on my own in advertising animations and that same year I started my teaching career teaching different subjects in institutions such as Image Campus. In all these years I participated in collective and individual art shows, receiving the first prize at the Encina party in Ponferrada León Spain, selected to participate in the International Exhibition of Contemporary Art "Angar 17". Lisbon –Portugal, Senyera Prize Hall of Art, “March International Show” Atarazanas Valencia Spain, LIV Manuel Belgrano Hall of Plastic Arts, Eduardo Sívori Museum of Plastic Arts and others. I also participated in some school books for primary school subjects in Barcelona and Buenos Aires, books for Disney Paris at the Salvador Simó Studio in Barcelona and illustrated a chapter on Stories of Forgetfulness (Editorial Dolmen), The Tropic of Horses (Editorial Progreso ) both written by Luciano Saracino, and for the Fantastic Beings Catalog (Libsa, Spain), and several covers for the Alfaguara Publishing House, and several other weirder things like working in Natural Dressage with horses in Extremadura Spain, training Arabian horses in Valencia Spain!! And selling perfumes in a gallery in La skirt Córdoba or making tattoos on the beach in the Canary Islands.
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