Art, Animation and Video Games
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Meeting Nucleo - 2016 Edition

Summary: Meeting Nucleo 2016 - Image Campus from Image Campus TV on Vimeo.

 

Third Edition Core: Annual Meeting of 3D Art, Animation and Video Games


Days: 18, 19 and 20 2016 November
Free admission.
With Preregistration,
through this link:
http://www.imagecampus.edu.ar/inscripcion-nucleo

 

Core is a space that creates the link between students, alumni, enthusiasts, entrepreneurs, professionals and the most important references of local and international industries

 

SCHEDULE

 

Es your chance to train you, link you to exchange your projects and ideas and be part of the exciting world of 3D art Animation and the Video game hand of Image Campus, a pioneer institution in Latin America in the training of professionals in these disciplines.

 

As part of the event will be held the Core Competition which will award $ 2016 250.000 in educational loans outstanding students work.

Nucleo 2016



Activities
  • Prize $ 2016: 250.000 Core Competition (In education credits).
  • Conferences
  • Workshops
  • Open classes
  • Roundtables on the current state of the industry with executives of major companies
  • Art Exhibition
  • Samples of student work and graduates
  • Projections
  • interactive areas where you can try the latest technologies (Oculus Rift, Leap Motion, Printing 3D, Motion Capture)
  • Board Games and RPGs
  • Open tournaments
  • Testing Show
  • Live bands
  • And much more!



Nucleo 2014
Nucleo 2015
 
 
Featured Industry professionals will tell us about their latest developments.

Students and Graduates

They will present their work and projects.


international personalities who are part of Nucleo 2016
Paul Toscano

Paul Toscano
Animation Technical Director, Ubisoft Quebec - Canada
Born in Argentina and living in Canada since 2003, from an early age became interested in design, architecture and computers. He studied Animation at Image Campus 3D graduating in the year 2002. His first contact with video game production started in Argentina, while working for the Department of the company 3D Sitio.com. Later in 2003 and already settled in Canada, Paul joined as Head of Development 3D a then young company called Frima Studio. He produced content production for TV and video games. In 2005 and taking advantage of the opening of a Ubisoft studio in Quebec City, he joined the team of the company as an animator. Among his accomplishments, are Rainbow Six (Critical hour), Splinter Cell (Double Agent) and several other titles. In 2008 he was appointed as Technical Director of Animation; he completed his role as such in the production of the Wii version of the game Prince of Persia "Forgotten Sands". After this project, he began collaborating with Ubisoft Montreal who were working with the Assassin's Creed games: Participated in AC Brotherhood, AC3, AC Black Flag and the latest released version AC Syndicate, led by studio located in Quebec City.
YATA ANDERSEN

Yata Andersen
Conceptual artist and illustrator, Salvador, Bahia - Brazil
Conceptual Artist and Illustrator. It works in the advertising market, with more than 25 experience, performing projects Concept Art for Games, Movies and Cartoons 2D and 3D. In 2011 concludes its studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, School of Feng Zhu, artist known worldwide for its concepts for films like Star Wars, Revenge of the Sith, TMNT and Transformers. Feng, Yata perfected his technique design of characters and scenarios, routing years of experience in the advertising market for mainstream cinema. He has worked with Alex Dantas from 2009 in film and television projects, including some of these, involving names like Ivete Sangalo and Ronaldinho.
Portfolio: http://yata.cgsociety.org/

Schedule

 

Viera de Noviembre 18

09: 00 hs | Accreditations
10: 00 hs | Print Area 3D

printers 3D

Impresión 3D Impresión 3D Impresión 3D


To attend the meeting Core activities need to be registered.
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11: 00 hs | Introduction for Godot Engine - Juan Linietsky

Conferences

Título:

Introduction to Godot Engine

Synopsis:

Godot Engine, a new free, free and open source engine developed mainly in Argentina. The user community Godot is growing exponentially since it was published just over two years, with more and more people choose it as an alternative. It will be an introduction to Godot In this talk, showing how it works and more innovative features.

Juan Linietsky
Juan Linietsky

Juan Linietsky is the technology leader Okam Studio, one of the development studios most important games of Latin America.
Experienced locally with companies like QB9 and Grupo Clarin, and internationally as Sony, Square Enix, and Daedalic.
John is also the author of Godot Engine, open game development engine created in Argentina that is quickly gaining popularity.

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12: 00 hs | The art of managing difficult clients - Vanesa Binsztok
Conference
Título:

The art of managing difficult customers

Synopsis:

When we think of starting a business, build a studio or free lancers postularnos as we focus on the product that will offer -animation, illustration, development, etc., but not what kind of service we give.
In this talk we will identify different archetypes of very characteristic of this creative services industry. We analyze their DNA to understand how each estilotiene unamaneraparticular behaving, a way of working, a character to interact and a climate of coexistence with the client.

Rockstar, smoked, artists got talent, easy going What style of service we? How do you see us? What the customer thinks of us? Why do we pay? Are you willing to call again?
A space to rethink our business, study and service together and making the best of us.

Vanesa Binsztok
Vanesa Binsztok
Creative Producer Art Department at The Walt Disney Company.
Consultant in organizational and professional transformation. Implementation Specialist lean and agile paradigm in teams.

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12: 00 hs | Presentation of Argentine Games - FUNDAV

Conference

Título:

Argentinos Games

Description:

Presentation of the catalog www.juegosargentinos.org and other effective programs of the foundation.

Participants

Mounes Facundo Agustin Perez Fernandez and Nicolas Castez

Facundo Mounes
founder of Loaded Magazine in 2004 Co. With ten years of journalistic experience in video games, he went through such means as XtremePC, Next Level, 3DGames, Datafull, what is? and Loaded.vg, and authored several books on the subject. Since 2010 overturned all their previous games development at Sony Argentina providing training, developing games for MDP SA, MetroGames, and independently, and teaching classes on game design experience in various institutions. It also collaborates with Gamester and conducts lectures and workshops throughout the country. He currently works as Lead Game Designer at Social Gaming Network (SGN), where he was in charge of games like Fluff Friends Rescue, Bingo Blingo and Panda Jam.
Agustin Perez Fernandez
Agustin Perez Fernandez
Tembac. He has created several games. In 2003 he won a contest games "Super jump and shoot", a fun platform game. In 2007 he made "The Adventures of a pixel" (Pixel adventures) you got very good responses between players and developers. The band "De las Aguas" hired him to make promotional games for your album. He graduated from the University of Buenos Aires theater and worked in movies and commercials, most of them known internationally for brands like Nike, Orange or Vodafone. His scripts were selected to be shot in co-production with the university. "Underground" was screened at I-sat, Argentine television channel in 2006.
Nicolas Castez
Nicolas Castez Student of Visual Communication Design, 10 years after performing its work in companies and own businesses, I Avix in 2013 to devote himself exclusively to game development and promotion of the industry. In these 3 years Avix with partner Leandro Camugli, carried forward themselves and for clients such as Cartoon Network games. They coordinated the shuttle Ar.cade Technopolis and MICA 2015. Gamedevs founder of La Plata, La Plata where he coordinates the headquarters of the Global Game Jam from 3 years ago, organized by the Municipality of La Plata the first Lúdica Expo calling over 10 thousand people. He started the juegosArgentinos.org project. Today collaborates with the newly founded Foundation Argentina Games in the role of coordinator communities.

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13: 00 hs | Good practices for self-publishing mobile games - QB9

Conferences

Título:

Good practices for self-publishing games for mobile devices

Synopsis

The transformation of QB9 SRL in QB9 Entertainment.
The challenges start making games for Messi, with juicy details as they were in publishing Messi Runner and practical advice to publish a game successfully.

QB9
Eduardo Rodriguez Ortega
Producer and Game Designer
Eduardo Rodriguez Ortega Founding member of ADVA (Game Developers Association Argentinos). In 2001 integrates the initial team Sabarasa SA, which participates in the development of the first South American game consoles: "Mazes of Fate" for Nintendo GBA (2006). Now Product Manager at QB9 Games (CMD), where he began working for the 2005 in the design and production of PC games such as "ZoomBook: The temple of Sun" (2007) and "Elements" (2008). As Director of Game Design of QB9, he worked on the design of many web games for companies like Lego, Mattel, Cartoon Network, Disney, Nickelodeon, MTV and South Park Studios among others. He was also the Leader of Design MMO "World Gaturro" in its origins. From 2010 worked as Producer and Game Design Leader titles for Sony PSP: "PlayEnglish" and "Ugly Duckling. The most beautiful game", both Top Sales in Spain, Italy and Portugal

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14: 00 hs | Experience Oculus Rift and Leap Motion

Interactivity

Synopsis:

Come to test different virtual reality experiences between the two technologies.

Nucleo 2014 Nucleo 2014 Nucleo 2014 Nucleo 2014


To attend the meeting Core activities need to be registered.
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14: 00 hs | Methodology to demystify the creative process in Concept Art - Yata Andersen

Conferences

Título:

Methodology to demystify the creative process in Concept Art
Drawing, render, design, color and Storytelling.

Language of the Conference:

Portuguese.

 

Do not lose this chance!

 


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14: 00 hs | Unreal Engine / Creating a realistic scenario in Real-Time - Alexis Fioretti

workshop

Título:

Unreal Engine / Creating a realistic scenario in Real-Time

Synopsis:

Considerations when exporting a scene to a game engine
First steps in Unreal
Lighting, materialization and pre-calculation of light and shadow.
Creating an .exe and connection with Occulus Rift.

Alexis Fioretti
Alexis FiorettiEducational, professional and co-founder of Waypoint Studios with over 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising as team lead of 3D in most studies where he worked. He developed, as director and artist 3D, projects with international recognition as Fishing Kings, Hawks or Siberian Strike, among others, Gameloft. With knowledge of major software market, currently she plays the role of Technical Director at Waypoint Studios working in advertising and video games. As a teacher and as specific professional field, it must and remains at the forefront of the latest trends to boost and encourage the growth of this industry. Specialties: Teaching and research in art 3D, general 3D, scripting, skinning and rigging.
View Portfolio online.

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16: 00 hs | Mixed reality, creating experiences with HoloLens - Lagash

Conferences

Título:

Art Direction Pre-production and animation projects

Synopsis

Holographic computing arrived and we can start experimenting in this talk will schedule a game from the creation to be able to play and as we do discuss details of what to consider when programming holograms, how to approach projects and what technologies are available. After the talk we will know how to create holographic experiences, interact with the outside world and have a thousand ideas to start testing.

Participants

Lucas Gonzalez and Diego Pallares, the company Lagash

Lagash

Diego Gonzalez
Diego Gonzalez
Degree in Computer Science, CTO and co-founder of Lagash.
After a long career as a developer, consultant and specialist in various technologies, 2000 has participated in the founding of Lagash company where he serves as CTO (Chief Technology Officer).
Leads the innovation team where solutions are created with emerging technology to meet the needs of our customers.
Lucas Pallarés
Lucas Pallares
Unity Technogies specialist, mainly in the area of ​​game development 2D-3D, Human Interfaces, Data Display 3D, Virtual Reality, Augmented Reality / Mixed Reality, Research experimental software, Trainer of emerging technologies. With over 7 years of experience in various technologies.


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16: 00 hs | Secrets of storyboarding and visual narrative - Angel Tremosa

workshop

Título:

Secrets of storyboarding and visual / narrative telling a story in pictures

Synopsis:

- Types, planes and frame size
- Genders
- Classic Stories
- Tell the story in pictures

Materials:

A4 sheets, pencils, eraser

Angel Tremosa
Angel Tremosa
Age: 31 years
Storyboard Artist, pre-production, graphic designer, animator and illustrator. 2010 - designer, illustrator and animator for video games - Company IPARK. 2011 - Working in the department of Storyboard - Metegol film. 2016 - Teacher in the subjects of drawing for animation and Storyboard - IMAGE Campus. He currently works freelance at national and international level.

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17: 00 hs | Animation 3D: Methodology and strategy, the essence of an animation studio - GIZMO

Conferences

GIZMO
Título:

Animation 3D: Methodology and strategy, the essence of an animation studio

Synopsis

• Argentina Company looking outward.
• Studio generalist vs specialist producer. Artistic balance between growth and profitability.
• Description and artistic production process of a project.

Andrea Bacigalupo
I started my career in advertising at Young & Rubicam 1996, where I worked until late 1999. Andrea BacigalupoI worked in the coordination department and then worked in the Department of Accounts, this allowed me to film and work with the best Argentine creative directors and make excellent advertising campaigns. Then I worked for two years at Del Campo Nazca Saatchi & Saatchi. I worked for Disney Channel, coordinating the execution of advertising pieces and Latam On Air promos, then worked in advertising agency La Comunidad.
In October 2004, we partner with Emmanuel Verruno and create Gizmo. With the conviction that if we were going to build an animation studio, had to be the best study of Argentina. I am proud to have taken up the challenge and I feel that each year we are doing our study, will become the animation studio where many want to work and where others want to work with us.
This is demonstrated in the work for brands like Netflix, Honda, Toyota, Beats By Dre, ESPN and Disney, with whom we have achieved awards at prestigious festivals in Cannes, ProMax BDA, Clio and New York Festival, El Ojo de Iberoamerica , among others.
Emmanuel Verruno
In 1995, Emmanuel began studying architecture at the University of Buenos Aires. Emmanuel VerrunoHis fascination with the world of design and animation led him into new paths and co-founded in the year 2004 Gizmo with Andrea Bacigalupo. Gizmo is an animation studio with representation in Buenos Aires, Mexico, Los Angeles and Madrid. Emmanuel has a remarkable ability to define the best visual and conceptual style to tell a story or develop a brand. Proven experience in a wide variety of styles ranging 3D animation, traditional animation and stop motion 2D, has successfully led more than 50 re-branding projects for national and international throughout his career channels.
This is demonstrated in the work for brands like Netflix, Honda, Coca-Cola, Beats By Dre, ESPN and Disney, with whom he has won prizes in prestigious festivals in Cannes, ProMax BDA, Clio and New York Festival, among others .

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18: 00 hs | Art Direction Pre-production and animation projects - Nacho Malter

Conferences

Título:

Art Direction Pre-production and animation projects

Target audiences

It is aimed at students and professionals in graphic design, illustration, animation or any race or discipline related to the areas of design and communication.

General Purpose

Explain responsibility, tasks, professional profile and role of Art Director and preproduction for the realization of an animated production.

Particular objectives

Participants:
• Know animated stages of pre-production of a project
• Understand the responsibility of art direction
• develop a integralrespecto look at conceptual art as a visual tool for optimal artistic direction

Nacho Malter
Ignacio Malter

Art Director, Artist pre-production for animation and video games. conceptual artist
http://nachomalter.blogspot.com.ar/.

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18: 00 hs | Element Project: Space - Sixth Vowel

Conferences

Título:

Commercial animation production with focus on the narrative

Synopsis:

The Sixth Vowel study will present the progress of the project Element: Space. They will show prototypes and art, plus a making of the project 3 minutes.
They also discuss the structure of the study and its methodology

Participants:
Emiliano Giacobbe
Emiliano Giacobbe

Emiliano, born 21 / 4 / 1984 is our Project Manager and is responsible for planning, coordination and execution of all resources linked to company projects. He holds a degree in Marketing. Knowledge: Market Research, Sales, Product, Business Planning, Consumer Products.


Ariel Vimo Albini
Ariel Vimo Albini He began his career as a service provider IT support, but emigrated to the world of video game development. Since the last 9 years, it has been his work and hobby: designing and developing games with passion and dedication.
He began to share their experiences and knowledge through teaching at Image Campus; and also informally at events, meetings, among others.
His specialties are: Game Design. Level design. Content Management. Management and Leadership

Sixth Vowel Sixth Vowel Sixth Vowel


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19: 00 hs | Radio WOILAP - Rebirth Live Fandom Program

Radio Live

Radio:

WOILAP

Program:

Fandom Rebirth (Games, technology, anime, series and movies)

Schedule:

19: 00 20 to: 30 hs

Members

Daniel Ignacio Falco, Ernesto Joaquin Portas and Marina Duca.

average

http://www.woilap.com/vivo/


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19: 30 hs | Assassin's Creed Syndicate "Playing at the boundary between the cinematics and gameplay" - Paul Toscano, Ubisoft

Conferences

Título:

Assassin's Creed Syndicate "Playing at the boundary between the cinematics and gameplay" by Paul Toscano, Technical Director of Animation, Ubisoft Quebec

 

Do not lose this chance!

 


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Saturday 19 Noviembre

09: 00 hs | Accreditations
10: 00 hs | Print Area 3D

printers 3D

Impresión 3D Impresión 3D Impresión 3D


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10: 00 hs | Doors Perception Game Demo - Wolfpack Multimedia Studio
Interactivity
Título:

Doors Perception Game Demo

Synopsis:

We present a demo of our game Perception Doors, an idea conceived in order to be published in the store of oculus.

Wolfpack Multimedia Studio
Wolfpack Multimedia Studio
WOLFPACK is a multimedia design studio formed by people from different disciplines, designers, programmers, general 3D group. We specialize in realization of applications, games and experiences in various technologies, graphic design, motion graphics, animation and 2D 3D. and various artistic. We take every project as a challenge, getting involved completely.

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11: 00 hs | Character Creation - Jorge Cuellar Rendon

workshop

Título:

Character Creation: From design personality

Synopsis:

- Creating a psychological profile
- Conceptualiación from idea to paper
- Tips height and physical constitution
- Tips of postures and expressions to convey the personality
- Final design

JORGE CUÉLLAR RENDÓN
professional artist with a passion for art direction, illustration, animation and character design for animation projects, motion graphics, advertising and video games. Graduate careers: "Integral Making Cartoons" (2009) and "Motion Graphics" (2011) Institute Image Campus, Buenos Aires. Producer, Director Animation and Rigging short film Graduation "CAT OUT" was selected to be exhibited in the most important festivals of the industry animated as "Annecy - France", "Anima mundi - Brazil", "Pisaf - Korea" and "I want Animarte - Argentina". He participated in the general direction of short films and animated MTV, Sesame Street, Cau singer Bornes, Coca cola and Comedy Central. Character animator for the series: "Doodlebops" Disney Channel "Tincho" and "Going Around the Universe" of Pakapaka and intros animated: fiction "Graduate" Telefe and the film "Snowflake" for Filmax - Spain . Game Artist for "Mittens - MetroGames Disney" games, "Doki - Discovery Kids" and "Toys Alive - Tiny Bytes". Art Director for 3D animated series: "John and Yastay" and "Major and Minor" TDA study the drawings. He is currently coordinator and professor of the course of specialization in "Animation Techniques, design and illustration" at Image Campus.

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11: 00 hs | FIRST STEPS TO UNDERTAKE in the video game industry - ADVA

conferences

Talk Topic:

FIRST STEPS TO UNDERTAKE in the video game industry

Synopsis:
ADVA

Under the NUCLEO event from ADVA we present some useful for those who want to live in Argentina game without dying in the attempt tools.
This activity will take place on Saturday November 19 11 to hs. and will be in charge of Ing. Diego Ruiz * and requires no previous knowledge or experience in game development.

Diego G. Ruiz
Diego Ruiz Diego Ruiz is engineer in Information Systems received at the National Technological University. Author of two books programming (C ++ OOP and C # Programmer's Guide Total programming) and more than twenty articles in the magazine .code. He worked in various local game development companies like Gameloft, Games and Web, Three Melons, among others. Teaches subjects related to video games in various institutions since 2003. Founding member and director of Dedalord, a company dedicated to the development and publication of original creations on various platforms and author of Psychoban, Falling Fred, Fred Running, Skiing Fred, Party of Heroes, SuperSonic Jack among other games. As an active member of the Board of ADVA, leads the area of ​​Education within ADVA.

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12: 00 hs | The world of digital sculpture - Bel Daniel and Alexis Fioretti

Conferences

Título:

The world of digital sculpture

Synopsis:

Initial introduction and acknowledgments
Retrospectives and personal experiences
Image Campus
Tools past and present
3D first steps in the industry:
* Work and personal projects
* WpStudio
First steps in digital sculpture:
* Self-Management
* Private Commissions
* Companies licensed
* Selection of projects
Close chat

Daniel Bel
Daniel BelMy name is Daniel Bel, I have 32 years and live in Escobar, a small town in northern Buenos Aries. I am a digital artist for over 14 years ago. From my beginnings in this profession, I have had the opportunity to work in various sectors for the category having managed to take from each lot of knowledge and beautiful experiences. I worked as mechanical designer in engineering, I was Technical Director Archviz Architecture, Leader of videogames and CG animation artist Advertising and Motion Graphics. I was Art Director at Waypoint Studios and today I have developed how digital sculptor working for several renowned companies in the collectibles market figures
View Portfolio online.
Alexis Fioretti
Alexis FiorettiEducational, professional and co-founder of Waypoint Studios with over 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising as team lead of 3D in most studies where he worked. He developed, as director and artist 3D, projects with international recognition as Fishing Kings, Hawks or Siberian Strike, among others, Gameloft. With knowledge of major software market, currently she plays the role of Technical Director at Waypoint Studios working in advertising and video games. As a teacher and as specific professional field, it must and remains at the forefront of the latest trends to boost and encourage the growth of this industry. Specialties: Teaching and research in art 3D, general 3D, scripting, skinning and rigging.
View Portfolio online.

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13: 00 hs | Post Mortem: Master of Orion - NGD Studios

conferences

Talk Topic:

Master of Orion Postmortem

Synopsis

Reviving a legend. I went well, what went wrong and we learned from NGD Studios to make the first AAA game Argentina.

Andrés Chilkowski
Andrés Chilkowski
Co-Founder - Chief Creative Officer of NGD Studios

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14: 00 hs | Creating new proposals in Motion graphics, from idea to render - Zublime

Conferences

Título:

Creating new proposals in Motion Graphics, from idea to render

Target audiences

It is aimed at students and professionals in graphic design, illustration, animation or any race or discipline related to the areas of design and communication.

General Purpose

An analysis of the process of creating multiple pieces of motion graphics, branding and animated infographics, understanding the concept as the main focus for the generation of new creative proposals

Particular objectives

Participants:
• Know the stages of production of motion graphics
• Understand the creation of new proposals, from idea to production.
• Develop a more comprehensive respect to the production of motion graphics.

Milton Gonzalez
Milton Gonzalez

Graduated from Image Path Campus Vocational Motion Graphics
Motion director and co-founder of Zublime




Zublime


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14: 00 hs | Experience Oculus Rift and Leap Motion

Interactivity

Synopsis:

Come to test different virtual reality experiences between the two technologies.

Nucleo 2014 Nucleo 2014 Nucleo 2014 Nucleo 2014


To attend the meeting Core activities need to be registered.
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14: 00 hs | Advanced Robotics - Alberto Rocha Diaz (Yiye)

conferences

Título:

Advanced robotics

Synopsis:

"As we move into this wonderful area of ​​knowledge called Robotics, we see the horizon of possibilities of development, unfolds before us. On Saturday 18 November at 14 hours. I hope in Core, to share with you the technology used in the advanced line of our Robots, where we will talk about Microcontrollers, power Drivers, Technology Integrated Circuits Schmitt Trigger, ultrasonic sensors, and developments in the world of Robotics. " Yiye Rocha Diaz.

conferences
Alberto Rocha Diaz (Yiye)
robotics Designed in IMAGE CAMPUS, the first Short Race Latin America on "Robotics Design and Application". He is the author of the book "Applied Electronics and Computer Science". Professional developed the first Journey "Arduino Application and Programming" in the field of vocational training of CABA and First Journey on "Training Programmers Microcontrollers for Industry" in the area of ​​vocational training in the Province of Buenos Aires.
He serves as Project Leader or PM in the private sector and industry, and as a teacher at the university, tertiary levels of technical schools, Vocational Training and Adult areas. In the XI International Robotics Competition Organized by the UTN, Bahia Blanca-2013 obtained by Professor First Place in Sumo Mode Initial Minor. achieving promotion to Honor League or Champions League.

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14: 30 hs | Round Table - Women in the video game industry

Roundtables

Título:

Women in the video game industry

Panelists:

- Alejandra Bruno
- Maria Lujan Oulton
- Vito Rodriguez Christensen
- Laura Palavecino

Synopsis:

Roundtable composed of women serving active roles in the video game industry. Coordinator: Dr. Gabriela R. Cicalese..

Alejandra Bruno
Alejandra Bruno
Teacher of narrative and screenplay for Supreme Tecnicaturas in Game Development, Production Design and Animation 3D Integral Film and Performing Cartoons of Image Campus. It is writer, game designer and developer of digital content. He works from the 2008 in QB9 Entertainment (CMD), which is currently designing the children's MMO World Gaturro. He has participated as a writer and designer in various types of games for publishers such as Big Fish and Lego, and designed more than 15 educational minigames for a draft CMD - Unicef.
Maria Lujan Oulton
Maria Lujan Oulton Maria Lujan is dedicated to promoting cultural management practice and putting transdisciplinary focus particularly in the field of Art and New Media. He graduated from the 2004 in Public and Institutional Relations Communication guidance later he specialized in studies of Art History and Cultural Management currently being devoted to his Master's thesis on art-games. He began his career joining a communications agency coordinating technology accounts at the regional level while completing his studies in art and cultural management. In 2007 started a private and family business called Object a, Multidisciplinary Art Space and Cultural Studio that specializes in the management of Art and New Media, promoting the holding of exhibitions and events that will bring together art, science and technology. From there he created and coordinates Game on! The Art Game, the first and only exhibition in Argentina focused on the relationship between art, play and technology. In relation to this issue Lujan has lectured at universities and events.
Vito Rodriguez Christensen
Vito Rodriguez Christensen
Leader QB9 Entertainment Art and Art Director at Mantaray where he currently works in the development of HOVR, a multiplayer project Oculus Rift Virtual Reality. Graphic designer received from the UBA. He worked in advertising agencies and Branding for brands such as Arcor, Klaukol, Honda, among others. Among 2006 and 2011 he was teaching in the Fadu, also participating in research and content development. Since 2007 working in the industry videjuegos where he participated in the development of more than 40 titles for Publishers such as Disney, Big Fish Games, Sony, Lego, Messi, among others.
Laura Palavecino
Laura Palavecino
Has training in Fine Arts, it is designer of Image and Sound (Fadu-UBA) and thesis student in the Master of Electronic Arts at the University of Tres de Febrero. He works at work level in the video game industry as an artist 2D: development, illustration, animation and design. It also carries out personal projects in the fields of experimental video game and electronics related to robotics, in which analog and digital plasticities converge through a poetic own and interactive. His works of video games and electronics: The Tale of The Fox and the Crane, Dream Interaction, Bambi Bot and Astrolabe Project were recently presented in various museums and cultural centers: Museum of Immigrants, MUNTREF Caseros, General San Martin Cultural Center, Cultural Center Nestor Kirchner and Galileo Galilei Planetarium, among others.

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15: 00 hs | Commercial animation production with focus on the narrative - Sloop

Conferences

Título:

Commercial animation production with focus on the narrative

Target audiences

It is aimed at students and professionals in graphic design, illustration, animation or any race or discipline related to the areas of design and communication.

General Purpose

An analysis of the process of creating animated spots working directly with the customer and concept development with focus on storytelling.

Particular objectives

Participants:
• Know the stages of production of commercial animation
• Understand the different approaches that may arise from the same need
• Develop a personal view about animation production

Jorge Conde
Jorge Conde

Producer and director, co-founder of Sloop Animation Studios
Architect


Andres Fernandez Cordon
Andres Fernandez Cordon

Director, screenwriter, co-founder of Sloop Animation Studios
Film Director




Sloop Animation Studios


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16: 00 hs | Mentality and Method - NXA Studios Argentina

conferences

Talk Topic:

As ordinary people have extraordinary results.

Synopsis:

- Level 1: Start untalented. The 51-49% and breaking a sweat.
- Level 2: Triangulo exponential possibilities, Specialization T, Eternal Apprentice
- Start Game: I want more problems. The Finito Game. Like the water. Together is better.

Daniel Cortes
Daniel Cortes
He is the director of NXA Studios Argentina. Working in the industry of video games from the 2006 doodling and other important things like art direction.
After an arduous journey of trial, error and countless unknown games, ah managed to contribute to titles like Mortal Kombat X, Street Fighter V, For Honor and Assasins Creed Cronicles (the others are top secret).
Today devotes all its efforts to create the best studio in the world. Perhaps the universe.

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16: 00 hs | I'm new, how do I access the Video Games Industry? - Roy Magariños
Conference
Título:

I'm new, how do I access the Video Games Industry?

Synopsis:

If you want to be part of the industry, and do not know where to start, this is your place.
Tips and tools for live games.

Roy Magariños
Roy Magariños
"Curiosity is the source of our perseverance, creativity is its manifestation, and play your workspace. Investigate, explore, learn. Video games are merely an extension of our being. "
31 years, Game Designer, Producer.
Background: Globant's, Vostu, QB9, Racing

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16: 30 hs | Round Table - video game journalism in Argentina - PUVArg

Roundtables

Título:

Video game journalism in Argentina

Panelists:

- Florence Orsetti
- Santiago Figueroa
- Paul Labarta
- Juan Lomanto

PUVArg
Synopsis:

Description: A dynamic analysis of the video game journalism in Argentina, with a retrospective of the year gone by and an estimate of the year to come. Are we doing things right?
Moderated by: Pablo Palacios.


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17: 00 hs | Concept versatile Art. How to be several being just one - Yata Andersen

Conferences

Título:

Concept versatile Art. How to be several being just one, by Yata Andersen Illustrator and Conceptual artist, Salvador, Bahia - Brazil.

Language of the Conference:

Portuguese.

 

Do not lose this chance!

 


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19: 30 hs | Present and future of the Procedural Animation - Pablo Toscano, Ubisoft Quebec

Conferences

Título:

Present and future of the Procedural Animation - Pablo Toscano, Technical Director of Animation, Ubisoft Quebec

 

Do not lose this chance!

 

 

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Sunday 20 Noviembre

12: 00 hs | Accreditations
13: 00 hs | Print Area 3D

printers 3D

Impresión 3D Impresión 3D Impresión 3D


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13: 00 hs | Doors Perception Game Demo - Wolfpack Multimedia Studio
Interactivity
Título:

Doors Perception Game Demo

Synopsis:

We present a demo of our game Perception Doors, an idea conceived in order to be published in the store of oculus.

Wolfpack Multimedia Studio
Wolfpack Multimedia Studio
WOLFPACK is a multimedia design studio formed by people from different disciplines, designers, programmers, general 3D group. We specialize in realization of applications, games and experiences in various technologies, graphic design, motion graphics, animation and 2D 3D. and various artistic. We take every project as a challenge, getting involved completely.

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13: 00 hs | Technological interactivity
Interactivity
Synopsis:

Come to test different virtual reality experiences between the two technologies.

Nucleo 2014 Nucleo 2014 Nucleo 2014 Nucleo 2014


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13: 00 hs | Table games
board games

Hours of exploration and experimentation in the world of table games turning away from the traditional games.

Fabian Martinez Torre
Fabian Martinez Torre His current goal is to incorporate the Argentina on the world circuit board games (Use and Design). To which collaborates with the information and training of history and current world of matter. It facilitates the discovery of playful world of adolescents, youth and adults. Argentine, Developer, Designer and Tester Game from 1999. Teaching at different colleges from 2005. Social ludópata since muuuuuucho, toy librarian, Ludólogo, Expert Board Games, Entrepreneur Lúdico. Diffuser and facilitator games. Founder and current Director of recreationally. In addition to 25 years in the Tourism Industry, Marketing, Management, Sales and bla, bla, bla. Lecturer, lecturer and panelist at Conference Board Games. Young Jury Zarate in his playful version of 2012. Notes reference in radio, magazines and television. Commission Directive Cofradia TEG for over six years.
Sebastian Koziner
Sebastian Koziner Trained as an artist and graphic designer, Sebastian has participated in numerous projects at the local level. He participated in video games companies like Sabarasa, Vostu, Pixowl, and founded his production Horde Monkey independent game where he produced games for major clients such as Cartoon Network. Since 2014 created OK Editions, a pioneer in publishing games in the country, and successfully funded Kickstarter play Oni in the year 2015. Currently divides his time between editing table games like Captain Foucault national or Crop Mutants, and graphic design in proyectosde international games table with his wife Rocio in his venture Ogñenovich OK Art Studio.

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13: 00 hs | Magic Tournament
Tournament board games

Magic The Gathering needs no introduction, has more than 20 years of changing and remaining essentially the same. Red, Blue, Green, Black and White, if you feel you identify with any venite to play. De 20 Zero is a lifetime to play. No summoning sickness is accepted.


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13: 00 hs | Tournament Overwatch
Synopsis:

Overwatch is characterized by fighting team in which two teams of six players each face.
Each participating team will use a PC the institute.

REQUIREMENTS:
- Possess a overwatch account
- Accurate confirmation of all equipment (6 people)
- Having an identifying garment and team name

Overwatch Overwatch Overwatch Overwatch


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13: 00 hs | Pixologic ZBrush tournament
Tournamentworkshop
Título:

Pixologic ZBrush tournament

Synopsis:

Pixologic ZBrush is the world standard for modeling software. Used by thousands of studies for creating characters for games, movies, short or advertising.
Come to participate in a tournament modeling under thematic yet unrevealed and a time limit! A select group of professors of Image Campus officiate judges to determine the winner in each stage.

Animate, the important thing is have fun, meet people, practice and have fun.


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15: 00 hs | Workshop: Armando a game between all - Sergio Baretto
workshop
Title:

Armando a video game together.

Synopsis:

Come to play with tools to create games and among all these put together a game with the parties that each Compile. An experiment to play and learn about game development.

Sergio Baretto
Sergio Baretto Graduated from the fourth class of game developers of Image Campus, Sergio has worked in the audiovisual industry in areas of game development and software programming. Work with various programming languages ​​and tools, oriented to multiplatform development. In 2011 rejoined Image Campus as a teacher and since then specializes in training for both students with programming skills who want training in specific tools and platforms, and those who, without prior knowledge, want to enter the world of game programming. At the same time, enables professional groups of important local producers of video games, in content as these companies regularly hire in Image Campus. Sergio is one of the first "Unity Certified Developers"of Argentina, having made its certification Unity offices in San Francisco during its launch in GDC2016.

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16: 00 hs | Counter Strike tournament
Tournament

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17: 00 hs | Testing Show Delux - Alejandro Iparraguirre, German Beneditto and Pablo Palacios
Play Testing
German Beneditto
German Beneditto
Psychologist researcher in educational video games and gamification. Teaching Games. He has given lectures and presentations on the use of video games, human resources and leadership. He is also author of publications on the positive aspects and addictions in video games, and identity in the online role-playing games.
Alejandro Andrés Iparraguirre
Superior Marketing and Electronics Technician, Technician develops as Producer and cultural manager promoting the industry of gaming.
Alejandro Andrés Iparraguirre Currently it stands out in the industry of video game development as a general coordinator Gamester (Collective of professionals involved with games and video games, which aims to promote the recreational sector from the development, production, exposure to communication and relationship with other areas and practices, such as advertising, education and solidarity.) and an active part as spokesman in DUVAL (Developers States Games in Latin America), is coordinator of video games for the Ministry of Culture of the Nation and General Producer in Sixth Vowel (game development studio). Their specific job is as a producer of video games in coordinating the development team and as technology and marketing consultant in the industry. As current projects can be desatacar Work Game Jam events (Event entrepreneurism Games) and Elements Space (Game Action RPG Tactical SCFI)
Pablo Palacios
Paul is a student of playful, having taken courses at MIT and iversity; Ludologo and toy librarian.
Today works teaching at Image Campus and Director General of journalistic medium Colosseum, dedicated to gaming and subculture in general, share interests who form the body of the same.

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19: 00 hs | Live band: Power Up Big Band
Live Band
Power Up is the first big band Argentina dedicated exclusively to video game playing music in an audiovisual show featuring projections, scenery, interactions with the public and a band of musicians willing 13 loosen your jaw.
Power Up has gone big stages as Niceto, Groove, Uniclub, The Roxy, Estadio Malvinas Argentina, COMIC CON, among others.
Are you ready to dust off your cartridges?

Power Up Big Band


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