Art, Animation and Video Games
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Encuentro Núcleo - 2017 Edition

 

Fourth edition of Core: Annual Meeting of 3D Art, Animation and Videogames


Days: 3, 4 and 5 2017 November
Free admission.
With Preregistration,
through this link:
http://www.imagecampus.edu.ar/inscripcion-nucleo

Core is a space that creates the link between students, alumni, enthusiasts, entrepreneurs, professionals and the most important references of local and international industries

 

SCHEDULE

 

Es your chance to train you, link you to exchange your projects and ideas and be part of the exciting world of 3D art Animation and the Video game hand of Image Campus, a pioneer institution in Latin America in the training of professionals in these disciplines.

 

As part of the event will be held the Core 2017 Contest which will award educational credits for the work of outstanding students.


Activities
  • 2017 Core Contest (in educational credits).
  • Conferences
  • Workshops
  • Open classes
  • Roundtables on the current state of the industry with executives of major companies
  • Art Exhibition
  • Samples of student work and graduates
  • Projections
  • interactive areas where you can try the latest technologies (Oculus Rift, Leap Motion, Printing 3D, Motion Capture)
  • Board Games and RPGs
  • Open tournaments
  • Testing Show
  • Live bands
  • And much more!
Featured Industry professionals will tell us about their latest developments.

Students and Graduates

They will present their work and projects.




Nucleo 2016
Nucleo 2015
Nucleo 2014
 
 

Schedule

 

Friday 03 2017 November

10: 00 hs | Accreditations

To attend the meeting Core activities need to be registered.
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11: 00 hs | Print Area 3D

printers 3D

Impresión 3D Impresión 3D Impresión 3D


To attend the meeting Core activities need to be registered.
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11: 00 hs | How to finance your Video Games projects - ADVA
Conference ADVA
Headline:

How to finance your Video Games projects

DESCRIPTION:

I discovered how to access various sources of public or private funding - with emphasis on public funds - to achieve Video Games development projects.

Mauricio José Navajas
Mauricio José Navajas
Degree in Business Administration, Professor, Co-founder of the 3OGS (Videogames Development specialized in virtual reality), Vice President of ADVA (Video Games Developers Association of Argentina), General Director of the EVA Córdoba event.

To attend the meeting Core activities need to be registered.
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11: 00 hs | Experience Oculus Rift and Leap Motion - Prisoner of Oubliette of VEAR Knights

Interactivity

Vear Knights
Game Title:

Prisoner of Oubliette.

Description:

Prisoner of Oubliette is a videogame that is being developed for computer and for Oculus Rift (Virtual Reality). In it the player stands at the feet of Aaron Pierce, a young French military man in the 1465 year who is falsely accused of treason crimes against the new king and sent to a prison in which he will be executed on the tenth day. The player aims to escape from prison and for that he must deal with the objects he finds in his cell and use them wisely or die in the attempt.

Vear Knights

VEAR Knights
It is a venture that emerged from a small team of young 3 (two of them Image Campus students) with the premise of making computer games and virtual reality with realistic, complete experiences that convey the sensations of the environment that seeks to capture without losing in the process the bases of being an entertaining video game.
The team:
Marcos Sosa (Design), Pablo Sigmund (Programming) and Moises Calvo (Artist 3D)
Contact: vearknights@gmail.com

To attend the meeting Core activities need to be registered.
Register here

11: 00 hs | Cyberpunk Illustration Jam
Jam Workshop
Headline:
CYBERPUNK

Cyberpunk Illustration Jam

DESCRIPTION:

The objective of this Jam is to develop a collective piece among all the participants. Illustrating the empty spaces of the canvas through the keywords:
- Characters
- Vehicles and weapons
- Buildings

OPEN TO ALL PUBLIC. SO THAT ALL CAN DRAW AND CREATE AN EXQUISITE ORIGINAL CADAVER.


To attend the meeting Core activities need to be registered.
Register here

11: 00 hs | Museum of video game consoles - Facundo Mounes Collection
Headline:

Museum of video game consoles - Facundo Mounes Collection


Museum of Consoles Museum of Consoles Museum of Consoles

Museum of Consoles Museum of Consoles Museum of Consoles

12: 00 hs | Storyframe Design for Film and Video Games - Yata Andersen

Yata Andersen

Conferences

Headline:

Storyframe Design for Movie and Video Games Scenarios

Language of the Conference:

Portuguese.

Location:

ENERC - National School of Experimentation and Filmmaking (Moreno 1199, CABA - at 50 meters from Image Campus!)

DESCRIPTION:

Yata Andersen Conference, renowned Illustrator and Conceptual Artist of Salvador, Bahia - Brazil

 

Do not lose this chance!

 


To attend the meeting Core activities need to be registered.
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12: 00 hs | Presentation of AITIA - Practical workshop for video production 360 °
Workshop AITIA
Headline:
AITIA

Presentation of AITIA - Practical workshop for video production 360 °

Description:

What is the Association of the Argentine Immersive Technology Industries? Differences between different technologies such as Virtual Reality, Augmented, 360 ° Video and others. Fields of application, economic, artistic and industrial potential. Capture systems and display of immersive content, differences in narrative language. Viewing experiences in virtual reality viewers. Practical video workshop 360 ° where participants can record a story with 360 ° cameras.

Alex Teper
Alex Teper
Lover of the cinema, the barbecue and the mountain.
I believe that we see the world as we are. I believe that the most effective form of communication is through experiences. I strongly believe that the dynamic between audiovisual discourse and technology allows a better impact of the message. I am a creator of audiovisual experiences.
Founder and Director of Mamut Films, producer of services and content related to new technologies. President of AITIA, Association of the Argentine Immersive Technologies Industry.
Producer and Audiovisual Director with a strong background in 3D post-production and animation and more than 200 projects for the advertising and communication markets.
Damian Turkieh
Damian Turkieh
Vice President of AITIA (Association of the Argentine Immersive Technology Industries). Founder and director of Reality 360 ° Argentina, producer specialized in immersive contents. Audiovisual and sound producer, he received the 2004 Sound and Recording Technician at the UNLa, then studied Film Direction at the Film University and Audiovisual Degree at the UNLa. In his 15 years of experience in film, television, theater and advertising, he has worked in several internationally awarded films, recognized documentary series and music videos. He has made more than 30 immersive experiences and is a pioneer in Argentina in the production of 360 ° video and spatial 3D sound.

To attend the meeting Core activities need to be registered.
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13: 00 hs | How to create and monetize your videos on YouTube - Hugo Sosa
Conference
Headline:
YouTube

How to create and monetize your videos on YouTube

Description:

I discovered how to grow and monetize a YouTube channel. Hugo Sosa's conference will address the general aspects of YouTube's operation: democracy, highlights, advertising, shares, the partner system, and what content to create and how to create them for optimum performance.

Hugo Sosa
Hugo Sosa
Director, Animator, Game Designer, Professor and Entrepreneur. He studied Audiovisual Realization in Cinema, TV and Video in the UNLP. He served as Director of Animation in educational productions, such as Game Designer and Producer in the Argentine video games industry for more than 10 years. He is currently teaching at Image Campus and Video Creator full time at Que Pasa Argentina.

To attend the meeting Core activities need to be registered.
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14: 00 hs | Realms of the Void: Creating a Universe - OKAM
OK AM Conference
Headline:

Realms of the Void: Creating a Universe

Description:

Realms of the Void -developed by OKAM Studio- is one of the most ambitious multimedia projects in Argentina, which includes turn-based strategy RPG, Free to Play for mobile devices and PC. The game takes place in a universe where fantasy and science fiction, a vast space with planets, civilizations and characters with different functions and abilities, offer the player a great variety of approaches to choose his own strategy. The members of OKAM Studio will tell us about the process of creating this Universe.

LUCAS GONDOLO
LUCAS GONDOLO After earning his degree as a Film Director at the University of Cinema, Lucas has worked on creating award-winning multiplatform projects to turn his experience and creativity into the video game industry as a producer, creative director and game designer, founding 2010 OKAM Studio. Since then he has worked on several titles such as "Metegol: Pura Garra" (based on the animation film by Juan José Campanella), "Última Carnaval" (original development of the co-production studio with Square Enix Latam), "Mr Bean Around the World "" The Interactive Adventures of Dog Mendonça and Pizzaboy "," Realms of the Void "," Ovar.io ". Lucas is Head of Lecture of the Matter of Script II of the Race of Direction of Animation and Multimedia of the University of the Cinema.
SANTIAGO R. VILLA
SANTIAGO R. VILLA From 2006 to the present day he works in the audiovisual market, comics and videogames as Director of Art and illustrator. From 2009 to 2013 he worked as a co-author in the Portuguese trilogy of graphic novels "The Adventures of Dog Mendonça and Pizzaboy", published locally by Tinta da China and internationally by Dark Horse Comics. At 2010 he started working as Art Director at Okam Studio in publications such as "Metegol: Pura Garra", "Last Carnival", "Mr. Bean Around the World", "The Interactive Adventures of Dog Mendonça and Pizzaboy", "Ovar.io "," Sh and as Creative Director in "Realms of the Void".
Realms of the Void - Okam

To attend the meeting Core activities need to be registered.
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14: 00 hs | Testing of the Obey Me Video Game - Estudio Error 404
Obey Me

Play Testing

Headline:

Testing of the Obey Me Video Game - Estudio Error 404

Description:

The 404 Error Study conformed by Image Campus graduates, is responsible for the creation of the Obey Me Videogame, recognized with the award for "My first videogame published" by Adva during 2016.

Obey Me Obey Me

15: 00 hs | What I learned working on the translation of an AAA video game - Pedro Federico Hegoburu
Conference
Headline:

What I learned working on the translation of an AAA video game

Description:

Pedro Hegoburu will explain about his experience in recent months, in which he was working from Buenos Aires in the translation of "Path of Exile", the video game of the New Zealand company GGG.

Pedro Federico Hegoburu
Pedro Federico Hegoburu Big fan of games in general, whether of cards, table, role or video games. He began playing life last century, testing video games on Apple II + (Ultima IV) and playing card games (Lord of the Rings: Middle Earth) and miniatures (Warhammer Fantasy Battles) when he was not playing Runequest or The Call of Cthulhu. He also dedicated much to chess and is International Master Senior and International Referee. In the professional field he is dedicated to Marketing and has experience in Legal issues and in Media Planning, having worked for Perez Companc SA and for the Telecom Group. As an editor of video game magazines, Pedro rounds out a vision of the games as a user, as a journalist and finally as a Marketing professional.

To attend the meeting Core activities need to be registered.
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15: 30 hs | Simulating the Universe - Paolo Cavalieri

Paolo Cavalieri

Conferences

Headline:

Simulating the Universe

Location:

ENERC - National School of Experimentation and Filmmaking (Moreno 1199, CABA - at 50 meters from Image Campus!)

Description:

Lecture by Paolo Cavalieri, graduated from Image Campus, Founder and Supervisor of VFX at Bleed VFX.

 

Do not lose this chance!

 

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16: 00 hs | The current context in the Animation Industry: Projects from the perspective of ARTAN Animation
Conference
Headline:

The current context in the Animation Industry: Presentation of projects from the perspective of ARTAN Animation

Description:

Conference aimed at students and professionals in Animation, Illustration, Design or any career or discipline related to the areas of Design and communication. The members of ARTAN Animation will analyze the possibilities and potentialities of the national and international industry at present and their projection into the future. The short, medium and long term perspectives will be evaluated from the perspective of a group of entrepreneurs focused on the development of professional animation. They will also share with the participants the production history, expectations and projects, experience in MIFA, MIPCOM, Ventana Sur, tips and suggestions.

Artan

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16: 00 hs | Drive your creativity with Cintiq Wacom - Mariel Castro

Live

Headline:
Wacom

Drive your creativity with Cintiq Wacom

Description:

You can feel the experience of using a Cintiq 27 ", which allows you to draw and paint with a pressure sensitive pen directly on a screen.It is the same equipment used by professionals in the film industry, design, animation, automotive , clothing, etc.
Wacom is the world's leading brand in digital pen technology with 35 years on the market. "We love what creativity brings to the world, creativity inspires new ideas and new imaginations, and brings new changes to the world, and we are proud to offer innovative digital technologies to support all aspects of human creativity."

Mariel Alejandra Castro
Mariel Alejandra Castro


Sales representative Wacom for Argentina, Uruguay and Paraguay

To attend the meeting Core activities need to be registered.
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17: 00 hs | Animate to sell your talent - Lic. Vanesa Binsztok
Conference
Headline:

Animate to sell your talent

Description:

Hello am Vanesa Binsztok. For many years I dedicated myself to interviewing, selecting and engaging creative talents.
I have known a number of different professional profiles and I have always asked myself the same question: what is it that makes us hire one service and not another, which leads us to rehire it. Is it because they are the best, because they are in fashion, because they are cheap or because they solve fast?
But these are not the only variables that define a contracting. I understood that who knows and knows how to offer his strength in a genuine way, builds his personal brand, his unique proposal of value.
It does not matter if you dedicate yourself to the world of video games, animation or design, if you work in a large studio or are a free-lancer. Not even if you're just getting started. Did you ever ask yourself What style of service do you have? What does the client think of you? What and how do you count it?
This year I come to Núcleo with an augmented workshop proposal where I will offer an ideation session to rethink your company, study or professional service, combining and getting the best of each case. And I am recharged, this time I am accompanied by Matías Guzman, a specialist in pitching and storytelling (disciple of Marian Sanchez Carniglia, Pitching & Storytelling Coach & Consultant).

Lic. Vanesa Binsztok


Lic. Vanesa Binsztok
Professional and organizational transformation. Specialist in agile methodologies.
Leader of Disney Labs, an innovation program at The Walt Disney Company.



To attend the meeting Core activities need to be registered.
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17: 30 hs | Unreal Engine VR content development - Ezequiel Iturriza + Gabriel Paiva

Conferences

Headline:

VR content development on Unreal Engine

Description:

Overview of local and global VR industry: devices, development softwares, markets and main applications. Virtual Reality in the current media ecosystem. Basics of Virtual Reality content development on Unreal Engine.

 

Ezequiel Iturriza
Ezequiel Iturriza
Founder and content director of Morel VR
Founder and content director of Morel VR. "After several years of working on TV, and always looking for innovative tools that expand the frontier of audiovisual storytelling, I discovered Virtual Reality." After a couple of years of research I founded MorelVR, a virtual reality content development studio. commission of the development of the contents and the Design of the experiences "
GABRIEL PAIVA
GABRIELPAIVA "I'm a Generalist with more than 10 years of experience in the field. From my beginnings, making presentations in Flash, to being supervisor of Shading for an animated film full 3D, my route has been one of constant learning and without fear to any challenge that I've been working 3 for many years working for Malditomaus teaming on multiple projects that cover film, advertising, video games and virtual experiences.Today with more encouragement to learn than ever, I go into the world of VR with the video game engine Unreal Engine as a fundamental basis for exploring worlds that sequester our senses and break the paradigms of our imagination. "

To attend the meeting Core activities need to be registered.
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18: 30 hs | Gizmo, Argentine study for the world - Bacigalupo + Verruno + Ghio + Granados
GIZMO

Conferences

Headline:

Gizmo, Argentine study for the world

Description:

- How Argentine talent is sold abroad.
- Production process of a AAA Cinematica: design and modeling of assets / rig and animation (mocap- key frame animation- faceware tech), lighting, composition and VFX.

Ale Ghio

After finishing my studies as Animation Technician 3d and Multimedia Designer, I started my professional career in the 2004 year making architecture renders in Bridger Conway. I joined Gizmo in the 2006 year and little by little I left aside my generalist profile, to exploit my more artistic side, dedicating myself to illuminating and composing scenes. During these years, I participated in various projects from commercials, music video clips, institutional, short film and recently video game cinematics. In the 2016 year I had my first work experience outside the country as Lead Lighter in an animated film produced in Belgium. I am currently a lighting supervisor.

Chris Granados

I am a Character Animator and CG Supervisor with more than 12 years of experience in the advertising market, video game cinematics and motion graphics. I graduated from AnimationMentor (Advanced Studies in Character Animation) and iAnimate (MoCap Workflows). I have had the opportunity to work with very talented teams in very important production companies like Gizmo and Cuatro Cabezas, for clients and programs such as CQC, LaLiga, Netflix, Ubisoft, NCSoft, PepsiCo, EA, among others. I am currently a CG Supervisor in Gizmo and my career in the studio has taken me to places as far away as China

Andrea Bacigalupo
I started my career in advertising at Young & Rubicam 1996, where I worked until late 1999. Andrea BacigalupoI worked in the coordination department and then worked in the Department of Accounts, this allowed me to film and work with the best Argentine creative directors and make excellent advertising campaigns. Then I worked for two years at Del Campo Nazca Saatchi & Saatchi. I worked for Disney Channel, coordinating the execution of advertising pieces and Latam On Air promos, then worked in advertising agency La Comunidad.
In October 2004, we partner with Emmanuel Verruno and create Gizmo. With the conviction that if we were going to build an animation studio, had to be the best study of Argentina. I am proud to have taken up the challenge and I feel that each year we are doing our study, will become the animation studio where many want to work and where others want to work with us.
This is demonstrated in the work for brands like Netflix, Honda, Toyota, Beats By Dre, ESPN and Disney, with whom we have achieved awards at prestigious festivals in Cannes, ProMax BDA, Clio and New York Festival, El Ojo de Iberoamerica , among others.
Emmanuel Verruno
In 1995, Emmanuel began studying architecture at the University of Buenos Aires. Emmanuel VerrunoHis fascination with the world of design and animation led him into new paths and co-founded in the year 2004 Gizmo with Andrea Bacigalupo. Gizmo is an animation studio with representation in Buenos Aires, Mexico, Los Angeles and Madrid. Emmanuel has a remarkable ability to define the best visual and conceptual style to tell a story or develop a brand. Proven experience in a wide variety of styles ranging 3D animation, traditional animation and stop motion 2D, has successfully led more than 50 re-branding projects for national and international throughout his career channels.
This is demonstrated in the work for brands like Netflix, Honda, Coca-Cola, Beats By Dre, ESPN and Disney, with whom he has won prizes in prestigious festivals in Cannes, ProMax BDA, Clio and New York Festival, among others .

To attend the meeting Core activities need to be registered.
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19: 30 hs | Using Game Design to communicate ideas in Fidel Dungeon Rescue - Daniel Benmergui

Daniel Benmergui

Conferences

Headline:

Using Game Design to communicate ideas in Fidel Dungeon Rescue

Description:

Daniel Benmergui, an independent developer of Video Games, tells us about the design experience in Fidel Dungeon Rescue, his most recent game on Steam.

 

Do not lose this chance!

 


To attend the meeting Core activities need to be registered.
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Saturday 04 2017 November

10: 00 hs | Accreditations

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11: 00 hs | #ArgTrainJam Showcase - FUNDAV

Conference Projections

Headline:

#ArgTrainJam Showcase

Description:

Projection and presentation of two documentaries that recorded the experience of the First Argentina Train Jam, held in September 2017 from Buenos Aires to Córdoba, thanks to the support of FundAV, Trenes Argentinos and Image Campus.

PROJECTIONS:

- #ArgTrainJam: Developing on rails. Create a character page for:
- We have trains, we have developers. Create a character page for:

Participants:

Blas Ingiulla, Co-organizer
Alejandro Andrés Iparraguirre, Co-founder, Co-Founder of FundAV
Nahuel Gallo, Jammer, Founder of Placeholder Studio
Pablo Palacios, Jammer, Image Campus Teacher, eSports Organizer at FundAV
Mercedes Grazzinijammer and teacher
Florence Rumpel, Jammer
María Heyaca, Jammer
Julia Luna, Jammer


To attend the meeting Core activities need to be registered.
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11: 00 hs | Concept Art live - Luciano Fleitas

Live

Headline:

Concept Art live

Luciano Fleitas
Luciano FleitasLuciano Fleitas has remained active in the world of fantasy, comics and terror through publications in several European magazines, and many indie mobile games. He has excelled as a portador for Dragonscale Publishing and Artistic Justice Games. Currently, in addition to serving as a freelance illustrator and occasional tattoo artist, he teaches the Concept Art course at Image Campus. She has 30 years, is the father of 2 children and has a bitch named Ponyo.


Luciano Fleitas Luciano Fleitas Luciano Fleitas Luciano Fleitas


To attend the meeting Core activities need to be registered.
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11: 00 hs | Print Area 3D

printers 3D

Impresión 3D Impresión 3D Impresión 3D


To attend the meeting Core activities need to be registered.
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11: 00 hs | Experience Oculus Rift and Leap Motion - Prisoner of Oubliette of VEAR Knights

Interactivity

Vear Knights
Game Title:

Prisoner of Oubliette.

Description:

Prisoner of Oubliette is a videogame that is being developed for computer and for Oculus Rift (Virtual Reality). In it the player stands at the feet of Aaron Pierce, a young French military man in the 1465 year who is falsely accused of treason crimes against the new king and sent to a prison in which he will be executed on the tenth day. The player aims to escape from prison and for that he must deal with the objects he finds in his cell and use them wisely or die in the attempt.

Vear Knights

VEAR Knights
It is a venture that emerged from a small team of young 3 (two of them Image Campus students) with the premise of making computer games and virtual reality with realistic, complete experiences that convey the sensations of the environment that seeks to capture without losing in the process the bases of being an entertaining video game.
The team:
Marcos Sosa (Design), Pablo Sigmund (Programming) and Moises Calvo (Artist 3D)
Contact: vearknights@gmail.com

To attend the meeting Core activities need to be registered.
Register here

11: 00 hs | Cyberpunk Illustration Jam
Jam Workshop
Headline:
CYBERPUNK

Cyberpunk Illustration Jam

DESCRIPTION:

The objective of this Jam is to develop a collective piece among all the participants. Illustrating the empty spaces of the canvas through the keywords:
- Characters
- Vehicles and weapons
- Buildings

OPEN TO ALL PUBLIC. SO THAT ALL CAN DRAW AND CREATE AN EXQUISITE ORIGINAL CADAVER.


To attend the meeting Core activities need to be registered.
Register here

11: 00 hs | Museum of video game consoles - Facundo Mounes Collection
Headline:

Museum of video game consoles - Facundo Mounes Collection


Museum of Consoles Museum of Consoles Museum of Consoles

Museum of Consoles Museum of Consoles Museum of Consoles

12: 00 hs | Presentation of Godot 3.0 - Juan Linietsky

Conferences

GODOT
Headline:

Presentation of Godot 3.0

Description:

Presentation of Godot 3.0 by its author, Juan Linietsky. Godot is an 2D and 3D multiplatform, open source Videogames engine developed in Argentina that combines ease of use with the highest graphics quality.

Juan Linietsky
Juan Linietsky

Juan is an entrepreneur and expert in videogame technology, who worked with the largest companies nationally and worldwide. He is the main author of Godot Engine, a new engine for the creation of video games that is rapidly gaining ground to those already established. He is also a founding member of FundAV, the Argentina Videogames Development Foundation

To attend the meeting Core activities need to be registered.
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13: 00 hs | Live Action Films - César Turturro

Conferences

Headline:

Live Action Films

Description:

César Turturro will present a review of his work, from the first feature film with live action content, through his experiences for History Channel and Robotech Project Valkiria, to the development of his own characters and stories, first with "Ocassus" and then with " Invasion 2040 "(where he participated in the detail in organic and inorganic textures and designs and methods of composition and rendering).

César Turturro
César Turturro In the year 2001, he founded his production company "Creavision Films" and in 2004 he made his first independent film: "1982, Háramos Ahí", which counted on the advice of pilots who fought in the Malvinas War to develop air battles and recreate them in the most shocking way. In 2009 Creavision Films in co-production with The History Channel perform "1982 Falklands War from the Air". With audience records across the continent, this documentary is considered the most comprehensive on air battles in the Malvinas War. In the following years he strengthened himself as Director of Animation of different documentary projects for the pan-regional History Channel, among which stand out "Honor squads", "Templars in America", "2012, the end of prophecies" Titanic "and" Extraterrestrial Contact ". In the year 2014 premieres Robotech Proyecto Valkiria, a Fan Film Live Action that has an impact on social networks.

César Turturro César Turturro César Turturro César Turturro

César Turturro César Turturro César Turturro César Turturro


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14: 00 hs | Animation Rosarina: experimentation and new generations - Pablo Rodríguez Jáuregui



Conferences

Headline:

Animation Rosarina: experimentation and new generations

DESCRIPTION:

The animator Pablo Rodriguez Jauregui will review the history of the animation of Rosario, from the beginning of Luis Ricardo Bras (self-taught and experimental pioneer - 1923 / 1995), to the experience of the School for Entertainers (2006 to the present). Going by the influence of Norman Mc Laren and his Creole version, the pre and post TV stage, the Super 8 in the 70s, the hard transfer from the film to the VHS and from the VHS to the digital and the experience of the "Basement The Basement" in the same workshop of Bras.

Pablo Rodríguez Jáuregui
Pablo Rodríguez Jáuregui

Born in Santa Fe on 1966. Independent animator and teacher. Formed in the workshops of teachers Luis Bras and Julián Usandizaga in Rosario. Colabrorador of the TV program "Caloi in its ink" in years 90. He works in collaboration with the musician Fernando Kabusacki since 1990. Founder of the School for Animators of Rosario. Founding partner of the animation studio "Lord Manduví".

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14: 00 hs | Open Class of Robotics - Alberto "Yiye" Rocha Díaz

Workshop

Description:

Yiye Rocha, professor of our Robotics - Design and Application Career, will teach an open workshop class of electronics and programming for the design and construction of Robots (line follower, light follower, mini-sumo, labyrinth).

Alberto Rocha Diaz (Yiye)
He is the Author of the Book: ELECTRONICS AND APPLIED COMPUTERS. Professor in Industrial Disciplines Informatics and Electronics Specialty with a degree in Educational Informatics, Information Systems Analyst. Higher Technician in Electronics. Professional Training Instructor Levels I - II - III. In the XI International Competition of Robotics Organized by UTN - Bahía Blanca, he obtained as First Teacher in the Junior Juvenile Modality. He is a professor in different educational institutions in the areas of Computing, Electronics and Mechanics.

Robotica Robotica Robotica Robotica


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15: 00 hs | Digital Sculpture: Workflow of production of the collectible figures - Daniel Bel and Martín Canale

Conferences

Conferences

Headline:

Digital Sculpture: Production Workflow of Collectable Figures

Description:
Daniel Bel and Martin Canale, renowned digital sculptors, tell us about the different stages of production of a piece.



Daniel Bel and Martín Canale


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15: 30 hs | ROBOTICS: application of ICSP technique (Program Circuit Series) - Alberto "Yiye" Rocha Díaz

Conference

Yiye Rocha
Headline:

ROBOTICS: application of ICSP technique (Circuit Series Programming), for the implementation of Arduino simile systems, integration of entertainment technologies and artificial intelligence (AI).

Alberto Rocha Diaz (Yiye)
He is the author of the Book: ELECTRONIC AND COMPUTER APPLIED. Professor in Industrial Specialty Disciplines Computers and Electronics with postgraduate degree in Educational Computing, Information Systems Analyst. Technician in Electronics. Instructor Training Levels I - II - III. In the XI International Robotics Competition Organized by the UTN - Bahia Blanca, obtained by Professor First Place in Sumo Mode Initial Minors. He works as a teacher in various educational institutions in the areas of Computer, Electronics and Mechanics.

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17: 00 hs | Digital Sculpture Live - Daniel Bel

Live

Live

Headline:

Live Digital Sculpture

Description:

Renowned digital sculptor Daniel Bel will perform a live piece.

Daniel Bel
Daniel Bel"I have been a Digital Artist for more than 14 years and since my beginnings in this profession, I have had the possibility to work in several sectors of the industry having managed to take from each one of them many knowledge and beautiful experiences.I worked as mechanical designer in engineering , I was Technical Director of Archviz in Architecture, Leader of Animation in Videogames and CG artist in Advertising and Motion Graphics.I have been Director of Art in Waypoint Studios and today I have developed as digital sculptor working for several companies recognized in the market of the figures collectibles ".
2017 Awards: "Sculpt of the Year" and "ZBrush to 3D print of the Year"
2016 Award: "ZBrush to 3D print of the Year"
2015 Award: "ZBrush to 3D print of the Year"
View Portfolio online.

Daniel Bel


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17: 00 hs | Condorito, from the cartoon to the big screen - Ignacio Ochoa + Ignacio Fina

Conferences

Headline:

Condorito, from the cartoon to the big screen

Description:

The "Condorito: La Película" Animation supervisors will give us a tour of the different stages of the animation process of a movie sequence, from storyboard to final render.

Ignacio Carlos Ochoa
Ignacio Carlos OchoaIgnacio Carlos Ochoa He works professionally in Animation from 1998. Throughout his career, he has been part of the most important studios in the country, working for numerous local and international film and television productions. He has also taught and lectured on Animation in schools, universities and festivals. He was the supervisor of Animation in "Condorito" the film.
Ignacio Fina
Ignacio Fina

Self-taught, Ignacio is an 3D animator with more than 10 years of experience in the professional field. He has worked in numerous film and TV projects nationally and internationally, such as Metegol and Animal Crackers. He was lead / co-supervisor of Animation in "Condorito" the film.

Condorito 2017 Condorito 2017


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18: 00 hs | Characters with personality - Jorge Cuéllar Rendón

Workshop

Image Campus characters
Headline:

Characters with personality

Description:

To design and illustrate is to translate an idea into an image, looking for each character to be unique and have to demonstrate that attitude through their expressiveness, gesture and body posture. To be able to design a character, it is important to know first his psychological profile, personality and the evolution that has throughout history.
In this workshop we will develop the creative process that is done for different media such as Illustration, Video Games and Cartoon. So in this workshop we will learn: the creation of a psychological profile, concept art, body expression, facial gesture, hand posture and emotional poses in action.

Materials:

A4 sheets, pencils, eraser

JORGE CUÉLLAR RENDÓN
Jorge CuellarProfessional artist passionate for the direction of art, Illustration, Animation and Design of personages for projects of Cartoons, Motion Graphics, publicity and Videogames. Graduate of the races: "Integral Cartoons" (2009) and "Motion Graphics" (2011) of the Institute Image Campus, Buenos Aires. Producer, Director of Animation and Rigging of the short film Graduation "CAT OUT" that was selected to be exhibited in the most important festivals of the animated industry as: "Annecy - France", "Anima mundi - Brazil", "Pisaf - Korea" and "I want to Animarte - Argentina". He participated in the Direction and general realization of animated short films for Mtv, Plaza Sésamo, singer Cau Bornes, Coca cola and Comedy Central. Animator of characters for the series: "Doodlebops" by Disney Channel, "Tincho" and "Vuelta por el Universo" by Pakapaka and animated intros of: fiction "Graduates" by Telefe and the film "Copito de Nieve" for Filmax - Spain . Game Artist for the "Mittens - Metrogames Disney", "Doki - Discovery Kids" and "Toys Alive - Tiny Bytes" games. Art Director for the animated series 3D: "Juan y Yastay" and "Major and Minor" of Bujos studio for TDA. He is currently coordinator and professor of the specialization course in "Techniques of Animation, Design and Illustration" in Image Campus.

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18: 00 hs | Reactivating the creative engine of NGD Studios - Andrés Chilkowski

Conferences

Headline:

Reactivating the creative engine of NGD Studios

Description:

Re-discovering the processes of brainstorming and prototyping in an AAA study.

Andrés Chilkowski
Andrés Chilkowski
Co-Founder - Chief Creative Officer of NGD Studios

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19: 00 HS | Presentation: Element game: Space - Sixth Vowel
Description:

Emiliano Giacobbe, representative of the video game development studio Sixth Vowel, will present the development news of Element: Space

Emiliano Giacobbe
Emiliano Giacobbe

Emiliano holds a degree in Marketing and Project Manager from Sixth Vowel. He is in charge of the planning, coordination and execution of all the resources linked to the company's projects.
Knowledge: Market Research, Sales, Product, Commercial Planning, Mass Consumption.

Sixth Vowel Sixth Vowel Sixth Vowel


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19: 30 HS | Do you have a project? Work with us - Inca Games
Inca Games

Conference

Headline:

Do you have a project? Work with us

Description:

Presentation of Inca Games: Publisher and incubator with regional focus. Conference focused on developers and / or entrepreneurs who are developing games.

Emiliano Giacobbe
Emiliano Giacobbe

CCO of Inca Games. With extensive experience in marketing, commercial planning, product development and market research, both in the public and private sectors, leading teams in several companies.

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20: 00 hs | Video games on a small screen - Yata Andersen
Yata Andersen

Conferences

Headline:

Video games on a small screen

Language of the Conference:

Portuguese.

Description:

Yata will address the whys and how of visual development decisions, when creating a video game for mobile devices. Case study of the video game "King Feast".
• Why did I decide to do my own games?
• Reference Design, Game Design and Level Design
• Development of IP (Intellectual Property) of the Game
• Game mechanics and game design, considering the size of a Mobile device
• Troubleshooting soundtrack, animation and level desing

 

Do not lose this chance!

 

YATA ANDERSEN
Illustrator and Conceptual Artist. Acts in the advertising market, with more than 25 years of experience, carrying out Concept Art projects for Games, Cinema and Cartoons 2D and 3D. At 2011, he concludes his studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, school of Feng Zhu, artist world-renowned for his concepts for films such as Star Wars, Revenge of the Sith, TMNT and Transformers. With Feng, Yata perfected his technique of conception of characters and scenarios, directing years of experience in the advertising market for mass cinema.Yata Andersen He has worked with Alex Dantas from 2009 in film and television projects, with names like Ivete Sangalo and Ronaldinho Gaúcho, to name a few.

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Sunday 05 2017 November

11: 00 hs | Accreditations

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12: 00 hs | Print Area 3D

printers 3D

Impresión 3D Impresión 3D Impresión 3D


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12: 00 hs | Demo of the Virtual Reality game Duellum - Wolfpack Multimedia Studio
Interactivity
Headline:

Demo of the game Duellum

Description:

Duellum is an Interactive Virtual Reality experience. Located in the far west, where the user will become a gunman and must dispute a duel to kill or die in front of another user, where the speed and accuracy of both will be put to the test.
Technologies used: Unreal Engine 4, Virtual Reality optimized for Oculus Rift CV1 + touch.

Wolfpack Multimedia Studio
Wolfpack Multimedia Studio
WOLFPACK is a multimedia design studio formed by people from different disciplines, designers, programmers, general 3D group. We specialize in realization of applications, games and experiences in various technologies, graphic design, motion graphics, animation and 2D 3D. and various artistic. We take every project as a challenge, getting involved completely.


WOLFPACKWOLFPACK


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12: 00 hs | Return of student work - Yata Andersen
Yata Andersen

Conferences

Limited space. Requires pre-registration
Description:

Renowned Illustrator and Conceptual Artist, Yata Andersen, will return portfolios for Image Campus students.

Register here

Do not lose this chance!
YATA ANDERSEN

Illustrator and Conceptual Artist. He acts in the advertising market, with more than 25 years of experience, realizing projects of Concept Art for Games, Cinema and Cartoons 2D and 3D. At 2011, he completed his studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, a school of Feng Zhu, an artist recognized worldwide for his concepts such as Star Wars, Revenge of the Sith, TMNT and Transformers. With Feng, Yata perfected his technique of conception of personages and of scenes, directing years of experience in the advertising market for the cinema of masses. He has worked with Alex Dantas from 2009 on film and television projects, with names like Ivete Sangalo and Ronaldinho Gaúcho, to name a few.

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12: 00 hs | Experience Oculus Rift and Leap Motion - Prisoner of Oubliette of VEAR Knights

Interactivity

Vear Knights
Game Title:

Prisoner of Oubliette.

Description:

Prisoner of Oubliette is a videogame that is being developed for computer and for Oculus Rift (Virtual Reality). In it the player stands at the feet of Aaron Pierce, a young French military man in the 1465 year who is falsely accused of treason crimes against the new king and sent to a prison in which he will be executed on the tenth day. The player aims to escape from prison and for that he must deal with the objects he finds in his cell and use them wisely or die in the attempt.

Vear Knights

VEAR Knights
It is a venture that emerged from a small team of young 3 (two of them Image Campus students) with the premise of making computer games and virtual reality with realistic, complete experiences that convey the sensations of the environment that seeks to capture without losing in the process the bases of being an entertaining video game.
The team:
Marcos Sosa (Design), Pablo Sigmund (Programming) and Moises Calvo (Artist 3D)
Contact: vearknights@gmail.com

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12: 00 hs | Cyberpunk Illustration Jam
Jam Workshop
Headline:
CYBERPUNK

Cyberpunk Illustration Jam

DESCRIPTION:

The objective of this Jam is to develop a collective piece among all the participants. Illustrating the empty spaces of the canvas through the keywords:
- Characters
- Vehicles and weapons
- Buildings

OPEN TO ALL PUBLIC. SO THAT ALL CAN DRAW AND CREATE AN EXQUISITE ORIGINAL CADAVER.


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12: 00 hs | The Relationship between Programmers and the Department of Game Audio - Eugenio Taboada and Sergio Baretto
Eugenio Fernández Taboada

ConferencesWorkshop

Headline:

The Relationship between Programmers and the Department of Game Audio

Description

This conference will outline the working mechanisms between the Development Department and the Audio Department, by exemplifying an open session in an 3D exploration environment. It will be exhibited the implementation work that leads to Sound Design, Music and the possibilities of creating immersive acoustic environments in the Wwise Audio Middleware, as well as the mechanisms of integration of the same to the Unity Development Engine.
The purpose of the Talk, will be to facilitate the knowledge about the Sonore-Music and Programming tasks destined to the total implementation of the Audio to the Videojuego. To promote a correct relationship between the Departments of Audio and Development, which improves the final result in the experience of the Game and that helps the Programmers and Game Designers in the task of Creation, Narration and Design of the same.

Eugenio Fernández Taboada
Eugenio Fernández Taboada Technician in Recording and Post-Production Audio, Sound Designer and Bachelor in Audiovisual Arts orientation Sound. He is the Designer and Coordinator of the Track "Game Audio and Sound Design" and Coordinator of the Sound Area in Image Campus. He has worked in the world of Audio for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Facilities and for some years he began to specialize in the specific sound treatment required by the non-linear world of Video Games. Dedicated to Teaching and Artistic Research and Production of Sound, he has designed and implemented Plans of Studies for every need within the Audiovisual Art industry, condensing all these aspects today to create the "Game Audio and Sound Design" path.

Sergio Baretto
Sergio Baretto Sergio Baretto Graduated from the fourth Video Campus developer of Image Campus, Sergio has worked in the audiovisual industry in the areas of video game development and software programming. Works with various programming languages ​​and tools, targeting multiplatform development. At 2011, he rejoined Image Campus as a teacher and since then has specialized in the training of students with programming skills, who want to be trained in specific tools and platforms, as well as those who, without previous knowledge, want to enter the world of Videogames programming. At the same time, it trains groups of professionals of important local producers of Videogames, in the contents as these companies regularly contract in Image Campus. Sergio is one of the first "Unity Certified Developers"of Argentina, having made its certification Unity offices in San Francisco during its launch in GDC2016.

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12: 00 hs | Museum of video game consoles - Facundo Mounes Collection
Headline:

Museum of video game consoles - Facundo Mounes Collection


Museum of Consoles Museum of Consoles Museum of Consoles

Museum of Consoles Museum of Consoles Museum of Consoles

12: 00 hs | Tournament Overwatch
Tournament
Description:

Overwatch is characterized by fights in which two teams of six players each face each other.
For the tournament, the teams will have one PC per participant.

REQUIREMENTS:

- Requires prior registration and confirmation, up to the 03 of November of 2017. Register here
(students and graduates of Image Campus will have priority)
- Possess a overwatch account
- Accurate confirmation of all equipment (6 people)
- Having an identifying garment and team name

Overwatch Overwatch Overwatch Overwatch


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13: 00 hs | Jam of collective animation
Jam Workshop
Headline:

Jam of collective animation

Objective:

They are 4 hours of Animation where the participants must create a free transformation starting from the same object / common form (circle) and returning to the same, so that all the works are connected to each other.

Tutors:
JORGE CUÉLLAR RENDÓN
Professional artist passionate for the direction of art, Illustration, Animation and Design of personages for projects of Cartoons, Motion Graphics, publicity and Videogames. Graduate of the races: "Integral Cartoons" (2009) and "Motion Graphics" (2011) of the Institute Image Campus, Buenos Aires. Producer, Director of Animation and Rigging of the short film Graduation "CAT OUT" that was selected to be exhibited in the most important festivals of the animated industry as: "Annecy - France", "Anima mundi - Brazil", "Pisaf - Korea" and "I want to Animarte - Argentina". He participated in the Direction and general realization of animated short films for Mtv, Plaza Sésamo, singer Cau Bornes, Coca cola and Comedy Central. Animator of characters for the series: "Doodlebops" by Disney Channel, "Tincho" and "Vuelta por el Universo" by Pakapaka and animated intros of: fiction "Graduates" by Telefe and the film "Copito de Nieve" for Filmax - Spain . Game Artist for the "Mittens - Metrogames Disney", "Doki - Discovery Kids" and "Toys Alive - Tiny Bytes" games. Art Director for the animated series 3D: "Juan y Yastay" and "Major and Minor" of Bujos studio for TDA. He is currently coordinator and professor of the specialization course in "Techniques of Animation, Design and Illustration" in Image Campus.
Walter Lazzari
Walter LazzariProfessional 2D and Cut-Out professional character animator. He worked for several prestigious studios such as: Hook Up, Indiecito SA, Fort Music, Illusion Studios, Bujos, among others. He worked as a character animator for advertising, cinema and TV series, forming part of the Animation area in films such as "Martín Fierro, an animated adventure", "A film of eggs", "Boogie the oily"; series such as "The Ship of Omi", "Doodlebops", "Bondiband" for the channels Disney XD and Disney Junior. He directed a winning series of a contest for the INCAA called "Martin and Terry" He made Storyboards for the winning series of a contest for INCAA called "Historias Chicas". He currently works as a Freelance Animator, Teacher and Coordinator of the career of "Integral Cartoons Director" and "Techniques of Animation, Design and Illustration" at Image Campus.
Juan Manuel Esteva
Juan Manuel EstevaProfessional animator 3D and 2D digital and Cut-Out. Graduate of the "Integral Cartoons" career of Image Campus at 2009. He was co-scriptwriter and fund artist for the short film "CAT OUT", which was selected to exhibit at the most important festivals of the animated industry such as "Annecy - France", "Anima mundi - Brazil" And "I want to Animarte - Argentina". He has worked in feature films such as "Jungle Tales", "Anida and the Floating Circus", "Omission", "Hugo, Paco, Luis and three pink girls"; Animated television series such as "Tincho" and "Ich", and projects for MTV, Coca Cola, Le Cube, Comedy Central, Sesame Street. He currently works as a coordinator of the career of "Integral Cartoons Director" and teacher of the same and of the career of "Production of Graphics 3d and Animation for Cinema".


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13: 00 hs | Board Games - FRA, La Cantera and Ludicamente
board games board games
Description:

Hours of exploration and experimentation in the world of table games turning away from the traditional games.
They will be present: Tribe games that join: FRA - Rolero Argentino Front, La Cantera and Ludicamente.
There will also be a Prototype area, of which some are students and graduates of Image Campus.

Organizer: Fabián Martinez Torre
Fabian Martinez Torre Argentine, Developer, Designer and Game Tester since 1999. Teacher in different Tertiary Institutes since 2005. Ludôpata Social for a long time, Ludotecario, Ludólogo, Expert in Table Games, Playful Entrepreneur. Diffuser and facilitator of table games. Founder and current Director of Lúdamente. Its current purpose is to be able to incorporate Argentina in the world circuit of table games (Usage and Design). For which it collaborates with the diffusion and training of the history and world news of the matter. It facilitates the discovery of the ludic world of adolescents, youth and adults. In addition to 25 years in the Tourism Industry, Marketing, Management, Sales and blah, blah, blah. Lecturer, Lecturer and panelist in Games of Table Games. Jury of the Young Zarate in his playful version of the 2012. Referring in radio notes, magazines and television. Board of Directors of the TEG Guild for more than six years.

board games board games board games


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13: 00 hs | Board Games - Geek Out
board games
We are a community that spends its time in the dissemination of table games, video games, comics, literature, role-playing and movies.
Geek Out

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13: 00 hs | Presentation and testing of projects of Video Games of the Students
Play Testing
Description:

The objective is to show and test developments of students and graduates of Image Campus


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13: 00 hs | I'm new, how do I join the video game industry? - Roy Magariños
Conference
Headline:

I'm new, how do I join the video game industry?

DESCRIPTION:

If you want to be part of the industry, and you do not know where to start, this is your place. Roy Magariños tells us everything we need to know to become part of the Video Games industry: What is industry, what job possibilities are there, financing mechanisms, incubator, company vs. entrepreneurship, monotribution and SAS or dependency relation, comparison, strengths and weaknesses of both models.

Roy Magariños
Roy Magariños
"Curiosity is the source of our perseverance, creativity is its manifestation, and play its area of ​​work. Investigate, explore, learn. Video games are nothing more than an extension of our being. "
31 years, Game Designer, Producer. Background: Globant, Vostu, QB9, Racing

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15: 00 hs | Clash Royale Tournament
Tournament
Description:

► I came to have a good time in the arena of clash royale.
► ADEEMA (Association of Electronic and Electromechanical Sports Argentina) together with Image Campus.

Royale Royale


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15: 00 hs | Pixologic ZBrush tournament
TournamentWorkshop
Headline:

Pixologic ZBrush tournament

DESCRIPTION:

Pixologic Zbrush is the worldwide standard software for 3D modeling. Used by thousands of studies for the creation of characters for Videogames, movies, shorts or advertising. Come and participate in a modeling tournament, under themes not yet revealed and with a time limit! A select group of Image Campus faculty will officiate judges to determine the winner at each stage.

ANIMATE, THE IMPORTANT IS TO HAPPEN IT, TO KNOW PEOPLE, TO PRACTICE AND HAVE FUN.

Tournament Tournament Tournament



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16: 00 hs | Testing Show Deluxe - Pablo Palacios
Juanito Arcade Testing Show
Description:

Realms of the Void: Creating a Universe

A test gaming experience in development, with demonstration of test script and guided play testing.
Videogame:

Juanito Arcade Mayhem http://www.gameeverstudio.com/portfolio-items/juanito-arcade-mayhem/

Guest: Sebastián Mignogna
Sebastián Mignogna He began his career in the areas of camera, photography and assembly in films such as Memoirs of Sacking, Las Palmas-Chaco, Chaco Roads, The Lighthouse, Autumn Sun, Flop, The Dark Side of the Heart and After the Storm. Since the year 2004 is the general director of El perro en la Luna, producer of audiovisual content that specializes in educational television with experience in documentary film and advertising. For Canal Encuentro and public TV carried out numerous cycles, they stand out: Crafts I, Argentine Sports, Mini Sports, Sports, History of a country Argentina of the XX century, Ephemerides, Bio.Ar, Ten of the twelve-25 years of democracy, Sections Pakapaka, First Aid, Friends of the Wheel and The Bank. In the year 2009 produced the documentary by Alejandro Fernandéz Moujan Los Resistentes and in 2011 the short film El mar, by Cecilia Atán, a participant in the official competition of the Cannes Film Festival. During 2010 he made two important children's cycles: Music to Play (Ronda Pakapaka) and Zamba's amazing tour in the Buenos Aires Cabildo. He made the executive production and artistic direction of The Amazing Zamba Excursion Show (musical in Plaza de Mayo), the Zamba Theme Park in Tecnópolis and the Zamba Kermese. For the miniseries Vientos de Agua, directed by Juan José Campanella, he made the design and composition of the opening.
Coordinates: Pablo Palacios
Paul is a student of play; having taken courses at MIT and Iversity; Ludólogo and Ludotecario.
Today works teaching at Image Campus and Director General of journalistic medium Colosseum, dedicated to gaming and subculture in general, share interests who form the body of the same.
17: 00 hs | Meeting of the Student Sketchbook Community
Workshop
Headline:

Community Skecthbook Student Meeting

Description:

The aim of this meeting is to finish drawing in the sheets of the Ciberpunk Illustration Jams and that the students can show their sketchbooks and share anecdotes among them about: Illustration techniques, materials, inks, colors, type of sheets in their works .

Tutors:
Jorge Cuéllar Rendón, Walter Lazzari and Juan Manuel Esteva


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19: 00 hs | Live Band: Super Jazz Bros
Live Band

Composed by Gervasio Canda (drums), Fernando Iñigo (bass) and Martín Ayguavella (piano and arrangements), Super Jazz Bros versiona classic videogame music adapted to the language of jazz and fusion with Latin American rhythms. At the moment they are preparing material to record their first studio album in trio format.

They return to the stage to close the 2017 Core in Image Campus.

Super Jazz Bros Super Jazz Bros

Super Jazz Bros


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