Encuentro Núcleo

2019 edition

Sixth edition of Core: Annual Meeting of art, 3D, animation, videogames, robotics and immersive technologies of Latin America.

Days: 1º and 2 of November of 2019
Location: Image Campus

Free admission.
With prior registration

Núcleo is a space that generates the link between students, graduates, enthusiasts, entrepreneurs, professionals and the most outstanding referents of local and international industries.
Es your chance to train you, link you to exchange your projects and ideas and be part of the exciting world of 3D art Animation, Videogames Robotica and Immersive Technologies hand of Image Campus, a pioneer institution in Latin America in the training of professionals in these disciplines.

As part of the event, the bases of the Core 2019 Contest.

Reserve your place: Register

The activities

  • Core 2019 Contest
  • National and International Conferences
  • Art Exhibition
  • Workshops
  • Projections
  • Networking
  • Jams
  • Robotica
  • Immersive Technologies
  • interactive areas where you can try the latest technologies (Oculus Rift, Leap Motion, Printing 3D, Motion Capture)
  • 3D Sculpture
  • Comics
  • Illustration
  • Table games
  • And much more!
STUDENTS AND GRADUATES WILL PRESENT YOUR WORK AND PROJECTS.
Featured Industry professionals will tell us about their latest developments.

2019 Core Timeline

Accompany all the activities that will be carried out throughout the event.

Viera de Noviembre 1

Saturday 2 Noviembre

Guests Core 2019

Featured Professionals and Referents from the local and international industries
Eduardo Vaisman
Audio Director at Ubisoft Toronto (Canada)Eduardo Vaisman
Bio
His sounding career began at 1992 in Buenos Aires as a sound editor for cinema, having participated in more than 55 feature films in 6 countries, as well as several TV shows and commercials. In the year 2007 emigrated to Canada and there he changed the direction of his career to devote himself to a branch of audio that he was always passionate about: the design of sound for video games. Since then he participated in "Splinter Cell Blacklist", "Far Cry 4", "Far Cry Primal" and "Far Cry 5".
Paul Toscano
Animation Technical Director of Ubisoft Quebec (Canada)Paul Toscano
Bio
He was born in Argentina in 1974. From his youth he discovered his passion for design, architecture and computers. Pablo Toscano Graduated from Image Campus and current professor of the 3D artist career of the CEGEP of Limoilou in Quebec City, Pablo has his first contact with the production of videogames, working for the 3D department of “elsitio.com”. In the year 2003 and already established in the province of Quebec in Canada, he joined a young Canadian company called Frima Studio, in which he will serve as team leader of the 3D production department. In this studio, among other productions, he will carry out projects for the BBC, the Harry Potter license and for the Cartoon Network channel. In the year 2005, taking advantage of the opening of a new Ubisoft studio in Quebec City, he decided to join this company, in the position of team leader of the 3D animation department. Pablo will participate in the production of video games such as Splinter Cell Double Agent, Open Season (Sony Pictures Animation) and TMNT (Imagi Animation Studios). Finally in the year 2008, he is promoted to the position of animation technical director, for the wii version of the Prince of Persia license. Throughout his more than ten years of experience as an animation technical director, he has participated in different productions such as Brotherhood, 3, Black Flag, Syndicate and Odyssey of the acclaimed Assassin's Creed license. Currently Pablo is actively working in the production of Gods & Monsters. A new Ubisoft license that will be available soon.
Yata Andersen
Illustrator and Conceptual Artist, Salvador, Bahia - BrazilYata Andersen
Bio
It acts in the advertising market, with more than 25 experience, carrying out Concept Art projects for Games, Cinema and Cartoons 2D and 3D. In 2011, he concludes his studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, Feng Zhu School, world-renowned artist for his concepts for movies such as Star Wars, Revenge of the Sith, TMNT and Transformers. With Feng, Yata perfected his technique of character and stage conception, directing years of experience in the advertising market for mass cinema. He has worked with Alex Dantas since 2009 on film and television projects, with names like Ivete Sangalo and Ronaldinho Gaúcho, to mention some of them.
Hernán Basso
Reference of EPIC Games in Argentina and teacher of Unreal Engine in Image CampusHernán Basso
Bio
He has been working in the field of 3d design, animation and video games for more than 10 years ago. He has worked in VFX for Villa del Sur, as a modeler in Torrington, as an animator 2d and 3d, flash programmer for interactive presentations and programmer of interactive tours with Unreal Engine in different projects of the Government of the City of Buenos Aires. He was director of several projects made with Unreal Engine for Disney California through the production company PlentyTV. Reference of EPIC Games in Argentina and in Image Campus, teacher of Unreal Engine.
Pablo Navarro
Animation director, director and senior character animatorPablo Navarro
Bio
He began his career at a very young age (19), as a self-taught. Professionally, his first work in animation was inked, little by little he went through all the positions within a production, until he became lead animator and animation director. He has worked on a large number of feature films, mainly in Europe and North America, as a senior character animator and animation director. The most relevant are Klaus, Middle School worst days of my life, El Cid the Legend, Nocturna, Asterix and the Vikings, Planet 51, Donkey-xote, The Congress, among many others adding almost twenty films. He has also worked in countless commercials and short films. He has participated in an animation book, titled Animation Insiders, was invited to share his knowledge about animation processes and workflow, along with 12 of the most talented animators of today. He has lectured on acting for animation in the USA, Canada, Ecuador, Colombia, Spain, teaches animation bases at the Joso school in Barcelona, ​​and Interpretation for animation at the Polytechnic University of Valencia. In addition to all this, Pablo is developing his own animated feature film project, based on an original idea created by him and writing a manual on animal locomotion for animators.
Daniel Bel
Sculpt Collectibles exclusive digital sculptorDaniel Bel
Bio
He has been an 3D artist for almost 15 years ago. Throughout his career he worked in various fields such as Engineering and Architecture until Raiding in Video Games. Also in Advertising as an artist and art director. For three years he has been dedicated to what he considers his true passion: digital sculpture and collectible figures. He currently works for Sideshow Collectibles as an exclusive digital sculptor.
Pedro Blumenbaum
Pedro Blumenbaum
Bio
2D animator from 1996, 3D animator from 2003, animation director from 2005 and director from 2012. In more than 20 years of experience he did everything: advertising, series, feature films. National, foreign, and co-productions. High budget, low budget and "for the love of animation". Of everything. He currently directs the Mini Beat Power Rockers series, produced in Mundolococgi and which is being broadcast daily on Discovery Kids. He also directed Triviatopia, the series based on the characters of the game Questioned (Triviatopia.tv) and that is appearing on YouTube while reading this. But above all things he is interested in work teams, and study how a well-managed team achieves more and better results. That is why he is also a Trainer in Neuro Linguistic Programming and Professional Ontological Coach.
Ignacio Dimattia - Neo Media Lab
MediaMaker, Professor and Researcher in Media, New Technologies, Culture and SocietyIgnacio Dimattia - Neo Media Lab
Bio
Student of Design in Visual Communication of the UNLP, after 10 years performing his work in companies and own ventures, I believe Avix in the 2013 to devote himself exclusively to the development of videogames and the promotion of the industry. Since then with their partner Leandro Camugli, they carried out their own games achieving more than 15 millions of downloads and developments for clients of the likes of Cartoon Network with intellectual properties such as Tom and Jerry, Regular Show or Steven Universe, among others. Organized together with the Municipality of La Plata 2 editions of Expo Lúdica calling more than 10 thousand people. He started the project JuegosArgentinos.org and Latam.vg.
Lilia Lemoine (AKA LadyLemon)
Integral Director of Special Effects, IT Specialist, Cosplayer and InfluencerLilia Lemoine (AKA LadyLemon)
Bio
Malditomaus SRL, Argentine company dedicated to the creation of visual effects (VFX), animation and development of immersive experiences (virtual reality) He has participated in his role as producer of visual effects and animation in more than 30 international films from 2005 to date.
Alejandro Pro
Journalist for more than five yearsAlejandro Pro
Bio
Alejandro writes about games from different approaches and angles. He is passionate about establishing an optimistic environment around videogames and seeks to extend the invitation to ask ourselves the right questions, but he spends most of his time sharing images of puppies on the internet.
Nicolas Castez
Nicolas Castez
Bio
Student of Design in Visual Communication of the UNLP, after 10 years performing his work in companies and own ventures, I believe Avix in the 2013 to devote himself exclusively to the development of videogames and the promotion of the industry. Since then with their partner Leandro Camugli, they carried out their own games achieving more than 15 millions of downloads and developments for clients of the likes of Cartoon Network with intellectual properties such as Tom and Jerry, Regular Show or Steven Universe, among others. Organized together with the Municipality of La Plata 2 editions of Expo Lúdica calling more than 10 thousand people. He started the project JuegosArgentinos.org and Latam.vg.
Alejandro Andrés Iparraguirre
Alejandro Andrés Iparraguirre
Bio
Senior Marketing Technician and Electronics Technician, he develops as a producer, designer and cultural manager promoting the videogames industry. Professor of the Bachelor of Electronic Arts of (UNTREF National University of Tres de Febrero) and Professor of the Interactivity Workshop of the Bachelor of Design at the University of San Andrés. He currently stands out in the videogame development industry as a founding member of FundAV (Argentine Video Game Foundation), is the coordinator of the videogames area for the Ministry of Culture of Argentina. His specific work is as a playful designer, producer in the coordination of the development team and as a production, human resources, marketing and communication consultant for the videogames sector. Projects such as the Game Work Jam (Video Game Entrepreneurship Event), Argentina Train Jam (Game Jam in Argentine Trains), Element Space (Sixth Vowel studio video game) and Pipilco (Intellectual property inspired by native peoples)
Juan Linietsky
Juan Linietsky is one of the founders of the video game industry in ArgentinaJuan Linietsky
Bio
He devoted himself for more than two decades to undertaking and consulting, publishing games on all platforms and working with the largest companies locally and internationally. He is one of the creators and development leader of Godot Engine, the most used free (open source) video game development engine, which is growing by huge steps in the industry.
Miguel Martín - ADVA
Executive Director, Association of Argentine Video Game Developers (ADVA)Miguel Martín - ADVA
Bio
Association of Argentine Video Game Developers (ADVA) Founded in 2004, the Association of Argentine Video Game Developers (ADVA) is a non-profit organization composed of video game studios and developers that work to promote the growth of digital and interactive entertainment produced in Argentina. Currently, ADVA has more than 130 studies and associate professionals and directly represents more than a hundred emerging entrepreneurs that transforms it into one of the most important videogame development associations in Latin America. ADVA is an intermediate institution that articulates actions between the studios and entrepreneurs dedicated to the development of videogames and the public sector, the private sector and the academy, promoting and promoting the development of the local videogame industry.
Diego Gómez Cortes - NXA Studios
General Director of NXA Studios ArgentinaDiego Gómez Cortes - NXA Studios
Bio
With a strong background in art direction, he worked on a variety of projects such as Street Fighter V, MK X, Assassin's Creed Origins, For Honor, Injustice 2 and Mortal Kombat 11. Accompanied by a super fantastic team, he spent the last 3 years developing a service model dedicated exclusively to individual studies. Focused on the development and specialization of characters. Daniel is very fortunate to be part of a rowdy but highly productive and talented group of 35 character artists. Face ambitious challenges with quality people! That is what it is about.
Diego Ruiz - Dedalord
Information Systems Engineer received at the National Technological UniversityDiego Ruiz - Dedalord
Bio
Author of two programming books (C ++ object-oriented programming and C # The total programmer's guide) and more than twenty articles in the .code magazine. He worked in several local video game development companies such as Gameloft, Games and Web, Three Melons among others. He teaches classes related to video games in various institutions since the year 2003. He worked as an instructor and then coordinator of the videogames career at Image Campus from the year 2003 to the year 2012. He is currently a professor of the subject Introduction to Video Game Development at ITBA. Founding partner and director of Dedalord, company dedicated to the development and publication of original creations on various platforms and author of the games Psychoban, Falling Fred, Running Fred, Skiing Fred, Party of Heroes, SuperSonic Jack, Football Fred among others.
Andrés Chilkowski - Nimble Giant
Andrés Chilkowski - Nimble Giant
Bio
Founder of NGD (now Nimble Giant), study behind Regnum Online, Master of Orion, Drone Strike and Quantum League.
Martín López Funes - Malditomaus SRL
Co-founder and executive producer at Malditomaus SRLMartín López Funes - Malditomaus SRL
Bio
With a strong background in art direction, he worked on a variety of projects such as Street Fighter V, MK X, Assassin's Creed Origins, For Honor, Injustice 2 and Mortal Kombat 11. Accompanied by a super fantastic team, he spent the last 3 years developing a service model dedicated exclusively to individual studies. Focused on the development and specialization of characters. Daniel is very fortunate to be part of a rowdy but highly productive and talented group of 35 character artists. Face ambitious challenges with quality people! That is what it is about.
José María Ferrucci - Hook Up Animation
José María Ferrucci - Hook Up Animation
Bio
He served as coordinator of the career of Integral Making Cartoons IMAGE and teaching in the subjects "Storyboard and Layout" and "Drawing for Animation Workshop" at the beginning of the same in the year 2006. Hook Up Animation founder and Director of preproduction. In addition to management and coordination tasks, performs character designs, storyboards, layouts, animation and concept development. He worked on such productions as "Dibu 2", "Manuelita", "The Pintín to the Rescue" and "Patoruzito" among others.
Maximiliano Dajtscher
Art Director at Nimble Giant EntertainmentMaximiliano Dajtscher
Bio
As an industrial designer and professional photographer, he began his career with 3D and visual arts more than 20 years ago. Having worked for more than 10 years in the development of technological products for international companies, 5 has been part of the videogame industry for years. He worked as an art director for RedKatana, NGD Studios and now Nimble Giant. "I think that all the branches of art and design that I went through in the course of my life come together in what makes me happy today, the Art Direction for video games."
Alexis Fioretti
Lead Environmental Artist at Nimble Giant EntertainmentAlexis Fioretti
Bio
He started as a generalist artist 3D more than 15 years ago, exercising interdisciplinarily in the areas of video games, architecture, advertising and digital sculpture. He is lead Environmental Artist in Nimble Giant Entertainment. As a teacher and professional in such a specific field, I try to stay at the forefront of the latest trends to boost and encourage the growth of this exciting industry.
Guido Mastrángelo
Guido Mastrángelo
Bio
For 14 years, Guido has been dedicated to sound design and music production for video games, having worked for developers such as NGD Studios (now Nimble Giant Entertainment), Bacus Studios, Qb9, Rock You, Joju Games, Abrakam. He collaborated in titles such as Master Of Orion, Trident's Wake and Element Space, as well as in various cross-platform projects. He currently works in Quantum League and Drone Strike Force, both developed in Unreal Engine and Wwise as an engine for audio implementation.
César Turturro
Director and VFX SpecialistCésar Turturro
Bio
He is a director and specialist in VFX. He has experience both in the postproduction field: Modeling, texturing and 3d animation, as in the area of ​​camera and assembly. He began to navigate the world of 3d in the year 1994 and to this day he continues to research and develop methods to optimize and improve the quality of each VFX plane. In the year 2009 premiered his documentary Malvinas the War from the Air in co-production with The History Channel. For which more than 40 minutes of animated air fighting were made. In the year 2017 I created "Invasion 2040" a post-apocalyptic universe, live action, following his passion: Science fiction, robots and airplanes. For this project, he not only created the universe and its characters, but also designed and modeled the complex configurations of robots, exo armors and airplanes. The project is in its final stage of rendering with more than 160 vfx planes.
Emilia Sanchez Chiquetti
Audiovisual DirectorEmilia Sanchez Chiquetti
Bio
Formed at the National University of the Arts, she is dedicated to the creation and production of scenic and audiovisual content. He is a professor at the National University of the Arts, where he has generated a research space for acting poetry in immersive content. Scholarship for the Becar Cultura de Nación program is in the production of Origen, immersive documentary recorded in the Amazon jungle. This project has been declared of Cultural Interest by the Argentine Embassy in Colombia and by the Amazon Cinematography Council. He has directed 360 advertising in Argentina, Mexico, Guatemala, United States, Chile and Spain. He directed and produced plays in unconventional spaces, such as the Dome of the planetarium of Bogotá, in coproduction with Idartes and in the Clandestino Theater movement in Bogotá. The Next Guardian, a film of his own, received the character award at the FICMUSH film festival, Ushuaia. He currently coordinates experiences and performances at XRAR, the First Immersive Film Festival of LATAM.
Michel Fischman
Michel Fischman
Bio
Social player and role-playing player (his Thursday table is sacred), he organized the game club El Timón Holandes for several years. He has owned Ogro Alegre for more than 12 years ago (the first store specializing in role-playing and board games in Argentina). He is also a co-founder partner of Buró, an Argentine publisher and game developer with offices in Brazil and Spain.
Sebastian Koziner
Sebastian Koziner
Bio
Creator of games like Oni and Mutant Crops, he began his career as an artist and project leader in video games where he worked for more than 10 years. Thanks to the success of his creations, both published internationally, he made the leap to board games with OK Art Studio, where he works today as a graphic designer with clients such as Fantasy Flight, IDW Games or Level 99.
Rocío Ogñenovich
Graphic Designer (UBA) and illustratorRocío Ogñenovich
Bio
Rocío is dedicated to the creation of art and motion graphics for board games in OK Art Studio. With a long career in television working for companies such as Endemol and Fox, today he shares his time between the creation of art and videos with the publication of his comics Hera and Star City.
Fabian Martinez Torre
Fabian Martinez Torre
Bio
Its current purpose is to incorporate Argentina into the world circuit of board games (Use and Design). For which he collaborates with the dissemination and training of the history and current world of the subject. It facilitates the discovery of the playful world of teenagers, youth and adults. Game Developer, Designer and Tester from 1999. Teacher in different Tertiary Institutes from 2005. Ludopata Social for a long time, Ludquería, Ludólogo, Expert in Board Games, Playful Entrepreneur. Diffuser and facilitator of board games. Founder and current Director of Playfully. Speaker, Speaker and panelist in Board Games Days. Reference in radio, magazine and television notes.
Toni Leys
Toni Leys
Bio
Composer, music producer and sound designer for videogames (LemonChili Games, Interabang Entertainment, Bits Rule Games), as well as teacher in the field of audio for videogames in our Vocational Training Paths linked to Videogame Audio, both introductory and advanced. His personal musical project focuses on borrowing sound elements from the videogame music of the 90s and applying them to the production of current electronic music. Create a mix that goes from EDM, Psytrance and Future Bass to Chiptune and 8 bits.
Federico Pizzi
Federico Pizzi
Bio
A natural, adaptable and professional leader with great creative ideas to solve workflow issues. In addition to his background as an animator, he has a great technical knowledge which allows him to perform and perform tasks related to processes and pipeline. More than eight years of experience in the animation industry, participating in a feature film, an AAA game, and a released III. Animation Director at Element Space, indie game winner of several awards. In charge of project scoping, team call, team leader, production definitions, pipeline and structure development as well as tools. Participation in important projects such as Master of Orion, Metegol and Imaginary Mary.
Mauro Serei
One of the most recognized animators in our country, and a complete professional with a great technical profileMauro Serei
Bio
His great respect and professional skills make him an ideal team supervisor. More than ten years in the animation industry with 6 feature films and a video game released. Participation in several films of Sony Pictures Imageworks such as Angry Birds and Storks. Participation in the VFX team of "The Secret of his Eyes", a film directed by Juan José Campanella and Oscar winner for best foreign film. Participation in animated films of the region such as Metegol, Condorito and Un Gallo with many Eggs.
Gastón Carballal
Digital artist in Viacom - TELEFÉ. Graduated from Image CampusGastón Carballal
Bio
He has worked as a digital artist on viacom- telefe since the last 16 years. Integrating the 3d team, it works in national (The Voice) and international (Rising Star) formats. In 2015 he began his journey through virtual reality, working 360 animations for the visualization of concepts. In 2016, his adventure with Tiltbrush and the tools of drawing and modeling in virtual reality in workflows of real work and in artistic samples. Throughout 2019 he was a Masterpiece VR tester, an application for modeling, sculpting and rigg in virtual reality, he worked on the production and art direction of the Airmax 720 campaign, both in the auditory pieces and in the activation for the Lollapalooza and He recently participated as a speaker in the Argentine Oracle event, "Embrace the transformation", to discuss the future of art with new immersive technologies.
Gonzalo Paz
Advertising and Creative Digital EditorGonzalo Paz
Bio
He works in Social Media and Content Generation strategies for 7 years ago. It belongs to Havas group, one of the ten most important advertising agencies in Argentina. Among his latest outstanding works is the Campaign for the 100 years of the Citroen brand.
Pablo rago
Traditional and teaching 2D animatorPablo rago
Bio
With more than 20 years of experience in the medium, he participated in animated productions at García Ferré Producciones, Patagonik, Bitt Animation and Hook Up Animation. He currently serves as an independent animator.
Juan Pablo Bettini
Juan Pablo Bettini
Bio
His passion for video games sparked interest in programming at a very young age of 8 years with a Commodore 64. He received a Professional Game Programmer at Image Campus in December from 2004, and since then he is also a teacher. He worked as a programmer and project leader in different companies, including Games and Web and Three Melons, developing video games for important firms such as Lego, Cartoon Network and Disney. He is also the author of the book: "Video Game Programming" (ISBN: 978-987-1347-38-4) by MP Ediciones publishing house. Founding partner and former Technical Leader (CTO) of the Dedalord video game development studio. He is currently a senior developer at Decentraland.
Sergio Baretto
Sergio Baretto
Bio
Graduated from the fourth promotion of Image Campus video game developers, Sergio has worked in the audiovisual industry in areas of video game development and software programming. It works with different programming languages ​​and tools, oriented to cross-platform development. In 2011 he rejoined Image Campus as a teacher and since then he specializes in training both students with programming knowledge, who wish to train in specific tools and platforms, as well as those who, without previous knowledge, want to enter the world of video game programming At the same time, it trains professional groups of important local videogame producers in the content as these companies regularly hire in Image Campus. Sergio is one of the first “Unity Certified Developers” in Argentina, having completed his certification at the Unity offices in San Francisco during his launch in GDC2016.
Hernán Fernández
Hernán Fernández
Bio
3D artist with almost two decades of experience in film, series, advertising and videogame productions for clients such as Disney and Coca Cola, national and international producers, and local studios such as Plenty, Tronco, Barraca Post, Waypoint Studios, Peppermellon or Malabar, between others. Teacher and Coordinator of the 3D area in image Campus.
Jorge Cuellar Rendón
Jorge Cuellar Rendón
Bio
Professional artist passionate about art direction, illustration, animation and character design for cartoon projects, motion graphics, advertising and video games for different media and brands: MTV, Sesame Street, Visa, Disney Channel, Discovery Kids, Cartoon Network, Coca Cola, Paka Paka, Filmax, TDA, Telefe, Microsoft, Tenaris, Personal Kids, Kidloom among others. Bachelor of Business in Design and Communication (University of Palermo). Graduated from the Higher Degree in Comprehensive Cartoon Production and the Motion Graphics professional training path in Image Campus. From 2016 he is Technical Coordinator and teacher of 2D Art in Image Campus
Eugenio Taboada
Sound designer, teacher and researcherEugenio Taboada
Bio
Bachelor of Audiovisual Arts with Audiovision Orientation (UNA), Sound Designer (ENERC 2011). Audio Recording and Post-Production Technician (TECSON 2007). Sound producer for Audiovisual Media (Intimacy, 2017; Repetition of the replica… 2016) and for interactive and generative sound works and installations (Sound Drawings, Expo Employment 2018; Virtual Passages, Sound Day and Recording ECO / AES UTN 2016 ). Speaker at Audio Conferences: JAAS Untref 2019 / 2017; UNQui 2017 Sound Week; Connect - Urban Study 2016. Designs, Coordinates and dictates Courses aimed at teaching Sound for Audiovisual Media (Sound Design Tamaba, 2017. He is a professor at Image Campus from 2013 and technical coordinator of the Sound area from 2018.
Ignacio Lavizzari
Ignacio Lavizzari
Bio
He trained in Visual Arts and Animation, both practical and theoretical. He served as a character animator for advertising, video games and movies. He was part of the animation area in the feature films "Metegol", "Kiribati, an old adventure" and "Liniers, The simple stroke of things". His short film "La Fuga" was selected in more than 30 international festivals. I work as a character animator in “Estudio Uno,” the largest motion capture studio in Latin America. Teacher of the 3D Animation Vocational Training Course in Image Campus.
Guillermo Averbuj
Guillermo Averbuj
Bio
He has worked as a game designer, consultant for products and companies such as SixthVowel, PixOwl (France), Das Spiel (Germany), Visionary / Interaxial (Mexico), RashiGames (Israel), Codenix, Eudaimonia, Sabarasa. Creator of IndustriaVG, the first job site specialized in videogames in Latin America, totally free. Founder and mentor of the fortnightly meetings of cooperative work of videogame development called Game Work Jam.
Daniel Venditti
Daniel Venditti
Bio
He has been an Image Campus professor since 2000 and has designed the 3D Modeling Programs, 3D Animation, among others. He is Autodesk Certified Instructor of 3ds Studio Max, Autodesk Certified Expert in Maya and Adobe Certified Expert in Adobe Photoshop. He has more than 20 years of experience in teaching design software and has written several books on 3D Studio MAX and Adobe Photoshop. On a professional level, it performs 3D animation and visual effects for cinema and TV. He currently works at Pol-ka making visual effects in addition to freelance projects for different local and international studios.
Germán Nóbile
Illustrator and cartoonistGermán Nóbile
Bio
His credits include having illustrated the cover of one of the last works of the acclaimed Screenwriter ALAN MOORE (Watchmen, V de Vendetta). He has also worked on the graphic novel CALIGULA with the winner of Eisner DAVID LAPHAM (Stray Bullets) and rising writers such as Justin Jordan (Luther Strode) and Kieron Gillen (Darth Vader, Iron Man). Germán is the creator of the Cartoon Day Logo and one of its original drivers. Actively participate in different conventions, giving talks and demonstrations. http://germannobile.com.ar/
Francisco Gerardi
Francisco Gerardi
Bio
Coordinator of Special Projects in Infinite to Discover, a non-formal education program based on technology under the Ministry of Education of the Nation. Mentor in Creactivis, non-formal education workshop for children and adolescents from 10 to 18 years. Bachelor of Plastic Arts and passionate about mechanics, he worked as a teacher of technology subjects at the National University of Lanús (UNLA). Expert in digital manufacturing, he was an assistant in the formulation of the standard and the evaluation instrument to certify 3D printer operators. He participated in the development of an 3D printer without a rigid structure, replacing it with a hanging system. Teacher of the Robotics Path from electronics in Image Campus.
Gustavo Deveze
CartoonistGustavo Deveze
Bio
His classical training -in the National School of Fine Arts Manuel Belgrano (Bs As 1987) and Institute of Cinematographic Arts (Avellaneda 1990) - he made it through analogue media, today he is an illustrator and digital animator. Preferably, it uses free software and usually collaborates in its development processes as a beta tester. Since 2003 is a teacher in drawing areas, both in relation to illustration and animation. He has worked doing storyboards, cartoon and animation, but illustration is his favorite area. From children's literature to editorial illustration, his works were published by graphic and editorial media. In the years' 90, he joined and participated in the Animated Family collective. Several of the short films made were awarded at national and international festivals and are part of the catalog of video libraries in the country and abroad. His first film, 'Indiecito', won First Prize in the Georges Méliès contest in the year 1992. He is a professor at IMAGE CAMPUS from 2008, in charge of "Character Design Workshop", "History of animation" and "Morphology and analysis of images in genres and styles", among others, of the Higher Technician in Integral Realization of Cartoon.
Lucas Malvaso
Lucas Malvaso
Bio
Graduated from the Videogame Development Technician at Image Campus, professor of different professional training paths such as Unity, Augmented Reality, IPJ and subjects in the Higher Videogame Development Technician from 2018. Founder of Pathfinders, digital studio specialized in the production of video games and customized solutions for various national and international clients.
Ignacio Pol
Degree in Audiovisual ProductionIgnacio Pol
Bio
Creator from 2009 of CONTROL Studio, where he currently serves as VFX Supervisor and Senior Composer for film, tv, advertising, theater, events and virtual reality projects. With experience in the industry from 2005 as Generalist 3D, Motion Graphics Artist and Stereoscopy Supervisor in various studios such as Plunk, Rutilante, Arrow and Matiz, among others. Mapping and After Effects teacher at Image Campus.
Walter Lázzari
Walter Lázzari
Bio
Traditional Senior animator 2D and cut-out with more than 15 years of experience in the industry as an animator in films, animated series and advertising (An egg film, Martín fierro, Boogie el oily); and Animation Director in the series "Martín y Terry". In Image Campus he teaches the subjects Traditional Animation of Characters and Object, Advanced Animation Techniques, Animation Principles, among others, from 2009. He is currently Technical Coordinator of the 2D Animation Area.
Ramón Ignacio Bunge
Illustrator and professional comic coloristRamón Ignacio Bunge
Bio
He illustrated for publishers such as Fantasy Flight Games and Kobold Press among many others, in titles such as A Game of Thrones - the card game and Talisman - the cataclysm. As a colorist he worked in several DC titles such as Justice League and Superman, among many others. He currently works as a colorist at Stonebot Comics, as a freelance illustrator and as a professor at Image-Campus.
Eduardo Martín Labollita
Eduardo Martín Labollita
Bio
His personal experience is based on the development of applications with immersive technologies. In 2012 he formed the company SQUAAR, with specialization in augmented reality for mobile devices. In 2015 I create your Poyo brand, offering products with videogames in augmented reality. Today, he is a partner and CTO of Mobillers, a company that develops custom applications, a teacher at Image Campus within the Augmented Reality Technology, collaborator with the Argentine Video Games Foundation and a member of CICTA, (Chamber of Cultural Industries and Technologies of Argentina.)
David Coronel
David Coronel
Bio
He worked as a web programmer independently and in private sector companies using technologies such as PHP, JS, Java and Python, among others .. In parallel to his professional activity, he worked as a volunteer in spaces of computer literacy and ICTs. In 2014 he joined as a mentor in Creactivis, Program Tu Futuro and in other educational spaces, where he coordinates programming, electronics and robotics activities. In 2016 and 2017 he conducted workshops on e-textiles, arduino and 3D printing at the Cultural Center of Science for Chicos.net. He also participated in a process automation project of the Architecture Department of the Universidad del Salvador and in audiovisual artistic installations in the Matienzo Cultural Club. In Image Campus it is part of the teaching staff of the Robotics Path since Programming.
Diego Mendel
Co-Founder, designer and audiovisual producer in FingerprintDiego Mendel
Bio
Freelancer in the area of ​​Motion Graphics for producers in Argentina, Brazil and England. Between 2008 and 2013 he served as Academic Coordinator and Professor at the SAGA Institute, in Salvador de Bahia, Belo Horizonte and Minas Gerais, Brazil. Certified by Adobe as ACE (Adobe Certified Expert) and ACI (Adobe Certified Instructor) in After Effects and Premiere. Certified by Autodesk as Autodesk Certified Professional, in Autodesk Maya. From 2014 he works in Image Campus as content coordinator and professor of the Multimedia Production Career and in the Motion Graphics Vocational Training Path.
Felipe Nuñez Cassina
Game / Level Designer with more than 4 years of experience in the fieldFelipe Nuñez Cassina
Bio
Lead Level Designer and Cutscenes Director for Element: Space (Sixth Vowel). Cinematographer graduated from Universidad del Cine with experience in Direction, Photography and Video Editing. Teacher of the Game Design Path in Image Campus.
Roy Magariños
Roy Magariños
Bio
Videogame producer and consultant, teacher, entrepreneur, expert in strategic design and development of mobile business models F2P. His vision is to create high impact digital products that influence human behavior, develop habits and generate culture. He has a technical background with 15 for years as a videogame programmer, team management and leadership of technological developments. Its strength lies in the sensitivity to understand human behavior and convert that chain of actions into a solid and measurable business plan.
Pedro Hegoburu
Pedro Hegoburu
Bio
Big fan of games in general, whether they are cards, table, role-playing or video games. It began in playful life last century, testing video games on Apple II + (Ultima IV) and playing card games (Lord of the Rings: Middle Earth) and miniatures (Warhammer Fantasy Battles) when he was not playing Runequest or The Call of Cthulhu CCG Legend of the 5 Rings playtesting leader, member of the team that made the official translation of Path of Exile, a successful ARPG. He also dedicated a lot to chess and is a Senior International Teacher and International Referee; he will represent Argentina in the preliminaries of the next distance chess Olympiad. In the professional field, he is dedicated to Marketing, has experience in Legal issues and in Media Planning, and is an Image Campus teacher.
Samanta Niz
Visual artist, digital illustrator and mangakaSamanta Niz
Bio
He published his first manga in the manga and anime magazine "Komikku", during the 2009 and 2010. He participated and won several manga and illustration competitions in Argentina and in Latin American countries. Work creating pets for business and anime events within the country. In the 2012, he was a finalist in the international manga contest organized by Editorial Norma with his manga "Gary Blood". He won with his group the Ymir 2012 manga contest, where he had his first major publication by Larp publishing house with his work "Na! Ne? Ni ... love". Being so pleasant his work as a cartoonist and screenwriter, in the 2013 he published again without having to participate. He was part of several drawing exhibitions within Argentina and at the 2013 he gave a manga workshop at the children's book fair. In the 2014 its first serialized manga "somy somy login game" is released under the seal of the Larp publishing house, a series that is still published. His last work was published in the 2016 with the publishing house planet with the manga "the sacrifice of deigamer". He is currently working on new manga.
Nicolas Earnshaw
Nicolas Earnshaw
Bio
He is a product owner of the Decentraland SDK, a task in which he proposes to deliver tools to content creators to develop their games on the platform. Previously he spent several years writing technical documentation for developers. He completed a postgraduate degree in Cognitive Systems and Interactive Media, which gives him a background in AI and usability. It is gamer (of PC) since using PC.
Leandro Sena
Independent Consultant, Analyst and Game DesignerLeandro Sena
Bio
He began his career at NGD Studios in the year 2008 as QA, mainly developing his work at the MMORPG Regnum Online. For his technical-analytical profile, and for the growth opportunities offered by the study, he assumed the roles of Game Designer and eventually Producer of the now renowned MMORPG Champions of Regnum. In the 2014 he began working as Lead Game Designer of the game Master of Orion: Conquer the Stars. A triple AAA game published internationally by Wargaming and developed locally by NGD Studios. From the year 2017 to the 2019 it occupied the role of Product Owner of diverse prototypes and games that still did not see the light, closing in the 2019 its cycle in the mentioned study. At 2019 he founded Blue Whale Studios (patent pending), an independent company that focuses on the development of augmented reality applications, for cultural and commercial purposes, and provides advice and services related to e-commerce. He currently works as an independent Consultant, Analyst and Game Designer for a local studio focused on games for mobile platforms. He studied the professional training courses in Image Campus Introduction to Video Game Programming and Advanced Video Game Programming.
Juan Pablo Chandías
Juan Pablo Chandías
Bio
Videogame developer for 17 years ago, Sixth Vowel Development Leader, specialized in Software Architecture "The most outstanding projects in which he participated, are: Element Space (Sixth Vowel), Last Inua (Glowforth), The Oregon Trail (Gameloft ), Tom Clancy's HAWX (Gameloft).
Alejandra Bruno
Alejandra Bruno
Bio
Teacher of narrative and screenplay for Supreme Tecnicaturas in Game Development, Production Design and Animation 3D Integral Film and Performing Cartoons of Image Campus. It is writer, game designer and developer of digital content. He works from the 2008 in QB9 Entertainment (CMD), which is currently designing the children's MMO World Gaturro. He has participated as a writer and designer in various types of games for publishers such as Big Fish and Lego, and designed more than 15 educational minigames for a draft CMD - Unicef.
Ariel Vimo
Ariel Vimo
Bio
He began his career as an IT support service provider, but emigrated to the world of Video Game Development. Since the last 9 years, it has been his job and hobby: to design and develop games with passion and dedication. He began to share his experiences and knowledge by teaching on Image Campus; and also informally, at events, meetings, among others. His specialties are: Game Design. Level Design Content Management Management and Leadership
Facundo Mounes
Co-founder of Loaded Magazine at the 2004Facundo Mounes
Bio
With ten years of journalistic experience in video games, he went through media such as XtremePC, Next Level, 3DGames, Datafull, Whats It? and Loaded.vg, and was the author of several books on the subject. From the 2010 he turned all his previous experience to the development of games giving training in Sony Argentina, developing games for MDP SA, Metrogames, and independently, and giving classes on game design in several institutions. He also collaborates with Gamester and conducts talks and workshops throughout the country. He currently works as Lead Game Designer in Social Gaming Network (SGN), where he was in charge of games such as Fluff Friends Rescue, Bingo Blingo and Panda Jam.
Adrian Novel
Bachelor in Multimedia Technology, Designer and Producer of Videogames from the 2012Adrian Novel
Bio
With experience in companies such as Gameloft and PixOwl as well as in own ventures such as "SkyRider & the Journey to the AirCitadel". With a strong interest in play in general and video games as a means of teaching.
Nahuel Gallo
Placeholder StudioNahuel Gallo
Bio
Producer, Game Designer, Graphic Designer UX / UI, Community Manager, content creator, teacher of plastic, literacy and Digital Marketing. Co-founder and developer of Placeholder Studio and organizer of the Game Work Jam CABA.
Lucas Bica
Lucas Bica
Bio
Lucas is a multi-disciplinary video game developer who made the professional training courses "Introduction to Programming", "Advanced Unity" during the 2017 and the "Game Designer" during the year 2018. Along with his formal studies at Image Campus, he also trained himself in video games, marketing, and team leadership. He currently works in Boxitsoft covering the roles of technical artist and programmer optimizing workflows, art to be implemented, training artists in technical areas and programming the front-end of the Clash of Wizards project. He is also attached to the professional careers he previously studied.
Matías Fernandez Cappelletti
Video game developer graduated from Image CampusMatías Fernandez Cappelletti
Bio
Currently working on Delta3 as a Unity developer for Virtual Reality simulators (HTC Live, Oculus, etc.).
Sebastián Avena
Sebastián Avena
Bio
After his first year and a half of study at Image Campus, he joined Accenture as a Java programmer. A year and a half after that insertion he returns to Image Campus in search of focusing his taste for computer science, to make videogames, to work in creative environments and for people passionate about what he does. Curious to understand how things work and passionate about solving problems, he worked on various projects until he entered NGD, now Nimble Giant Entertainment, where he is working in Quantum League with a very capable and committed team. Seeks to be part of teams that create inspiring experiences.
Gandalf Magician
Gandalf Magician
Bio
Magician, Illusionist and Comedian.
Veronica Malamfant Brun
Veronica Malamfant Brun
Bio
Social communicator and journalist Expert in mkt, strategy and digital creativity. Development of areas of digital communication and digitalization of companies. Lover of innovation and content development thinking about the intellectually transgressive.
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