Organic 3D Modeling

High Poly and Low Poly character modeling with ZBrush, Autodesk
Maya, Substance Painter and Adobe Photoshop

Format

100% online
Live

Duration

32 classes
(96hrs)

Home

11 April

Cursada

Monday and Thursday
from 19 a.m. to 22 p.m.

Level

Intermediate

academic requirements

  • knowledge of Autodesk Maya.

Technical requirements

  • Operating system: Windows 10 64-bit or higher.
  • Processor: Intel or AMD 64-bit multi-core, with SSE4.2 instruction set
  • Memory: 8 GB RAM (16 GB or more recommended)
  • Storage: 6 GB of available disk space for installation.
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More information

Description

Also known as “soft surface modeling,” the main objective of this specialization is to acquire advanced skills for creating characters with a high level of detail and quality. Basic human anatomy will be incorporated, integrating theoretical knowledge with specific practices that will allow professional organic models to be achieved.

By using ZBrush, you will learn advanced digital sculpting techniques, manipulating shapes and surfaces to achieve extremely detailed finishes. The integration of digital sculpture in a 3D environment through Autodesk Maya will also be addressed, focusing on the relationship between human anatomy and the creative design of organic objects.

We will delve into texturing with Substance Painter and rendering in Autodesk Maya with the Arnold Render engine. Advanced lighting and composition systems will be explored, in order to present the final polished 3D model.

This course offers complete training, providing the skills necessary to achieve professional and visually impressive results. You will end the course with your own demo reel, your letter of introduction in the industry.

What do you learn?

Incorporate essential skills for modeling and texturing high polygonal models (High Poly).

Apply specialized techniques in environments of high definitional demand, such as cinema.

Develop skills to adapt to various media that impose high requirements in modeling and texturing.

Learn to integrate characters into any video game Engine from High Poly models, being essential in the creation of Low Poly models.

Strengthen specialized skills in character design, covering fundamental aspects for their visual representation.

Improve and refine the skill in creating textures for polygonal models, adding detail and realism.

Develop knowledge that allows you to function in a versatile way in different creative sectors, such as cinema, animation, video games and 3D Printing.

Acquire the ability to adapt to specific industry requirements, maintaining a comprehensive approach in modeling and texturing complex scenarios.

Agenda

Module 1
  • What is Digital Sculpture?
  • ZBrush Introduction, Basics
  • Getting started exercises in ZBrush
  • Sculpture of a complete human character
  • Export to Autodesk Maya for retopology
Module 2
  • Obtaining UV maps
  • Projection of the details in original High Poly to Low Poly with Retopo and UVs       
  • Creating Displace maps for Autodesk Maya
Module 3
  • Substance Painter
  • Model import methods in Substance Painter
  • Texture Creation
  • Map concepts in High (Displace) and Normals
  • Graphic Formats
  • Map export
Module 4
  • Importing maps into Autodesk Maya for Arnold Render
  • Creating and adjusting materials in Arnold Render
  • Arnold Render Settings and Options
  • Render and final composition

Main tools and software to use

ZBrush, software program icon logo
Autodesk Maya 3D modeling icon logo software
Substance Painter, software program icon logo
Adobe Photoshop software editing bitmap pixels icon software

* The course is taught entirely on PC/Windows

Teachers

Daniel Brites
Daniel Brites

LinkedIn

Areas where our graduates work

3D Character Modeling/Sculpture

Textured with
Substance Painter

Creation of 3D Assets
for Cinema and Advertising

Retopology y
Mapped

Join the Image community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of this community and apply to your next challenge.

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infrastructure and Technological Resources of Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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Questions and Registration
+54 11 7079 0239

Communicate by Whatsapp
+54 9 11 6221-5530

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