Inorganic 3D Modeling

High Poly modeling of photorealistic objects with Autodesk Maya,
Substance Painter, Adobe Photoshop and Unreal Engine


100% online


32 classes


29 August


Monday and Thursday
from 19 a.m. to 22 p.m.



academic requirements

  • knowledge of Autodesk Maya.

Technical requirements

  • Operating system: Windows 10 64-bit or higher.
  • Processor: Intel or AMD 64-bit multi-core, with SSE4.2 instruction set
  • Memory: 8 GB RAM (16 GB or more recommended)
  • Storage: 6 GB of available disk space for installation.
Authorized Unreal Engine Training Center PREMIER LATAM

Commitment and excellence in Unreal Engine training

Image Campus achieves the prestigious title of Premier Unreal Authorized Training Center

We have been recognized as the first PREMIER authorized Unreal Engine center in LATAM.

More information


Aimed at inorganic 3D modeling (hard surface), in this course you will learn to model polygonally professionally with Autodesk Maya, throughout the different practical modules,

Texturing will also be delved into, using Substance Painter and the Arnold Render engine in lighting, rendering and post-production details. These tools will allow you to achieve photorealistic results, enhancing your skills as a 3D modeler.

Due to the exponential growth of Unreal Engine in all disciplines that involve 3D, we incorporated an introduction to this powerful engine for real-time rendering, along with the use of metashoot.

The comprehensive and practical approach of this specialization will provide you with a solid foundation to develop professionally in areas such as product design, architecture, vehicles and elements of high geometric complexity. You will end the course with your own demo reel, your letter of introduction in the industry.

What do you learn?

Acquire the fundamental skills to excel in modeling and texturing, not only of high polygonal models intended for demanding environments, such as cinema, but also in any other medium that requires a high level of definition. These skills are equally applicable to the video game industry and the creation of environments for various engines.

Design vehicles, structural elements and other highly complex polygonal models demanded in the video game and virtual reality industry.

Master advanced tools aimed at creating detailed environments, applicable in graphics engines and 3D engines. These skills are versatile and can be used for narrative, advertising, architectural and other needs that involve an advanced level of modeling, texturing and scene rendering.

Play the role of 3D modeler in a versatile way in various creative sectors such as cinema, animation, video games and architectural visualization. 


Module 1
  • Introduction to the different ways to generate geometry in Autodesk Maya.
  • Base structure modeling to build the final high Poly modeling.
  • Use of references both in Blueprints and photographic references.
  • Realization of a high poly inorganic complex model (hard surface).
Module 2
  • Retopology in Autodesk Maya.
  • UV maps.
  • Methods for exporting models to Substance Painter.
Module 3
  • Substance Painter.
  • Model import methods in Substance Painter.
  • Creation of Textures.
  • High (Displace) and Normals map concepts.
  • Graphic Formats.
  • Map export.
Module 4
  • Importing maps into Maya for use in Arnold Render.
  • Creation and adjustments of Arnold Render materials.
  • Arnold Render settings and options.
  • Render and final composition.

Main tools and software to use

Autodesk Maya 3D modeling icon logo software
Substance Painter, software program icon logo
Adobe Photoshop software editing bitmap pixels icon software
Unreal Engine

* The course is taught entirely on PC/Windows


Daniel Brites
Daniel Brites


Areas where our graduates work

3D Character Modeling/Sculpture

Textured with
Substance Painter

Creation of 3D Assets
for Cinema and Advertising

Retopology y

Join the Image community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of this community and apply to your next challenge.

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infrastructure and Technological Resources of Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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+54 11 7079 0239

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+54 9 11 6221-5530

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