Advanced Manga Course

Training path
Duration: Classes 16 - 64 hours.
Start Date: 2020 August
Days and hours of study: Saturday 14: 00 18 to: 00 hs
tentative completion: December 2020.

Advanced Manga Course

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP
Duration: 3 years.
Start Date: March 2019
Submitted or days: Monday to Friday (20 hours per week)
Morning shift: from 09: 00 to 13: 00 hs.

What do you learn ?

You can draw characters in different perspectives to interact with their environments.

You will know the types of vignettes and their elements, which will allow you to correctly tell a story.

You will make story boards, taking into account their elements.

You will learn to recreate environments

You will create manga sheets

You will perform digital inking.

You will learn and apply the theory of color.

You will know different types of digital coloring.

You will learn to make your own fanzine.

As a final project you will create a piece for your personal presentation reel in the labor market.

Requirements: Basic Manga knowledge, such as complex character design, image composition, volume and textures, basic perspective, and especially having your own manga drawing style.
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Software to Use
Microsoft Visual Studio, Eclipse Classic, Adobe Flash Builder, Paint Tool Sai, Manga Studio Ex 4.

Send us your question

Graduate Profile

Studying Advanced Manga in Image Campus, you can play as comic creator for your own editorials or projects, as an illustrator or character designer (concept artist) in manga style, both traditionally and in the digital world, learning about:

  • Composition of scenes and backgrounds with more than one vanishing point
  • Creation of characters (human or fantasy) in perspective
  • Elaboration of story boards
  • Elaboration of traditional and digital sleeve sheets
  • Development of digital color illustrations
  • Digital coloring through different techniques
  • Create your own fanzine
  • Development of professional portfolio and industry circuits.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Samanta Niz

Visual artist, digital illustrator and mangaka. He published his first manga in manga and anime magazine "Komikku" during 2009 and 2010. He participated and won various manga and illustration contests in Argentina and Latin American countries. Work creating pets for business and anime events within the country. In the 2012, was finalist of the international contest of manga organized by Editorial Norma with sleeve "Gary Blood". He won along with his group the manga contest Ymir 2012, where he had his first great publication of the hand of the publishing Larp with his work "Na! Ne? Ni ... love". Being so grateful his work as draftsman and scriptwriter, in the 2013 returned to publish without necessity to participate. He was part of several drawing exhibitions in Argentina and at 2013 he gave a manga workshop at the children's book fair. In 2014 goes to market its first serialized sleeve "somy login game game" under the seal of the publishing Larp, a series that continues publishing. His latest work was published in the 2016 with the planet editorial with the manga "The Sacrifice of Deigamer". He is currently working on new manga.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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