Duration: 4 meetings (of 3 hours c / u))

Superior Technician in Game Development

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP
Duration: 3 years.
Start Date: March 2020
Submitted or days: Monday to Friday (20 hours per week)
Morning shift: from 09: 00 to 13: 00 hs.
Late shift: from 14: 00 to 18: 00 hs.
Watch the informative talk
Learn how to develop games. Game development covers various areas: game design, art and 2D 3D, audio, programming, production and project management, among others. In this race you will learn to develop games fully, especializándote in the programming area.

What do you learn ?

Programming, from scratch to advanced aspects, using different languages ​​and focusing mainly on C ++ and C #, two of the most commonly used to program video games. Programming, from scratch to advanced aspects, using different languages ​​and focusing mainly on C ++ and C #, two of the most commonly used to program video games.

Game development, understanding and composing parts: gameplay, artificial intelligence, user interface, among others.

conceptual design video games, comprising aspects of different genres and dissecting its basic elements to generate new mechanics, analyze and polish them.

Writing creative design documents and scripts using standard building used today in the video game industry.

Communication of ideas and promote playful interaction, creative and artistic to achieve a production that reflects aesthetic criteria and innovation and encourages audiences in creative processes comprising action.

Understanding of the processes of professional work and the different roles in game development, to train you in interacting with conceptual artists, illustrators, modelers, animators, sound designers and musicians, among others.
Narrative concepts for creating stories, characters and worlds.

Level editing and creation of assets 2D and 3D to liven up the game.

Prototyping game in order to test ideas and analyze feasibility of a project.

Graphics programming 2D engines and 3D to assemble all the components of a video game.

Using different tools and technologies to create video games for multiple platforms (PC, smartphones and tablets, web, etc.).

Networks and networking concepts for creating multiplayer games.

Artificial intelligence algorithms and implementation to liven enemies, NPCs and other characters in the game.

Planning of sustainable business schemes and elaboration of proposals for the production of a videogame.

Management and administration of projects at different stages of production, from its inception to its publication and marketing.
Requirements: Secondary degree

Send us your question




  • Evolution of board games and dynamics, chance and strategy.
  • We introduce the knowledge of the games through history, to see how they evolved and how they are now.
  • We will play some of these to try to understand them in depth.




  • Physical parts (boards, sheets) and Internals (dynamic).
  • Playing find a variety of items.
  • Let's analyze and try to interpret why this diversity.



  • Ways have been categorized and / or may be categorized.
  • We tested games of different styles, we categorize them.
  • What would be the best way to group them together?




  • Mechanical and description. Development of a vocabulary.
  • Explaining a game is a complex task, especially if we must do it in writing. How to make it understood?
  • How should a regulation be? What are the rules for?

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Diego G. Ruiz

Information Systems Engineer (UTN) and one of the owners of Dedalord Games (Psychoban, Falling Fred, Running Fred). He has extensive experience in the video game industry. He was previously Lead Programmer at Three Melons, worked in the Argentine studio Games and Web and in the Buenos Aires branch of Gameloft, the leading French mobile games company. He joined Image Campus in 2003, and since then he designs and keeps updated the curriculum of the Higher Technician in Videogames Development, of which he is technical coordinator. He is the author of the book "C ++ Object Oriented Programming" and "C # The Total Programmer's Guide" by MP Ediciones. He has collaborated in the ".code" and "Power Users" magazines with articles on video game programming.

In-person Informative Talk

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