Gabriel Paiva Harwat


3D generalist with more than 20 years of experience in film and television with tools such as Maya, Modo, ZBrush, Substance Painter, Nuke and After Effects. Shading supervisor and rendering techniques in engines like Arnold and Redshift. 3D tracking, Camera Solving and Layout for cinema. Technical Director in development of new immersive VR and AR technologies for more than 5 years. I develop workflows in Open Source tools such as Unreal Engine and Blender on Linux platforms. Certified Epic Games Trainer Partner for Unreal Engine. Teaching and Training in Unreal Engine.