Art, Animation and Video Games
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Course Introduction to Game Audio

Intensive Professional Training Path


The Workshop proposes that you carry out the task of producing the sound and music of various videogames, from practices that link you to learning in the Audio and technical tools of the digital age. With the follow-up of different specialists, you will tackle the creation of sounds, audio processing, musical composition and soundtrack mixing, as well as familiarizing yourself with logic for the development of Audio in a non-linear medium.

What do you learn?

What do you learn

  • General concepts about Sound and Audio in the Digital Age.
  • Management of specific equipment and software.
  • Start in the Musical Composition and Sound Design applied to Audiovisual Media.
  • Develop skills for work in a non-linear environment.
  • Know the different areas that involve professional work in Game Audio.

Tools to use:

Pro Tools, Reaper, Midi Drivers, Plugins, Virtual Synths, Wwise

No requirements
  • Introduction to Audio and Acoustics
  • Multitracks: Audio in the Digital Era
  • Approach to audio syntheses and virtual instruments
  • Effects plug-ins and audio processing
  • Introduction to the production of Computer Music
  • Soundtrack Mixing Practice
  • Workflow with programmers and the video game engine
  • Introduction to the use of Audio Middleware in videogames
Graduate Profile

Graduate Profile

By studying the Game Audio Introduction Workshop, you will be able to work independently, as Head of Videogame Audio and / or as an Employee in Studies dedicated to Sound or Videogames.

You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically Job Opportunities requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: May 2020
Duration: 12 face-to-face classes + 2 seminars + online classes
Submitted or days and times: Tuesday and Friday from 19: 00 22 to: 00 hs
tentative completion:July of 2020
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Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors, screens to follow the instructions and instructions of the teachers.
  • Headphones, Audio Card and Midi Controller per student
  • Recording room in the "TAMABA Record" Studios are equipped for recording Foley, Sounds and Music in general.
  • Mixing Room in Studies "TAMABA Record".
  • Near Field Monitors for listening in the Classroom
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Eugenio Fernández Taboada
Eugenio Fernández Taboada Audio Recording and Post-Production Technician, Sound Designer and Bachelor of Audiovisual Arts Sound orientation. He has worked in the Audio world for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. For a few years he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to the Teaching and Research and Artistic Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Referent of the Sound Area and the Professional Training Path of Image Campus

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