Course Introduction to Game Audio

Training path
Duration: 12 face-to-face classes + 2 seminars + online classes
Start Date: May 2020
Days and hours of study: Tuesday and Friday from 19: 00 22 to: 00 hs
tentative completion: July 2020.
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Course Introduction to Game Audio

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP
Duration: 3 years.
Start Date: March 2019
Submitted or days: Monday to Friday (20 hours per week)
Morning shift: from 09: 00 to 13: 00 hs.
Watch the informative talk
The Workshop proposes that you carry out the task of producing the sound and music of various videogames, from practices that link you to learning in the Audio and technical tools of the digital age. With the follow-up of different specialists, you will tackle the creation of sounds, audio processing, musical composition and soundtrack mixing, as well as familiarizing yourself with logic for the development of Audio in a non-linear medium.

What do you learn ?

General concepts about Sound and Audio in the Digital Age.

Management of specific equipment and software.

Start in the Musical Composition and Sound Design applied to Audiovisual Media.
Develop skills for work in a non-linear environment.

Know the different areas that involve professional work in Game Audio.
Requirements: No requirements
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Software to Use
Pro Tools, Reaper, Midi Controllers, Plugins, Virtual Synthesizers, Wwise.

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Graduate Profile

By studying the Game Audio Introduction Workshop, you will be able to work independently, as Head of Videogame Audio and / or as an Employee in Studies dedicated to Sound or Videogames.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Curriculum

AGENDA

- Introduction to Audio and Acoustics
- Multitracks: Audio in the Digital Age
- Approach to audio synthesis and virtual instruments
- Effects plugins and audio processing
- Introduction to the production of Computer Music
- Soundtrack Mixing Practice
- Workflow with programmers and video game engine
- Introduction to the use of Audio Middleware in video games

AGENDA

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Eugenio Fernández Taboada

Audio Recording and Post-Production Technician, Sound Designer and Bachelor in Audiovisual Arts Sound orientation. He has worked in the world of Audio for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. For a few years he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to Teaching and Artistic Research and Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Reference of the Sound Area and the Game Audio Vocational Training Course of Image Campus FILMOGRAPHY: https://www.imdb.com/name/nm9317699/

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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