14 classes + 2 seminars
Tuesday and Friday
19 p.m. to 22 p.m.
The workshop proposes that you carry out the task of producing the sound and music of various video games from practices that link you with learning in audio and technical tools of the digital age. With the follow-up of different specialists, you will tackle the creation of sounds, audio processing, musical composition and soundtrack mixing, as well as familiarize yourself with logics for the development of audio in a non-linear medium.
What do you learn?
- General concepts about sound and audio in the digital age.
- Management of specific equipment and software.
- Get started in musical composition and sound design applied to audiovisual media.
- Develop skills for work in a non-linear environment.
- Know the different areas that involve professional work in game audio.
Main softwares used
Works of our students
By studying Introduction to Game Audio you will be able to work independently as head of video game audio and / or as an employee in studios dedicated to sound or video games.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).
Join the Image Community
Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry. Image is the ideal space to generate opportunities and relationships that enhance your professional future.
Companies are looking for you
Image Campus is connected to a robust network of companies that seeks and values the academic quality of our students and graduates. Be part of this community and apply to your next challenge.
Area Educational Campus Image Management
Our study plans developed in collaboration with leading companies and professionals from the main creative industries are the most recognized in the areas of design, 2D and 3D animation, video games, programming and applied development.
- Introduction to audio and acoustics
- Multitracks: Audio in the Digital Age
- An approach to audio syntheses and virtual instruments
- Effects plug-ins and audio processing
- Introduction to computer music production
- Soundtrack mixing practice
- Workflow with programmers and the video game engine
- Introduction to the use of audio middleware in video games
Professionals who collaborated in the design of the study plan
Eugenio Fernández Taboada
Audio recording and postproduction technician, sound designer and a graduate in audio-visual arts, sound orientation. He has worked in the world of audio for all audiovisual media: Cinema, TV, commercials, animation, multimedia projects and installations. A few years ago he began to specialize in the specific sound treatment required by the non-linear world of video games. Dedicated to teaching, research and artistic production of sound, he designed and implemented curricula for each need of the audiovisual art industry. Reference of the sound area and the Game Audio Professional Training Path of Image Campus.
What our graduates have to say
The advantage that studying at Image gave me is that it opens the doors to the world of work. There was recently an internship agreement where you can submit your portfolio that is exclusively for Image Campus students.
Image Campus gave me security and confidence in myself to create video games on my own. Also all the necessary knowledge to grow in the industry. Today I work as Lead Game designer at Pixowl creating Mobile games like Peanuts Snoopy Town Tale, Goosebumps horrortown, sandbox evolution y Wonderpark Magic Rides among other projects.
Being able to teach at Image Campus is a very good experience for me. Imagine coming from the interior, studying a video game career ... It was already very difficult to explain to my family that I wanted to dedicate myself to making video games ... It is one thing that they see it as a hobby, with what I had fun with as a child and another thing is to tell them: Look, I want to spend the rest of my life making video games!
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.