Introduction to Game Audio

Learn how to create audio and music for Video Games

Type

100% Online
Live

Requirements

without Requirements

Duration

14 classes + 2 seminars

Home

5 April
2022

Cursada

Tuesday and Friday
19 p.m. to 22 p.m.

The workshop proposes that you carry out the task of producing the sound and music of various video games from practices that link you with learning in audio and technical tools of the digital age. With the follow-up of different specialists, you will tackle the creation of sounds, audio processing, musical composition and soundtrack mixing, as well as familiarize yourself with logics for the development of audio in a non-linear medium.

What do you learn?

Introduction to Game Audio (video reel)

  • General concepts about sound and audio in the digital age.
  • Management of specific equipment and software.
  • Get started in musical composition and sound design applied to audiovisual media.
  • Develop skills for work in a non-linear environment.
  • Know the different areas that involve professional work in game audio.

Main softwares used

Pro Tools icono software
Pro Tools
Reaper, logotipo icono
Reaper
Controladores Midi, logo del software
Controladores
Plugins logo a utilizar software
Wwise software sonido logo

Virtual Synthesizers

Graduate Profile

By studying Introduction to Game Audio you will be able to work independently as head of video game audio and / or as an employee in studios dedicated to sound or video games.

YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Join the Image Community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry. Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of this community and apply to your next challenge.

Design Content

Area Educational Campus Image Management
Our study plans developed in collaboration with leading companies and professionals from the main creative industries are the most recognized in the areas of design, 2D and 3D animation, video games, programming and applied development.

Curriculum

  • Introduction to audio and acoustics
  • Multitracks: Audio in the Digital Age
  • An approach to audio syntheses and virtual instruments
  • Effects plug-ins and audio processing
  • Introduction to computer music production
  • Soundtrack mixing practice
  • Workflow with programmers and the video game engine
  • Introduction to the use of audio middleware in video games

Professionals who collaborated in the design of the study plan

Eugenio Fernández Taboada, Técnico en Grabación y Post-Producción de Audio, Diseñador de Sonido y Licenciado en Artes Audiovisuales, profesor de Image Campus

Eugenio Fernández Taboada
Audio recording and postproduction technician, sound designer and a graduate in audio-visual arts, sound orientation. He has worked in the world of audio for all audiovisual media: Cinema, TV, commercials, animation, multimedia projects and installations. A few years ago he began to specialize in the specific sound treatment required by the non-linear world of video games. Dedicated to teaching, research and artistic production of sound, he designed and implemented curricula for each need of the audiovisual art industry. Reference of the sound area and the Game Audio Professional Training Path of Image Campus.

What our graduates have to say

Luciana Bertot, egresada de image campus
Luciana Bertot

The advantage that studying at Image gave me is that it opens the doors to the world of work. There was recently an internship agreement where you can submit your portfolio that is exclusively for Image Campus students.

Pedro Aira, egresado de image campus
Pedro Aira

Image Campus gave me security and confidence in myself to create video games on my own. Also all the necessary knowledge to grow in the industry. Today I work as Lead Game designer at Pixowl creating Mobile games like Peanuts Snoopy Town Tale, Goosebumps horrortown, sandbox evolution y Wonderpark Magic Rides among other projects.

Alexis Fioretti, profesor en image campus
Alexis Fioretti

Being able to teach at Image Campus is a very good experience for me. Imagine coming from the interior, studying a video game career ... It was already very difficult to explain to my family that I wanted to dedicate myself to making video games ... It is one thing that they see it as a hobby, with what I had fun with as a child and another thing is to tell them: Look, I want to spend the rest of my life making video games!

The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infraestructura y Recursos Tecnológicos de Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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