Art, Animation and Video Games
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Game Audio Course

Intensive Professional Training Path

Sound and music in the non-linear world of video games


Game Audio is designed to completely transpose the tasks that compose the sound work in video games; Acquire a different way of thinking, composing and implementing sound and music, and learn to solve the difficulties presented by the non-linear and multiplatform medium of video games.

The audio in video games

Videogames are characterized by their non-linear narrative structure: the interactive player is part of the story and can be modified in each game. We can not, therefore, predetermine what, how or when a particular event will happen. This 'unpredictability' determines that the way of working used in linear media (Animation, Cinema, Television) from a conventional audio editor, is not viable to fully solve the sound in a video game: training is required More specific.

Where should the music transition to the battle motive, if we do not know when the player will reach the showdown? Or how to make this transition sound fluently? How long should the sound environment last if the game can be infinite? Or how long does it take for a repeat of a loop to be noticed, and is that duration possible for the storage size of the game if it will be published on a mobile device? Will the character's scream always sound the same, even if it is repeated throughout the fight or if it moves through different spaces? How to prepare the mix of sound and music if it has to be done in real time according to the unpredictable events? If I want, for example, that when I win: the music cuts or decreases its amplitude, a sound effect appears, start the score count and only last as accumulated How do I manage to trigger all these actions in the audio of the game? Where does the video game programmer come into all this?

Learning Game Audio at Image Campus will bring you the specialized knowledge in sound design and music for video games that the industry requires.

Game Audio - NEW!

Why study Game Audio on Image Campus?
  • Classroom with top quality equipment
  • Possibility to go to a Professional Sound Studio
  • Implementation of Music and Sound Design in Wwise
  • Theoretical-technical tools for the conceptual work of Sound Design.
  • Theoretical-technical tools for work Compositivo Musical
  • Management of several Sound Sortware, seeing pros and cons
  • Experience performing Sound Design, Musical Composition and implementation in Video Games own Image Campus, from Cellular, PC and even Virtual Reality
  • Possibility of pre-work experience relating to Programmers and Game Designers
  • Creation of own sound effects.
  • Creation of Virtual Musical Instruments
  • Sound Signal Processing
  • Sound Synthesis
  • Foley
  • Voces design for characters
What do you learn?

What do you learn

  • The technical tools and theoretical concepts needed to perform fully, and autonomously, the different tasks that make up the world of sound and music in a video game.
  • To devise, create and transmit the narrative concepts of audiovisual communication, from a different way of thinking about sound and musical composition in a non-linear way, which will enrich the production of a video game.
  • To work with the necessary software and processors to implement events of sound actions and blends of the audio in real time, according to the game.
  • To work the sound and music of the game in an interactive / adaptive / generative way
  • Dubbing and Voice Processing for the creation of realistic and fantastic characters.
  • Create your own Sound Effects through multiple tools (audio processors, synthesizers, and a Foley room).
  • Tools for the composition and production of music in videogames, taking into account the conceptual and its implementation in the game, working with acoustic, virtual instruments, samples and a recording and mixing room.
  • To design your own virtual instruments.
  • Audio programming in visual environments.
  • To understand in depth the process of making a video game, through practices with video games developed in Image Campus
General knowledge about audio, previous knowledge designing and composing sound and / or music in Audiovisual Media and / or Sound / Music Production.
Graduate Profile

Graduate Profile

Studying Game Audio you will be able to perform in activities like:

  • Design, Implementation and Mixing of Sound and Music for Video Games in Wwise.
  • Unity Audio Implementation.
  • Management of Different Daws knowing its advantages and disadvantages.
  • Editing and Post-Production Dialogues for the design of characters
  • Composing and deploying Music in non-linear environments
  • Creating Virtual Instruments
  • Design and Creation of Environments and Sound Effects through the processing of Audio and Sound Synthesis.
  • Audio Interactive / generative / adaptive.
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically Job Opportunities requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: 04 de Octubre de 2019
Duration: Intensive 21 classes
Submitted or days and times: Tuesday and Friday from 19: 00 22 to: 00 hours.
tentative completion: December 20 2019
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Student Work

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Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors, screens to follow the instructions and instructions of the teachers.
  • Headphones, Audio Card and Midi Controller per student
  • Recording room in the "TAMABA Record" Studios are equipped for recording Foley, Sounds and Music in general.
  • Mixing Room in Studies "TAMABA Record".
  • Near Field Monitors for listening in the Classroom
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Eugenio Fernández Taboada
Eugenio Fernández Taboada Audio Recording and Post-Production Technician, Sound Designer and Bachelor of Audiovisual Arts Sound orientation. He has worked in the Audio world for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. For a few years he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to the Teaching and Research and Artistic Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Referent of the Sound Area and the Professional Training Path of Image Campus

Luciano Martin Cabrera
Luciano Martin Cabrera
Student orientation Electronic Arts Degree Sound. Sound designer in SoundInWords and professional musician. He works in the world of Audio from the 2008 and from the 2012 began specializing in Sound Design for Video Game character, having participated in projects Entretainment companies like Blizzard, Sony, EA, among others.

Luis Monrocle
Luis MonrocleHe is a Music Technician with Piano orientation (Astor Piazzolla Conservatory) and a Bachelor of Musical Arts with a composition orientation. He has done several works as an Orchestrator in the Musical Theater area and as a composer he has collaborated in Film and Videogames. He is currently dedicated to teaching, research and activity as a composer of music for Audiovisual Media.

Mauro Aramburu
Mauro Aramburu Teacher from 2014 of production and implementation of music and audio for video games. Student of Degree in Music and Technology and Musical Composition. He works as a Sound Designer, Musical Composer and Audio Integrator. He made electronic music under the pseudonym "kytdkut" and performed several concerts of improvisation guided by electroacoustic media.

Christian Fernando Perucchi
Christian Fernando Perucchi It is Orquestador composer, arranger and sound designer with over 11 years of experience and more than 70 credits in music and sound design for video games, cinema and audiovisual media. He studied composition and teaching degree in classical guitar and violin at the Conservatory Astor Piazzolla. He works from the 2004 in the industry of video games, having worked for companies such as Square Enix, OPQAM, Two Brains, Sixth Vowel SA, Thotwise Games, OKAM STUDIO, Huusmann Media, ZupCat, Lost Spell Games, Incubator Games, among others to turn has experience working for Mobile, PC, PS4, XBOX ONE and VR.

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