Art, Animation and Video Games
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Job Gallery
Sebastian Tusia
► Year:2017
► Author: Sebastian Tusia
► Career: Superior Technique in Comprehensive Realization of Cartoons
► Subject: Skeleton and Character Animation
Santiago Ibarra and Elía Octavio
► Year:2018
► Author: Santiago Ibarra and Elía Octavio
► Career: Superior Technique in Art and Animation for Videogames
► Subject: Video Game Wallpaper
Pablo Contreras
► Year:2018
► Author: Pablo Contreras
► Career: Superior Technique in Art and Animation for Videogames
► Subject: Unreal engine
Sofia Hansen
► Year:2018
► Author: Sofia Hansen
► Career: Superior Technique in Art and Animation for Videogames
► Subject: Unreal engine
Visual Effects - Reel - Fernando Alvarez
► Year:2017
► Author: Fernando Alvarez
► Professional Training Path: VFX - Visual Effects
Visual Effects - Reel - Maria Recondo
► Year:2017
► Author: Maria Recondo
► Professional Training Path: VFX - Visual Effects
Visual Effects - Reel - Laura Sanchez Acosta
► Year:2017
► Author: Laura Sanchez Acosta
► Professional Training Path: VFX - Visual Effects
Mercedes Albinati, Sardar Uriel and Lautaro Mosquera
► Year:2018
► Author: Mercedes Albinati, Sardar Uriel and Lautaro Mosquera
► Career: Superior Technique in Art and Animation for Videogames
► Subject: Video Game Wallpaper
Francisco Gallino
► Year:2017
► Author: Francisco Gallino
► Professional Journey: Traditional and Digital Animation Techniques 2D
► Demo Reel Compilation
André Fontana
► Year:2017
► Author: André Fontana
► Professional Journey: Traditional and Digital Animation Techniques 2D
► Demo Reel Compilation
Amaltea Montero
► Year:2017
► Author: Amaltea Montero
► Professional Journey: Traditional and Digital Animation Techniques 2D
► Demo Reel Compilation
Nicolás Sole Allignani
► Year:2017
► Author: Nicolás Sole Allignani
► Professional Journey: Traditional and Digital Animation Techniques 2D
► Winner 2017 Nucleus Contest - Category Story 2D
Nicolás Sole Allignani
► Year:2017
► Author: Nicolás Sole Allignani
► Professional Journey: Digital Animation 2D Cut Out
Nicolás Sole Allignani
► Year:2017
► Author: Nicolás Sole Allignani
► Professional Journey: Traditional and Digital Animation Techniques 2D
► Winner 2017 Nucleus Contest - Category Story 2D
Nicolás Sole Allignani
► Year:2017
► Author: Nicolás Sole Allignani
► Professional Journey: Traditional and Digital Animation Techniques 2D
► Winner 2017 Nucleus Contest - Category Story 2D
Inés Fragueiro
► Year:2017
► Author: Inés Fragueiro
► Career: Superior Technique in Comprehensive Realization of Cartoons
► Subject: Industry Circuits - Demo Reel Compilation
Cristian Pablo Alejandro Sosa and Mark Sigmund Lazarte
► Year:2016
► Author: Cristian Pablo Alejandro Sosa and Mark Sigmund Lazarte
Tertiary race: Superior Technician in Game Development
Matter: Video Production

Micaela Gabot
► Year:2016
► Author: Micaela Gabot
► Path Training: Techniques animation, design and illustration
► Subject: Digital Animation 2D Cut out - Final - Reel submitted or

Octavio Edgar Ahumada
► Year:2017
► Author: Octavio Edgar Ahumada Soneyra
Title:: The Fourth Prophet
Course: Introduction to Programming Video
► Module: Final project

Iván Alejandro Cukier
► Year:2017
► Author: Iván Alejandro Cukier
Headline: Train
Course: Introduction to Programming Video
► Module: Final project

Maximiliano Ruffo
► Year:2017
► Author: Maximiliano Ruffo
Headline: Milo the Dog
Course: Introduction to Programming Video
► Module: Final project

Germán Caino
► Year:2017
► Author: Germán Caino
Headline: Clicker Orcs
Course: Advanced Programming Video
► Module: Final project

Sebastián Avena
► Year:2017
► Author: Sebastián Avena
Headline: Under Controls
Race Superior Technician in Game Development
► Matter: Development of Video Games II

Under Control is a local multiplayer platform game where up to 4 players fight with grenades to defeat. This project was made as a final project for the subject Development of Video Games II of the 2º year of the Superior Technique in Development of Videogames, by Sebastián Avena in programming, design and project management. He had the collaboration of Gustavo Santome in art and Lautaro Dichio in music and sfx. The game is open source, created with Unity and with Wwise technology. It also uses the InControl plug-in to manage the input and the fonts were created by Tugcu Design Co.

Published in itch.io (still in development): https://lqngames.itch.io/under-control

Leandro Alfredo Sena
► Year:2017
► Author: Leandro Alfredo Sena
Headline: Rote Flugzeug
Course: Introduction to Programming Video
► Module: Final project

Gustavo Ariel Rey
► Year:2017
► Author: Gustavo Ariel Rey
Headline: 1941 Pearl Harbor Defense
Course: Introduction to Programming Video
► Module: Final project

Lucas Gabriel Malvaso
► Year:2016
► Author: Lucas Gabriel Malvaso
Tertiary race: Superior Technician in Game Development
Matter: Video Production

Franco Gino Ferraguti

Winner of the best experience in competition Core 2016 game

► Year:2016
► Author: Franco Gino Ferraguti
Tertiary race: Superior Technician in Game Development
Matter: Video Production

Aldaya Emilio Clemente Gabriel and Gaston Ezequiel Fernandez
► Year:2016
► Author: Aldaya Emilio Clemente Gabriel and Gaston Ezequiel Fernandez
Tertiary race: Superior Technician in Game Development
Matter: Video Production

Sergio Sosa
► Year:2016
► Author: Sergio Sosa
► Path Training: Techniques animation, design and illustration
► Subject: Traditional animation - Final - Reel submitted or

Mariana Sanchez
► Year:2016
► Author: Mariana Sanchez
► Path Training: Techniques animation, design and illustration
► Subject: Traditional animation - Final - Reel submitted or

Juan Ignacio Rodriguez
► Year:2016
► Author: Juan Ignacio Rodriguez
► Path Training: Techniques animation, design and illustration
► Subject: Digital Animation 2D Cut out - Final - Reel submitted or

Cristian Rodriguez
► Year:2016
► Author: Cristian Rodriguez
► Path Training: Techniques animation, design and illustration
► Subject: Digital Animation 2D Cut out - Final - Reel submitted or

Micaela Gabot
► Year:2016
► Author: Micaela Gabot
► Path Training: Techniques animation, design and illustration
► Subject: Traditional animation - Final - Reel submitted or

Rafael Angel Lee
► Year:2016
► Author: Rafael Angel Lee
► Path Training: Techniques animation, design and illustration
► Subject: Digital Animation 2D Cut out - Final - Reel submitted or

Oscar Burgos Gomez and Paola Ricci
► Year:2011
► Authors: Oscar Burgos Gomez, Omar Barrantes, Andrei Delgado Alvarez and Paola Ricci
► Direction and Animation: Oscar Burgos Gomez and Paola Ricci Production: Oscar Burgos Gómez, Paola Ricci, Omar Barrantes Storyboarding: Oscar Gómez Animatic Burgos: Burgos Oscar Gomez, Omar Barrantes Technical Director: Andrei Alvarez Delgado
► Short film made as a final project for character animation graduates 3D

Angilello Joaquin
► Year:2016
► Authors: Angilello Joaquin
► Winner of the 2016 Core Contest in the 3D Short Film category / trailer / advertisement or DemoReel 3D Presentation

Lautaro Schipizza
► Year:2016
► Authors: Lautaro Schipizza
► Winner of the 2016 Core Contest in the 3D Short Film category / trailer / advertisement or DemoReel 3D Presentation

Matias Marek
► Year:2016
► Authors: Matías Marek
► Winner of the 2016 Core Contest in the 3D Short Film category / trailer / advertisement or DemoReel 3D Presentation

Hernán Guerra
► Year:2011
► Author: Hernán Guerra
► character acting work.

Luis Traverso
► Author: Luis Traverso
► Superior Technician in Animation Film

Mario Blasetti
► Year: 2016
► Authors: Mario Blasetti
► Path Vocational MOTION GRAPHICS
► Subject: Cinema 3D

Sebastian Streitenberger
► Year:2015
► Author: Sebastian Streitenberger
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Hungry Hands
► Year:2014
► The Game Labs are workshops that are aimed at the development and publication of complete games in a short term (between 1 and 2 months) using resources of the institute.
► Members: Guido Pagliettini, Paula Andrea Meza, Matías Milito and Fernando Intili
► The family is hungry and food is served, but you can not start eating until the table is ready. Be sure to slap the eager hands before the food runs out! Hungry Hands is a fun arcade game with simple and engaging gameplay.
Sweet Crasher

Bartender Time
► Year:2015
► The Game Labs are workshops that are aimed at the development and publication of complete games in a short term (between 1 and 2 months) using resources of the institute.
► Members: Facundo Martín De Paul De'Aurelli, Pablo Esteban De Haro, Florence De Jager, Alan Andrés Díaz, Damian Juan Martin Milano, Paula Andrea Meza and Gabriel Clemente Aldaya
► In the Time Club, everyone loves the bartender. They are friendly, attentive and, above all, skillful. Play Time Bartender and I know one of the barmen. Enjoy the thrill of throwing drinks at the exact point. Earn more and more money through tips from customers. Improve your skills and have fun. If you're good enough, you can spend the day and eventually. The Club Time will be yours!

Geometrix
► Year:2016
► The Game Labs Juniors are specific workshops for students who are studying just the 1er year of his career. Which aim to develop and publish video games full, using resources from the institute. During meetings 10 students worked with tutors assisted specialists in each area (Game Design, Programming, Art).
► Members: Matias Alejandro Morales, Cristian Rodriguez and Jorge Soto Lucas Ruscio
► 2D Geometrix is ​​a game where you control the vertical scroller endless three figures must move and change their appearance and color to avoid the hexagons and destroy colored shapes.
Geometrix

Sweet Crasher
► Year:2016
► The Game Labs Juniors are specific workshops for students who are studying just the 1er year of his career. Which aim to develop and publish video games full, using resources from the institute. During meetings 10 students worked with tutors assisted specialists in each area (Game Design, Programming, Art).
► Members: Carlos Damian Cappa, Inés Fragueiro, Pablo Francisco Quarta and Sebastián Tusia
► When civilization as we know it crumbles sweet attack parasites, an adorable purple robot and an arsenal of experimental weapons are our only hope for salvation.
Sweet Crasher

Save the Duck!
► Year:2016
► The Game Labs Juniors are specific workshops for students who are studying just the 1er year of his career. Which aim to develop and publish video games full, using resources from the institute. During meetings 10 students worked with tutors assisted specialists in each area (Game Design, Programming, Art).
► Members: Angel Bedetti and Natalia Soledad Toloza
► An innocent duck falls into a bar hunters. If you want to survive must you dodge shots, many shots. Get ready for one hell of bullets.
Save the Duck!

Central Heroes
► Year:2014
► The Game Labs are workshops that are aimed at the development and publication of complete games in a short term (between 1 and 2 months) using resources of the institute.
► Members: Bethlehem Andrade, Nicolas Cadel, Ricardo Pablo Corbella, Alan Andrés Díaz, Juan Ignacio Ferreras and Xavier Andres Hurtado Harb
► Heroes Central is a time management game in which you must send four heroes to solve crimes in Gazelle City. Take on The Queen and her subjects and keep the city safe! At first it will seem a simple job, but soon you will see that keep criminals in place will require a cold calculating mind.
Sweet Crasher

One Tower Challenge
► Year:2014
► The Game Labs are workshops that are aimed at the development and publication of complete games in a short term (between 1 and 2 months) using resources of the institute.
► Members: Melani Alarcón, Pablo Ernesto Dusi, Gustavo Adolfo Otero, Avian Pinaya Argandoña, Santiago Manuel Seijas Bisonni, Javier Clemente Torres and Gabriel Aldaya
► Play Tower Defense but a single tower. Instead of building several towers, the player will use the only one available to move from one place to another by moving a finger. To add a dash of drama, the towers will not shoot alone but the player must get in and swipe gesturing aim and shoot who pass along the way.
Sweet Crasher

Ghostly Quest
► Year:2014
► The Game Labs are workshops that are aimed at the development and publication of complete games in a short term (between 1 and 2 months) using resources of the institute.
► Members: Matias Edgardo Allio, Javier Antonio, Pablo Marcelo Bianco, Joaquin Frere, Luciano Esteban Guerra, Daniel Mercatante, Tatiana Pirogovsky, Gabriel Clemente Aldaya
► Terror is on every corner in Ghostly Quest: Terror Galore. Delve into a chilling adventure where you must survive vampires, skeletons and even toys demonized. Get on your car and Begin the game!
Sweet Crasher

Saw It
► Year:2014
► The Game Labs are workshops that are aimed at the development and publication of complete games in a short term (between 1 and 2 months) using resources of the institute.
► Members: Fernando Gromaz, Gustavo Kupcevich, Mirna Logiohio, Tadeo D'Oria and Javier Torres
► Help Jack defeat the endless hordes of zombies trees (that's right, zombies trees!) Who seek revenge and destroy his hut, made of wood inconveniently ...
Sweet Crasher

Tau Animation
► Year:2012
► Author: Tau Animation
Director, Producer, Writer, Post-production: Emanuel Bile
Production, Character Design, Animation: Sabina Daldovo
Animation: Francisco Krenn
Post-production: Daiana Libert
Music: Juan Colombo
► animated short, final work of 2012 graduates of the Superior Technical Integral Making Cartoons

Puzzle
► Year:2012
► Author: Puzzle made by the group, composed of students:
* Facundo G. García Mollard
* Agostina Salvemini
* Alan Giménez Ordóñez
► Why do women take so long in the bathroom? The well-kept secret for so long, is finally revealed! Puzzle opens the doors to this world in his first animated short.
► end of the 2012 graduates of the Superior Technical Integral Making Cartoons Thesis

Papillón
► Year:2010
► Author: Conducted by, composed of Papillón group: Pamela Bordenave, Gabriela Datterati, Gisela Díaz and Constanza Guanziroli.
► Three completely different people affect the environment, each in its own way, representing how humanity slowly destroys the planet. Wasting water, eating light, or simply letting the smoke spread through the city. But if you pay attention and stop being indifferent to what happens with an action, you can contribute your bit to save the world.
► Short end of the Integral Superior Technical Realization Cartoons

rafita Films
► Year:2009
► Author: Films made by Rafiki, composed of: Daniel Jervis, Javier Inga, Ricardo Jurado, Ana Benson, Federico Bernet, Augustine Sueiro, Nerina Taltavull, Juan Vera and Tomás Hadida
► In times of Ancient Greece, one of the daughters of Zeus throws a tantrum so that his father would regale a horse. Interrupting Peace on Earth, Zeus pleased her daughter, giving the pet you asked. But the girl has little good intentions with their pets, and making use of their curiosity, some evil and many tools, it gives us to know the origin of mythological creatures.
► Short presented by the end of the Integral Superior Technical Realization Cartoons

ECAT Animation
► Year:2009
► Author: Films made by Rafiki, composed of: Jorge Cuellar Rendón, Juan Manuel Esteva, Nicolas taro, Ángel Tremosa, Pablo Zerda, Federico Marcos, Emiliano De Boer, Germán Cuervo and Fernando Aguilera
► Participated in the International Festival of Annecy, France, 2010.
► It was Third Prize Winner Contest 2010 want to encourage cable channel I Music
► Short end of the Integral Superior Technical Realization Cartoons

Ofaluchos
► Year:2010
► Author: By the group of Ofaluchos
► Graduates of the Superior Technical Realization Integral Cartoons

Cosmos
► Year:2012
► Author: Cosmos
Direction, animation, stop motion, post-production: Jonathan D. Vargas
Production, animation, color: Diana Gamboa
Original idea, art direction, layout, animation: Gimena Gusteler
Script, animation, ink: Karolyn Mayo
Storyboard, stopmotion, layout, animation: Alejandro Olivares
Music: José Antonio Román
► Boredom surrounds the small Bianca locked in her room. A magic butterfly captures your attention. Following her discover a wonderful world full of color ...
► animated short, final work of 2012 graduates of the Superior Technical Integral Making Cartoons

Cosmos
► Year:2012
► Author: Cosmos
Direction, animation, stop motion, post-production: Jonathan D. Vargas
Production, animation, color: Diana Gamboa
Original idea, art direction, layout, animation: Gimena Gusteler
Script, animation, ink: Karolyn Mayo
Storyboard, stopmotion, layout, animation: Alejandro Olivares
Music: José Antonio Román
► Backstage short animated Bianca, final work of 2012 graduates of the Superior Technical Integral Making Cartoons

Nelson Daniel Rodriguez
► Year:2015
► Author: Nelson Daniel Rodriguez
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Mariano Gustavo Figueroa
► Year:2016
► Author: Nelson Daniel Rodriguez
► Title: Labyrinth
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Manuel Rio Pedre
► Year:2015
► Author: Manuel Rio Pedre
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Sebastian Streitenberger
► Year:2015
► Author: Sebastian Streitenberger
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

David Dascanio
► Year:2015
► Author: David Dascanio
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Ignacio Busto
► Year:2015
► Author: Ignacio Busto
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

German Caino
► Year:2015
► Author: German Caino
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Tomas Pesce
► Year:2015
► Author: Tomas Pesce
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Castle Defense
► Year:2015
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Alvaro Chaparro
► Year:2015
► Author: Alvaro Chaparro
► Videogame developed over the last module path vocational training: Introduction to Programming Video
► Video games performed during this course are produced in approximately 6 classes for students who entered the course without having prior knowledge of programming for video games.

Traverso, Seijas Bisonni and Otero Echavarria
► Author: Luis Ignacio Traverso, Santiago Manuel Seijas Bisonni and Gustavo Adolfo Otero Echavarria.
► Superior Technician in Animation Film

Matías Marek
► Year: 2015
► Author: Matías Marek
► Superior Technician in Animation Film

Agustín Arena
► Year: 2014
► Author: Agustín Arena
► Training Path: Concept Art
Alfredo Ascazuri
► Year: 2017
► Authors: Drawing made by Mariano Benitez Chapo and colored by Alfredo Ascazuri
► Professional Training Path: Comics Production
► Subject: Digital Color Technique (COMIC)
Abel Arias
► Year: 2017
► Author: Abel Arias
► Professional Training Path: Comics Production
► Subject: Narrative, final delivery
Agustín Arena
► Year: 2014
► Author: Agustín Arena
► Training Path: Concept Art
Agustín Arena
► Year: 2014
► Author: Agustín Arena
► Training Path: Concept Art
Carla Ferrari
► Year: 2015
► Author: Carla Ferrari
► Training Path: Concept Art
Eleonora Galdós
► Year: 2014
► Author: Eleonora Galdós
► Training Path: Concept Art
Eleonora Galdós
► Year: 2014
► Author: Eleonora Galdós
► Training Path: Concept Art
Eleonora Galdós
► Year: 2014
► Author: Eleonora Galdós
► Training Path: Concept Art
Eleonora Galdós
► Year: 2014
► Author: Eleonora Galdós
► Training Path: Concept Art
Felicitas Pugliese
► Year: 2014
► Author: Felicitas Pugliese
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Cristian Saksida
► Work Teacher: Cristian Saksida
Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.
► Training Path: Concept Art
Felicitas Pugliese
► Year: 2014
► Author: Felicitas Pugliese
► Training Path: Concept Art
Felicitas Pugliese
► Year: 2014
► Author: Felicitas Pugliese
► Training Path: Concept Art
Guido Mangieri
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► Author: Guido Mangieri
► Training Path: Concept Art
Hernán Carbajal
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► Author: Hernán Carbajal
► Training Path: Concept Art
Ignacio Oturakdjian
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► Author: Ignacio Oturakdjian
► Training Path: Concept Art
Ignacio Oturakdjian
► Year: 2014
► Author: Ignacio Oturakdjian
► Training Path: Concept Art
Ignacio Oturakdjian
► Year: 2014
► Author: Ignacio Oturakdjian
► Training Path: Concept Art
Julieta Romero
► Year: 2014
► Author: Julieta Romero
► Training Path: Concept Art
Sebastián Sanchez
► Year: 2014
► Author: Sebastián Sanchez
► Training Path: Concept Art
Ignacio Oturakdjian
► Year: 2014
► Author: Ignacio Oturakdjian
► Training Path: Concept Art
Matias Borda
► Year: 2007
► Author: Matias Borda
► Path Vocational MODELING 3D

Fabrizio Zaffarana
► Year:2015
► Author: Fabrizio Zaffarana
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Hanz Rodriguez Emiliani
► Year: 2013
► Author: Hanz Rodriguez Emiliani
► Path Vocational MODELING 3D

Sergio Rodriguez Palacio
► Year:2015
► Author: Sergio Rodriguez Palacio
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Coca Germán
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► Author: Coca Germán
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

David Axel Dascanio
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► Author: Sergio Rodriguez Palacio
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Nelson Daniel Rodriguez
► Year:2015
► Author: Nelson Daniel Rodriguez
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

David Axel Dascanio
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► Author: David Axel Dascanio
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Germán Caino
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► Author: Germán Caino
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Nelson Daniel Rodriguez
► Year:2015
► Author: Nelson Daniel Rodriguez
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Nicolas Cadel
► Year:2015
► Author: Nicolas Cadel
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Joseph F. Lasso Monroy
► Author: Joseph F. Lasso Monroy
► Work After Effects animation made during the trip of Vocational MOTION GRAPHICS

Belén Tarcaya
► Author: Belén Tarcaya
► Work After Effects animation made during the trip of Vocational MOTION GRAPHICS

Carlos Soublette León
► Year: 2013
► Author: Carlos Soublette León
► Reel path Vocational MOTION GRAPHICS

Silvana Coratolo and Leandro Botero
► Year: 2013
► Authors: Silvana Coratolo and Leandro Botero
► Path Vocational MOTION GRAPHICS

Julieta Macías
► Year: 2016
► Authors: Julieta Macías
► Path Vocational MOTION GRAPHICS
► Subject: Cinema 3D

Rainier Viveros y Julieta Macia
► Year: 2016
► Authors: Rainier Viveros y Julieta Macia
► Path Vocational MOTION GRAPHICS
► Subject: Cinema 3D

Ivana Carluccio
► Year: 2016
► Authors: Ivana Carluccio
► Path Vocational MOTION GRAPHICS
► Subject: Cinema 3D

Ivana Carluccio
► Year: 2016
► Author: Ivana Carluccio
► Path Vocational MOTION GRAPHICS
Ivana Carluccio
► Year: 2016
► Author: Augusto Solis
► Path Vocational MOTION GRAPHICS
Augusto Solis
► Year: 2016
► Author: Augusto Solis
► Path Vocational MOTION GRAPHICS
Julieta Macía
► Year: 2016
► Authors: Julieta Macía
► Path Vocational MOTION GRAPHICS
► Subject: Cinema 3D

Federico Carlos Navarro Fromm
► Year: 2016
► Authors: Federico Carlos Navarro Fromm
► Path Vocational MOTION GRAPHICS
► Subject: Cinema 3D

Federico Carlos Navarro Fromm
► Year: 2016
► Authors: Federico Carlos Navarro Fromm
► Path Vocational MOTION GRAPHICS
The Wrong Way
► Year: 2013
► Authors: Rocío Delaloye, Andrés Gavilanes, Milton J. González and Brian Davies
► Final work group path Vocational MOTION GRAPHICS

Motion Graphics
► Year: 2012
► Authors: Florence Yamin, Laura Macías, Paula Garlan, Mariano De Benardi, Macarena Fernández Coria, Mariano Di Pietro and Fernando V. Navedo
► Final work group path Vocational MOTION GRAPHICS

Motion Graphics
► Year: 2012
► Authors: Jomar Serpa Santos Da Motta, Brenda Virginia Bazan Taborga, Andrés Vizio Brarda Benjamín Gonzalez and Alejandro Sosa
► Group work path Vocational MOTION GRAPHICS

Mauricio Javier Sanjurjo
► Year: 2012
► Author: Mauricio Javier Sanjurjo
► infographic made in the path of Vocational MOTION GRAPHICS

Ana Mercedes Guerrero Dominguez
► Year: 2012
► Author: Ana Mercedes Guerrero Dominguez
► infographic made in the path of Vocational MOTION GRAPHICS

Cristian Alberto Rio
► Author: Cristian Alberto Rio
► Work After Effects animation made during the trip of Vocational MOTION GRAPHICS

Sebastián Vidal
► Year:2015
► Author: Sebastián Vidal
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Sebastián Vidal
► Year:2015
► Author: Sebastián Vidal
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Martín Milano
► Year:2015
► Author: Martín Milano
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Martín Milano
► Year:2015
► Author: Martín Milano
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Sebastián Vidal
► Year:2015
► Author: Sebastián Vidal
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Martín Milano
► Year:2015
► Author: Martín Milano
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Nicolas Cadel
► Year:2015
► Author: Nicolas Cadel
► Videogame developed in Unity during the journey Vocational Training Development with Unity videjuegos

Batlle, Biancardi, Guazzi
► Year: 2013
► Authors: Gaston Battle, Martin and Francisco Guazzi Biancardi
► Working simulations 3D

María Isabel Quitero
► Year: 2012
► Author: María Isabel Quitero
► VFX Demo Reel

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