Environment for Videogames with Unreal Engine 4

Training path
Duration: 24 classes
Start Date: 27 of June 2020
Days and hours of study: Saturday 14: 00 18 to: 00 hs
tentative completion: December 12 2020.
Watch the informative talk

Environment for Videogames with Unreal Engine 4

Training path
Duration: 24 classes
Start Date: 27 of June 2020
Days and hours of study: Saturday 14: 00 18 to: 00 hs
tentative completion: December 12 2020.
Watch the informative talk
The continuous advancement of the devices used in videogames allow the user to experience increasingly credible situations. Artists must therefore be at the forefront with solutions that contemplate the widest range of possibilities. An indispensable requirement for this user experience is that the environments, realistic or fantastic, reach the highest artistic quality and originality. In this journey you will learn the procedures, techniques and work protocols used in the industry to create high-value productions, using Unreal Engine 4, one of the best and most complete tools on the market in terms of AAA game development.

What do you learn ?

Specific techniques for creating models for games.

Practical use of tools for creating textures.

Creation of tileable and parametric maps.

Development of shaders and instances.
Lighting and postprocessing techniques.

Use of cameras for arming cinematic scenes.

Creation of executable files.
Requirements: Have knowledge of polygonal modeling.
Software to Use
3D Studio Max, Substance Painter, Substance Designer, Speed ​​Tree, MegaScans Studio, Unreal Engine 4.

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Student Work

Graduate Profile

Studying Environments for Videogames with Unreal Engine 4 in Image Campus, you can play in the development of scenarios in Video Games studios, in the following tasks:

  • Modeling of unique and modular props with 3D Studio Max
  • Advanced texturing with Substance Painter
  • Creating tiliable maps with Substance Designer
  • Arming scenes with Unreal Engine 4
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:


Alexis Fioretti

Teacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Responsible and artist 3D developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at NGD Studios working on videogames. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of this industry. Specialties: Teaching and research in art 3D.
View Portfolio online

NGD Studios

Founded at the 2002 in Buenos Aires, Argentina, NGD is a first-line development studio dedicated to the production of games with a focus on deep and connected experiences. This study has a team of more than 70 developers and 30 published games, among which are the first AAA title made in Argentina, the reboot of Master of Orion, and the first 3D MMO developed in Latin America, Champions of Regnum. www.ngdstudios.com

Ornella Gallo

Graduated from the Higher Degree in Production of 3D Graphics and Animation for Image Campus Cinema. He started working in video games as an 3D artist at NGD Studios, performing hardsurface, environment and texturing modeling tasks. Always in the search to learn new tools, techniques, workflows and to grow professionally.

Ángel Fernándes

He is passionate about 3D Graphics, the world of video games, cinema and self-learning and the constant search for new tools, new workflows and new ways of learning. He has three years of experience in the video game industry and currently works as an Environment Artist at NGD Studios, being part of the team responsible for creating AAA scenarios.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

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