Art, Animation and Video Games
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Environment for Videogames with Unreal Engine 4

Training path


The continuous advancement of the devices used in videogames allow the user to experience increasingly credible situations. Artists must therefore be at the forefront with solutions that contemplate the widest range of possibilities. An indispensable requirement for this user experience is that the environments, realistic or fantastic, reach the highest artistic quality and originality. In this journey you will learn the procedures, techniques and work protocols used in the industry to create high-value productions, using Unreal Engine 4, one of the best and most complete tools on the market in terms of AAA game development.

What do you learn?

What do you learn

  • Specific techniques for the creation of models for games
  • Practical use of tools for the creation of textures
  • Creation of tileable and parametric maps
  • Development of shaders and instances
  • Lighting techniques and postprocessing
  • Use of cameras for the assembly of cinematic scenes
  • Creation of executable files
Software to Use
3D Studio Max, Substance Painter, Substance Designer, Speed ​​Tree, MegaScans Studio, Unreal Engine 4.


Have knowledge of polygonal modeling


See more of Master of Orion:

Graduate Profile

Graduate Profile

Studying Environments for Videogames with Unreal Engine 4 in Image Campus, you can play in the development of scenarios in Video Games studios, in the following tasks:

  • Modeling of unique and modular props with 3D Studio Max
  • Advanced texturing with Substance Painter
  • Creating tiliable maps with Substance Designer
  • Arming scenes with Unreal Engine 4
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Start Date: 2020 June
Duration: 24 classes
Days and Hours: Saturday 14: 00 to 18: 00 hs.
Tentative Completion: December 2020
Continuing Education

If you prefer to get started in the 3D videogame art, we recommend the journey of GAME ART.
If you are interested in deepening the illustration and assembling concepts to generate better environments, we suggest you continue with CONCEPT ART

Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Alexis Fioretti
Alexis FiorettiTeacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Responsible and artist 3D developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at NGD Studios working on videogames. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of this industry. Specialties: Teaching and research in art 3D.
View Portfolio online.
NGD Studios
NGD Studios
Founded at the 2002 in Buenos Aires, Argentina, NGD is a front line development studio dedicated to the production of games with a focus on deep and connected experiences.
The studio has a team of over 70 developers and 30 published games, among which are the first AAA title held in Argentina, the reboot of Master of Orion, and the first 3D MMO developed in Latin America, Champions of Regnum.
Ornella Gallo
Ornella Gallo

Graduated from the Superior Technique in Production of Graphics 3D and Animation for Cinema of Image Campus.
He started working on videogames as an 3D artist at NGD Studios, performing hardsurface, environment and texturing modeling tasks.
Always in the search to learn new tools, techniques, workflows and to grow professionally.
Ángel Fernándes
Ángel Fernándes

He is passionate about 3D Graphics, the world of video games, film and self-learning and the constant search for new tools, new workflows and new ways of learning.
He has three years of experience in the video game industry and is currently working as Environment Artist at NGD Studios, forming part of the team responsible for the creation of AAA scenarios.
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