Robotics - Electronics

Training path
Duration: Classes 32 - 96 hours.
Start Date: 2020 April
Days and hours of study: 19 Wednesday: 00 to 22: 00 hs and Saturdays of 10: 00 to 13: 00 hs.
tentative completion: July 2020.
Watch the informative talk

Robotics - Electronics

Training path
Duration: Classes 32 - 96 hours.
Start Date: 2020 April
Days and hours of study: 19 Wednesday: 00 to 22: 00 hs and Saturdays of 10: 00 to 13: 00 hs.
tentative completion: July 2020.
Watch the informative talk
The applications of robotics today exceed the industrial field. It is for this reason that more and more hobbyists and professionals from different fields are developing robots: to solve everyday problems in homes, work environments, workshops and classrooms, laboratories.
Given the breadth of the field, we present specialization paths in three branches: Electronics, programming and design.
From the Electronics you can design and build everything that gives life to a robot: its sensors, motors, batteries, microcontrollers. You will learn how to control it, give it an interface, allow it to show data, respond to commands and react to situations.

What do you learn ?

Use multiple sensors of different data outputs.

Control motors of different types according to the need. (Servo, Stepper, DC, Brushless)

Electrical communication in several protocols (I2C, RS-232 / 485, SPI, 1-Wire).

Arduino: Programming and use.

Microcontrollers

Modular electronics

Requirements: No requirements.
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Tools and instruments
Instruments: Oscilloscope, multimeter, function generator
Tools: Soldering iron, adjustable laboratory source
Components: Sensors, motors, microcontroller and everything you need to assemble your robot.
Workspace equipped with tools and complete instruments

Send us your question

Graduate Profile

Studying Robotics from Electronics in Image Campus, you can:

  • Design your own robots from electronics and programming.
  • Work with sensors, both in robotics and in other professional areas
  • Programmer of specific tools (Unity, etc.).
  • Design products of different types based on electronics, such as control systems, sensors capable of communicating in networks or mechanisms for automating tasks.
  • Perform as an independent professional.
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Egar Almeida

Project developer of the Infinity Special Projects to Discover area, a non-formal technology-based education program under the Ministry of Education of the Nation. He also serves as a mentor at Creactivis, a non-formal education workshop for children and adolescents from 10 to 18 years old. Passionate about programming and electronics, Egar also works as a consultant and prototype developer of technology-based products for pharmaceutical laboratories, surgery, and orthopedics, as well as commercial products. He worked in the video game industry for 13 years, developing video games for GBA, WiiWare, Nintendo DS, PC and Web platforms.

Infrastructure and Resources

  • Classrooms equipped with the latest technology: I7 processors, GTX and RTX video cards, SSD discs, 20 inch LED monitors.
  • One PC per student, with the software required for that submitted.
  • HD projectors and HD Smart TVs to follow the instructions and instructions of the teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • Audience.
  • Cafeteria.
  • Wi-fi throughout the school.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.

Payment Methods:

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