The video game as a technological advance

(Roy Magariños)


How does interdisciplinarity work in production processes? The general paradigm in the industry positions the videogame as an entertainment product with certain alternative uses. It is time to pivot and extend the field of knowledge: social and humanistic sciences become the pillar of this change.

Day:

Saturday 2 2019 November

Schedule:

18: 00 19 to: 30 hours.

Location:

Classroom 6 - 1º Floor - Image Campus

Roy Magariños


Roy Magariños

Videogame producer and consultant, teacher, entrepreneur, expert in strategic design and development of mobile business models F2P. His vision is to create high impact digital products that influence human behavior, develop habits and generate culture. He has a technical background with 15 for years as a videogame programmer, team management and leadership of technological developments. Its strength lies in the sensitivity to understand human behavior and convert that chain of actions into a solid and measurable business plan.

Especially recommended for students and graduates of:
  • Higher Degree in Production and Game Design
  • Superior Technician in Game Development
  • Superior Technician in Art and Animation for Video Games
  • Game Development with Unity
  • Testing and Technical QA
  • Introduction to Programming Video
  • Game Art
For Image Campus Students valid 5 CEPPIC points
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